
Cardboard Town is a city-building card game. Manage your resources, obtain upgrades, draw your cards and thrive! Random events, quest cards, and game modes make each run different.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 9 → 0.43/day in the week after.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 2.3Kreviews | 80% | — | $243.6K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 88 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩好玩,以前没玩过卡牌类游戏,觉得很单调。但是这个游戏里卡牌只是操作,一个个小建筑还可以慢慢研究,很可爱的游戏
极其灾难的玩家预期管理,实在玩不下去
自分のデッキを作りカード効果で街を作るというコンセプトはとても良いが、運によるところが多すぎて、体験として良いものとは言えない。水を増やしたいのにそのカードが来ないなど、ストレスだった。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 25 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish*, German*, Portuguese - Brazil*, Russian*, Ukrainian*, Spanish - Latin America*, Japanese*, Korean*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 89 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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um jogo relaxante, desafiador e inteligente, vários desafios de cidades diferentes, curti mto. paguei 12 reais e achei q valeu mto a pena.
Такого нейрокалового перевода я еще не видел, спасибо
垃圾游戏,卡牌不是弹出来就是缩下去,交互这么难受,作者你怎么想的?不觉得反人类吗?
游戏手绘风非常吸引我,画风可爱,玩起来很有意思,非常适合闲下来玩,希望更新更多内容。
完全不对胃口 资金上限涨的也慢,红色牌,也就是灾难来的频繁。
CARBOARD TOWN IS NOT A COZY GAME. It is an interesting city-builder with card game mechanics and a cozy aesthetic, but it plays more stressful than satisfying to me. There are no perfect moves in this game. The limitations and random events can be brutal, and it feels like a lot of positive effects take a coin flip and only happen 50% of the time as a result. Improving money generation is also fairly difficult. I was drawn to the deck-building aspect but most playthroughs generate so many new cards you rarely get to go through the draw pile again, which means you're often fighting the RNG rather than being able to plan ahead. This is not a bad thing in itself, it just makes the gameplay quite punishing and much more random than I would like. Most of the time, a playthrough of this game feels like you're constantly putting out fires and fending off disasters, which ultimately means that you rarely, if ever, get to make a really satisfying, perfectly planned play, and are mostly limited to just doing the best you can with what you have available. It doesn't really matter that the perfect card is in your deck somewhere when there's 68 cards and you're drawing 2ish per turn. At that point, I'm not really sure why the deck is there at all, since choosing from a random set each turn would effectively accomplish the same thing. This is really my biggest beef with this game. I feel like I should have more control of how my run goes through deck management, playing vs. holding vs. discarding cards, etc. but that really just isn't a part of the gameplay here. If you approach it as a fairly complex resource management sim built around random events, you'll probably have a good time. It's not a bad game at all. But the deckbuilding aspect of it is just very frustrating and gives you very little ability to plan ahead. It didn't work for me personally, but maybe it will work for you.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 30.3K | 96% | $7.99 | |
| $980 | 2 | 50% | $11.99 | |
| $33.6K | 66 | 61% | $12.99 | |
| $18.1K | 38 | 95% | $10.99 | |
| $453 | 21 | 90% | $0.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $243.6K | 413 | 88% | $13.99 | |
| $243.6K | 342 | 49% | $19.99 | |
| $243.6K | 821 | 82% | $14.99 | |
| $243.6K | 792 | 58% | $9.99 | |
| $243.7K | 459 | 98% | $14.99 | |
| $243.7K | 813 | 78% | $9.99 |