
Call to Arms - Gates of Hell is a realistic RTS/ RTT game that offers endless replay value. Command all types of troops in historical singleplayer, dynamic campaign, PvP and PvE battles. Are you ready for some serious immersion in World War 2?
Modeled estimate, not a reported figure. How we estimate →
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About
Call to Arms - Gates of Hell: Ostfront features the Eastern Front and its “Great Patriotic War” fought between the USSR and Germany. This RTS will take you from June 1941 until the end of the war in May 1945.
Call to Arms - Gates of Hell: Ostfront offers a choice of game modes including Singleplayer, dynamic campaign, PvE, PvP and co-op.
With its instantly switchable views, there’s something for every type of player. First person gunner views for all vehicles, third person views for vehicles and infantry, classic top-down direct control of a single unit or classic RTS top-down; they are all available and instantly switchable.
Conquest (dynamic campaign) mode offers singleplayer and co-op modes to play with your friends. Both modes allow you to compose your own army group, research new units and strategically advance in different paths to dominate the battlefield. The dynamic campaign can range from short to unlimited campaign lengths.
PvP/PvE offers a wide variety of maps from 1v1 to 4v4, and the use of “Doctrines”. These allow you to choose your own special units that fit your individual playstyle. The stage of the war (Early/Mid/Late) can be selected, to experience the evolution of equipment and vehicles as the conflict progressed.
Single player campaigns take place at historical locations, painstakingly recreated and immersive as hell.
12 historical singleplayer missions that can also be played in co-op with friends.
30 PvE and PvP maps
PvE Dynamic campaigns in which you develop your own army and fight an ever- changing war across a big collection of maps
PvP multiplayer offers doctrines to specialize your armies
Instantly switchable 3rd person/ direct control view mode for infantry
Instantly switchable 1st person/ 3rd person / direct control view mode for vehicles
Over 250 vehicles and 100 heavy weapons at your disposal
Air support mechanics and off-map artillery support
Realistically armored vehicles with accurate armor layouts, historical ammo loadouts and fully modeled internal components
The most realistic armor penetration and ammunition mechanics of any RTS out there
Land mines, magnetic mines, obstacle-laying, foxhole-building, bayonets, smokescreens, medics and countless other game mechanics
Authentic sound design and visuals
A full in- game editor plus modding/ workshop support
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Italian, Polish, Ukrainian, Turkish*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 713 reviews with recorded playtime.
Reviews
Themes across 712 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
适合中登一起消磨时间
Oui sauf le dlc liberation car il beug !
人在无语的时候真的会笑,我看着苏军第三关防守,敌人三号坦克贴脸打爆我用编辑器+自动存档搞出来的T34-85的时候,直接问候制作组十八辈祖宗,你们祖宗这么打仗,到底是怎么打赢小胡子的。战争之人系列将近20年老玩家,最早的战士:二战英雄就开始入坑,建议制作组就做做五六人的小规模班组任务就得了,不要做什么大场面,因为大场面任务直接暴露了游戏的短板,极其极其傻逼的战斗AI 1.坦克不打坦克,就非要换高爆弹不知道瞄尼玛比的某个不知道躲哪的小兵,敌人小兵趴地上一趴打也打不着,就瞄,敌人坦克都尼玛比的冲脸跟你撞上了,还得手动操作换炮弹打坦克,打死敌人这个坦克成残骸,直接挡住你一半的射击视角,敌人其他的坦克都是按同样的路线来,坦克残骸直接成对面掩体,直接突你脸,近到我T34-85直接被3号正面一炮打爆你敢信? 2.我明明都挖好战壕了,圈住5个小兵进大型散兵坑,除了一个正常体位进战壕,两个勇得一比非要站战壕外面,还有两个,一个胆小鬼背对着敌人缩在战壕里不露头,一个露头了,但是冲后面瞄,估计怕督战队拿机枪扫死自己,就像现实中督战队扫死制作组的祖宗们一样 3.坦克、火炮坏了,就一定要下来修,修一下,挨打就不修了往回爬,但是修理包也没了,不挨打之后又开始修,一个无关紧要的炮盾、轮胎,能修进去五六个修理包,真正炮管坏了要修的时候没了,不远万里跑到十几米外把坦克上的修理包拿走,抱着修理包慢吞吞溜达回来修炮管,等坦克坏了再找修理包没有,都用来修大炮轮子了。 4.自动修理大赛,坦克就掉了快漆,看左下角状态一点黄都没有,坦克兵跟比赛似的一股脑呼啦啦全出来修坦克,我尼玛比的正打仗呢,前线呢小老弟,修尼玛比的修,一个坦克五个人,一个没看住就下来开始修,被周围猫着的敌人小兵biubiubiu打死,然后坦克空了,周围都是敌人小兵打不动坦克所以都趴在地上、草丛里猫着,坦克兵以为周围安全了马上开始坦克维修大赛,下来一个biu死一个,下来一个biu死一个,挨打了再爬回坦克?慢吞吞爬上坦克车顶更容易被敌人打。 5.修履带时候,突击小队2的时候还能在车后修,现在这版本操作了好几次,就一定要到坦克侧面,甚至前面修,然后被敌人精准的步枪手一枪biu死 6.医疗兵都贴在伤员边上了,不救人 7.防空炮不打飞机,不知道瞄着哪个尼玛比趴沟里的小兵,然后被飞机一梭子全扫死在炮位上。 8.挖好战壕,进去6个人,敌人坦克前置机枪一梭子扫躺下5个,为什么呢,我打敌人的战壕,20发105高爆弹都不一定炸的死一个人,机枪更是打都打不到,打两下就缩脖,我这边就直挺挺站着,被敌人用机枪一下子扫死我5个,这是为什么呢?建议直接删除战壕这个设置,反正战壕也没用,还能敌人没有战壕我还好打一些。 9.步枪兵开打10分钟就没弹药,原地傻不愣登站着,然后被敌人贴近打死,你AI倒是用在这里啊,自己去补给车上拿弹药啊,然后非要改的弹药多样性,和敌人的小兵弹药不通用,只能连枪带子弹一起换,交易子弹要5发一个一个点,一键交易吧,包里屯那么多个钢盔和军帽是为了给制作组浮木做墓碑吗,突击小队步枪子弹堆叠起码还是25发呢,5个一叠,点的废手 以上这些问题,在小规模战斗的时候你还操作的过来,还能弥补一下,但是一旦到了涉及整条防线的防守关,繁琐的操作根本不是人类能操作的,小兵不进战壕,进了战壕也一样嗷嗷死,死了满地尸体,医疗兵在边上看戏,坦克周围协防的小兵没子弹了,被敌人步兵突脸打死,打死以后坦克没视野,不知道瞄着哪个尼玛比阴比小兵,就是看不见敌人坦克不知道已经被突脸了,手动操作坦克换炮弹打死一辆,第二辆先一梭子扫死你战壕里的五六个人,然后对着你的坦克正面一炮干爆,看着读档N次的强化版防线再一次被敌人突破,人在无语的时候真的会笑。 玩急眼了打算开修改器,你猜怎么着,这游戏和wemod冲突,1分钟自动闪退,我CNMLGB,单机游戏当网游呢,SB制作组,玩游戏的初衷是为了开心,这个系列之前都挺好的,结果到这个版本反而成了一种折磨,AI的智障操作有时候需要你手动去阻止AI的动作反而增加了操作量,已经过了退款时间,只能差评了
游戏确实很好玩,但是玩的前提是能玩。以前玩的挺顺畅,但现在,一开游戏直接就闪退,连游戏都进不了。
游戏是个好游戏,但你游ai路径和内存优化是真的烂
fun with friends. dlcs are worth it on sale
这是我玩过最好玩的游戏
Как эволюция идей геймплея уже устаревшей men of war в целом достаточно неплохо. Всеми любимый ДК мне показался не интересен , во первых ИИ ботов не подходит для этого в данный момент ; надо дорабатывать тогда будет интересно , во вторых почему то разрабы не сделали очивки для дк , в третьих задания идут по некоторому шаблону что со временем надоедает , и я даже не стал доигрывать дк до конца. Мультиплеер годный . Сингл самый лучший в британской DLC (берете по скидкам не пожалеете), по сравнению с другими компаниями это очень круто , жаль что не везде так .
Убил танк с арты 10 танков из 10
very goog
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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