
You wake up in a bright, but mysterious room. You don't know what is happening or how you got there.
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Languages: English**languages with full audio support
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[b]captive[/b] is an escape room game with [b]randomized puzzles[/b], which I'm never a fan of, but some are bound to be happy about replayability. that is, if the game was worth playing even once... it came out with a $3.99 price tag as a full release in may 2020, but it's far from finished and it never received any patches. eventually the price got lowered to $0.99, but needless to say, it's still not worth it. the version number (0.8.8.7) is one thing, 1.0 doesn't mean anything these days either, but settings consist of 2 resolution options and a full screen toggle, except [b]'only 1440x960 works at this time'[/b], says the game, and it's not lying. there's a stats button, but 'stats coming soon'. graphics are very basic, might be nostalgic if you've played flash games. I don't consider them all that important as long as they're functional, and they are. however, [b]audio in the menu is extremely annoying[/b], and of course there are [b]no audio settings at all[/b]. no music while playing, only during the credits, and there aren't many sound effects. despite the info on the store page and the developer's insistance of the contrary, [b]the game works on win7[/b], and after all of the above I was surprised to find that [b]manual saving[/b] is also functional. it opens a regular windows dialog, which is just as elegant as the rest of the game. [b]no autosaving[/b] though. so you're in a room, who knows why, trying to get out, who knows why, but [b]only using the left mouse button[/b], apparently. no way to back out with right click, gotta click not-so-subtle light bars on the bottom of the screen. again, classy. they also signify available exits from the current location, and you can click on all sorts of things to find items and puzzles. inventory on the right, some items can be examined, others combined, the rest dragged onto things in the room to use them. [b]I don't like math puzzles and this game has a bunch[/b], plus some others that I felt were too obscure or the clues not that helpful, but I'm also not very smart. I do enjoy this genre if it's done right but didn't like this one. it might take a while to crack the puzzles (or forever for the mathematically challenged, so I took a peek in the available [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2115423713]guide[/url]), but randomization is only relevant if you want to play it again and why would you? it's a [b]lazy and unfinished flash-like game with zero basic functionality and quality of life and a 'to be continued' screen at the end[/b]. as a first coding experience it's something, but it shouldn't have been released to the general public as a paid (or even free) product.
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[b]Captive[/b] is an escape room game exactly like the popular series of web-based games that circulated in the late 90's & early 2000's. You'll have to search every inch of the room for items and clues to figure out secret codes and ultimately crack a safe. [i]Captive[/i]'s greatest strength lies in the complexity of its puzzles, and is sure to stump even the most experienced escape artist. But I'm afraid that's where the magic ends, because it doesn't have anything else going for it. [h3]Since Steam forces a binary rating, choosing not recommended at its full price. I would recommend it on sale, if you're looking for a pure puzzle challenge, but bear in mind that it's very short, and the achievements only serve to pad its length. This review is actually mixed.[/h3] [h3]Pros[/h3] ✅ Challenging. Definitely one of the harder escape rooms I've played ✅ Varied puzzles: Basic math, some item combining, even physical interaction ✅ Secrets: Extra achievements for decoding hidden clues ✅ No annoying pixel hunts. Easy to find hotspots. [h3]Cons[/h3] ❌ Its core puzzle is acutely complex, and the hints surrounding it are easily confused. ❌ Bland Graphics. MSPaint-tier ❌ Short: One room. Once solved, the mystique is gone, and repeat runs become less and less fun. ❌ Cliffhanger ending. This isn't a plot based game, but what little crumbs it gives you are unsatisfying. "To be Continued" is a major letdown. ❌ Silent. It does have a few sound effects, but there's no music to speak of. This could be good for concentration, but it also makes the game feel even emptier. [b]Captive[/b] is the kind of game I'd expect from an engineer: Logical, calculated, and precise. The puzzles require some tinkering, a bit of outside the box thinking, and once solved, do give a sense of satisfaction. What [i]Captive[/i] lacks, however, is charm. The aesthetics are drab, the silence is deafening, and the tease of a plot without any answers was disappointing. Don't get me wrong--there's nothing wrong with bland graphics. I've played dozens of escape rooms over the years and some of the greatest don't have any screenshot-worthy visuals. But what they did have was coherent puzzles, maybe a bit of comedy, and ultimately some kind of plot resolution, no matter how small. [i]Captive[/i] feels like it scratches the surface but doesn't want to go any deeper. There are only a handful of interactive objects, no decorations beyond the minimum necessary required, no way to inspect your inventory items for additional clues. And I can't get past the fact that it's only one room. In 2020, I'd expect something more substantial of an experience for a game with a price tag. You can still play great escape rooms online right now, entirely free. To the developer's credit, he has been very responsive and even patched some initially game-breaking bugs. And without his help, I would not have been able to make sense of some clues that were phrased in a way open to interpretation. The updated version now has resolved these issues, for the most part. TL;DR - Get Captive if you're a puzzle collector. But only if it's on sale. There's only a handful of actions to take to escape the room, and the fun quickly diminishes when you're replaying it for achievements. [u]Achievement Hunters[/u]: Finish the game and find all secrets. <1hr to 100% [h3][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2115423713]Click here for the full walkthrough and achievement solutions.[/url][/h3] [code][b]This review was commissioned by [url=https://store.steampowered.com/curator/33779114-pcgameit/]the PCGame!t Curator[/url], updated daily![/b][/code]
Totally got sucked in by the puzzles or should I say struggling to figure them out!
Aydınlık ama gizemli bir odada uyanıyorsunuz. Ne olduğunu, oraya nasıl ulaştığını bilmiyorsun.
Guess I'm stuck "Clues" don't really make sense, I can't tell which clues go to which "puzzles" "Puzzles" are mostly math problems, trying to decipher the "clues", and the pixel hunt of trying to use inventory items Game is sold as complete, but the only thing in "settings" is resolution options and a message saying they don't work yet. It doesn't save automatically, you have to hit esc and save. If you just close the game you lose all progress. Not sure it's worth starting over, let alone playing 10 times for the achievement.
I do not recommend
免费 有成就 没中文 囚笼 你在一间明亮却透着诡异的神秘房间中醒来。 你一无所知,不清楚发生了什么,也不知道自己为何会来到这里。 房间里有一台电视、一个垃圾桶、一张书桌和一个衣柜。四处散落着各种物品,大多隐匿难寻,有些随手就能找到,有些则暗藏踪迹。 你需要点击场景特定区域搜集物品,摸索道具组合用法,最终逃出房间。 要怎样才能打开电视?抽屉该如何解锁?书桌里藏着什么? 开启大门的钥匙身在何处?门外究竟有什么在将你困住? 你能否解开谜题顺利脱身,还是永远被困于此? 这是一款点击式解谜冒险游戏。 你被困在密闭房间内,需要破解难易交织的各式谜题,寻找逃离的出路。 你无从知晓被困的缘由,但离开前必须探明房间背后的种种线索。 你的目标只有一个:逃出这里。 探索房间、搜集道具、灵活运用, 开启拾取到的物品,将道具相互组合,在房间各处尝试使用。 倘若陷入卡关,不妨静下心仔细思考。 你会永远深陷囚笼之中吗?
[h1]Before I played Captive, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
标准的密室逃脱解谜类游戏,看着简陋但不影响游玩,就是有些地方交互做的不是很好,把道具拖到想用的地方好多次都触发不了,让我一度怀疑自己是不是解错了,最后发现是一直交互不成功,有些影响体验了,其他方面还行吧
Too much math.
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