
The next episode of Tsubasa’s riveting adventure is here! Enjoy the thrill of spectacular soccer actions with 110 playable characters and new sensational super moves. Challenge a friend in the field or support Tsubasa on his Journey, the ball is yours.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 473reviews | 48% | — | $968.2K |
| $59.99 | 62ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 359 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Me falla un poco el tema de quitar mecanicas super iconicas del anterior juego, aunque en ciertos aspectos se separa tanto de la primera entrega que podrias cambiar el titulo y nadie se quejaria. No es lo que nadie esperaba ya que cambian muchas cosas y el gameplay hay que mejorarlo y no hablemos del online, en general diria que es un juego perfecto para gente super casual y que no necesita que sea todo perfecto pero esta claro que si lo dejan asi va a pasar factura.
DIVERTIDO
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best JP #25, worst UA #72 · 7 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Polish, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $59.99 |
| 0ratings |
| 0% |
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| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 359 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ikinci bir karıyer açılıyor mu oyunda
One of my biggest problems with Captain Tsubasa 2: World Fighters is the complete lack of facial expressions for New Heroes during special moves. Our custom characters look lifeless in many of these animations. No matter how intense or emotional a special move is supposed to be, the New Hero usually keeps the same blank facial expression. This can make some scenes look extremely awkward or even ridiculous. A very noticeable example is when a New Hero uses Levin's shot: the animation is supposed to convey power, effort, and intensity, but the New Hero's face barely reacts at all. This seriously hurts the immersion. The New Hero is supposed to represent us within the game and its story, so it should be one of the characters we feel the strongest connection with. It is very difficult to feel excited about an important moment when our character looks completely emotionless. This is especially disappointing because modders managed to add facial expressions to New Heroes in Captain Tsubasa: Rise of New Champions. If members of the community were able to achieve something like this for free through mods, without access to the developers' internal tools, why can't we have something similar officially in World Fighters? Please consider adding facial expressions for New Heroes during shots, dribbles, tackles, blocks, celebrations, and other special animations. They don't necessarily need completely unique facial animations for every single move. Even a selection of generic expressions—such as effort, shouting, anger, surprise, happiness, or determination—that are automatically used depending on the animation would make a huge difference. Our New Heroes should feel like they are actually participating in and experiencing these moments, rather than looking like lifeless character models performing someone else's animation with a completely blank face.
No compreis este juego , la impresion es una y los hechos otra .NUNCA ME HABIA CANSADO UN JUEGO TANTO. Es el juego con mayor texto de la historia, En el modo historia de una hora jugada solo juegas un partido que dura 15 minutos y lo restante dialogos. Y el gameplay solo tienes que dar cuatro botones. Bandai lo a vuelto a hacer, es igualito al my hero academia all justice. YA NO COMPRARE EL XENOVERSE 3 por que sera mas de lo mismo.
legal
DEBEN NERFEAR LOS TIROS AEREOS. NO HAY COUNTER PARA ESO Y HAY BASURAS EN ONLINE QUE SOLO LOS SPAMEAN UNA Y OTRA Y OTRA Y OTRA VEZ, EL JUEGO ES UNA JOYA PERO AHORA MISMO ESTA ROTO.
雖然有部分地方不如前作 但習慣後體驗是比前作好很多的 故事模式劇情比原作好很多倍 是粉絲的話值得一玩
Could as well buy 60 dolars worth of toilet paper. pve content is too easy and pvp doesnt have even half of the roncs action/tension. They took down grading a product to next level with this game. Except the keeper controll addition
I love the game and it's for the real CT fans, but why the ♥♥♥♥ did the devs not give me the win for making someone rage quit? Guarantee this was an issue in the first game. Devs please fix this ♥♥♥♥, I wasted all that time playing an online match and only for it to draw as I was about to score!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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