
"Captive" tells the story of a woman who awakens badly hurt in an unknown cell, without any memories about herself. Will you be able to escape?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
la wea fome hermano, cómo que al escapar me desviven tremendo video de yt me vi
Worth it
Short puzzle game
Was a nice Game liked it played it full all achivments and all three endings are different. :)
O policial do final é o pior policial do mundo Mulher branca me fala pra atirar em alguém sem investigar? beleza VAMO NESSA
Fun little pixel horror adventure game with a creepy atmosphere. Definitely worth the money paid!
This game is a timed game, you have to complete various tasks, explore places repeatedly, but you gotta be on the go so you dont run out of time. Not to tricky puzzle wise, multiple endings, and some unexpected twists. I personally enjoyed this game but there is no save points and that timer does not stop. May require multiple playthroughs to get everything or see all endings. 7.5 out of 10
An amazing short game about a woman with amnesia who's badly hurt and has to escape in a set amount of time. the game has so much heart and soul, it makes me wish there was more or a sequel or an ending that let's Alice live. i would love to see more from this dev because this game is a 10/10! i hope more people find it and play it!
This is a pretty solid rpgmaker horror game. It's fairly simple when it comes down to it but despite is small scope it executes all the necessary puzzles and plot point well. The games not revolutionary but it is solid in its simplicity.
I have to say that I'm not super into these sort of obtuse puzzle games, the ones where you have to try everything with everything to figure out what the game wants. It's even worse when some options kill you (with no save feature to boot), so normally I'd just write a game with features like that off as bad and move on. But, if nothing else, this game has a fair bit of effort put into it, it's not too long, and there are multiple solutions. This makes that parts I'm not into less unpleasant, though I still need to make note of them. The plot isn't anything special, when you're told that you have amnesia and are in a dangerous location, most players will know the twist already. But, since the dialog is sparse, it doesn't get on my nerves too much, sometimes cliches are fun. Speaking of the writing, it's nothing special, and not capitalizing "I" really bugs me, but that's just a nitpick. Overall, I'd give it a 6/10, give it a look if you're into escape room-esque puzzle games.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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