
Experience a visceral Campaign or assemble your team in the ultimate online playground with multiple Special Ops challenges and a mix of Multiplayer maps and modes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.57/day in the week to Sep 3 → 42.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 45.5Kreviews | 79% | — | $54.5M |
| $59.99 | 1.1Mratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2309 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
666无敌了 加速器也挂了 虚拟内存也设置了 游戏也反复重新安装了二次 运行库26年最新的也全部安装过 最新显卡驱动也装了 就是死活卡infinty ward界面 真的无语了 什么玩意 浪费我的时间。。。
叠甲,因为我不玩多人模式,仅从单人战役玩家视角评分。 首先是优点,打枪手感是真的舒服,相比较老现代战争那不知所谓的击杀反馈,新现代战争的每把枪我都想尝试一下,掩体射击真的是个不错的设计。画质也很优秀,夜视仪不瞎眼了,然后没了,优点就这些。 至于缺点,真是多到不知道从哪开始吐槽,尤其是刚通关老现代战争三部曲,落差尤为强烈,我就不拿6和8来侮辱人了,就用4代做对比。 先从换弹开始讲,抖得太厉害了,要是正常情况下还好,挺有力量感,可一旦附近有持续的炮弹轰炸或者手榴弹爆炸的话那就太享受了,爆炸在抖,换弹在抖,射击也在抖,抖得我隔夜饭都快吐出来了。 其次是关卡设计,从画面上来说新现代战争的质感非常高大上,但规格上却特别小家气。我印象深刻的大战场就合纵连横和猎狼行动两关,而只有猎狼行动能达到4代美军线的规格,其他关卡格外小气,不是被困在小房子里就是小隧道里,说白了新现代战争大多数关卡的敌人总数还不如4代深陷泥潭一个战点碰到的恐怖分子多。 然后是关卡衔接,简直是灾难。前期其实还可以,机密联盟、合纵连横、自清门户和猎狼行动遵循了标准的一关低强度加一关高强度结合,保证了新鲜感,打得也不会很累。 但从死亡公路开始制作组就开始全线摆烂: 死亡公路把你困在房顶上打狙; 烽火家园前半段跟一个肌肉毛子绕圈踢板,后半段只开一枪(制作组你觉得好玩吗,要知道4代的回忆关是双狙往事,整个fps史上都留下一笔的关卡); 直捣狼窟又来夜视仪作战; 暗夜俘囚,md最重量级的一关,你知道巴兰尼科夫不光在给法拉上刑,也在给我上刑。一分钟就能讲完的事硬生生水了十二分钟过场动画(真的在喝水),期间什么都不能干,要知道这关打完总共也就十八分钟左右,真牛逼。 昔日同胞,终于能爽射了!结果就射了五六分钟又按着你的头再来十分钟过场动画。 行动开始,又是潜行,又是潜行,制作组你那么喜欢潜行还叫什么现代战争,叫现代潜行得了。 直到最后一关勇闯熔炉才终于舍得让你爽一把,好似寸止终于结束,但我已经乏了。 也就是说在连续六关,整个战役一半的流程中,制作组都不想让你在一款射击爽游中射得爽,最高指示,射击爽游一定要爽😅 作为对比,4代每关开头只有一分钟左右的任务简报,然后立刻把你投送到战场上开始行动,而真正意义上纯粹的潜行关卡只有双狙往事,人家还做成了一代经典。141线基本遵循半关渗透,半关爽射的逻辑,美军线干脆让你从头射到尾,关卡衔接和内容密度比新现代战争这个不知所谓的设计高到天上去了。 最后是剧情,过场动画那么多,想必剧情一定很好吧,骗你的,跟老MW比简直不知所云。 反派巴兰尼科夫,这人好像一共就漏过三次面,两个回忆关各一次,最后被干掉一次,除了造毒气毫无记忆点,或者说本作的反派就叫毒气更合理一些。 主角团中老人钱队我本来就认识,新盖兹虽然换了肤色,但塑造的还算不错。哦,对了,还有那个女的法拉我也印象深刻。为什么呢,因为我求你别回忆了,两次回忆全是烂到不行的关卡。 综合评分65,不知道新现代战争2战役怎么样,要比这还烂我就不玩了,纯粹的浪费时间。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #61, worst FR #99 · 11 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America* +1 more
| Free |
| 39.1Kratings |
| 42% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
lleno de hackers y camperos
这不是简单的战争游戏,它并不是让你当英雄,而是让你成为刽子手,把“正义”丢进现实的泥潭里告诉你--“胜利与清白”只能选择一个。每一次的胜利都流着平民的血,每一个英雄都有着肮脏的手。没有正义的枪声,只有沉重的现实。尤其是法拉赫回忆那一章,写满了战争下底层平民的自白。使命召唤让我记住的不是枪枪爆头的爽感,而是将战争的残酷代价深深镌刻在我的脑中。
Many boring passages.
年轻人的第一款cod画面手感音效顶尖 但各种设计也算是为19的失败埋下伏笔了
Lo admito este me gusto este interesante
Heyecan hiç bitmiyor. Vuruş hissiyatı iyi. Ama hikaye bir noktada aşırı üzdü. Savaşları devlet büyükleri çıkarıyor ceremesini halk çekiyor.
[h1]这是一场声音与光线的盛宴。[/h1] 昏暗室内被枪口焰瞬间照亮,夜视仪下的人影在黑暗中浮现,爆炸的轰鸣、子弹擦过耳边的尖啸与近在咫尺的枪声层层压来。硬底军靴碾过地上的碎石发出的凌乱细响,树林中氤氲的雾气和零散的虫鸣,身上的装备在行走时互相磕碰发出的金属声,配合以假乱真的画面,屏幕与战场之间的距离被一点点抹去。你会忘记自己只是坐在电脑前的操纵者。 它并未讲述一个多么深刻的战争故事,却凭借顶尖的视听表现,近乎窒息的临场感与精确控制的节奏,让玩家暂时失去了旁观者的位置。它一面把战争包装成令人血脉偾张的娱乐奇观,一面又用逼真的死亡提醒你,这场奇观建立在怎样的残酷之上。枪声如此震耳欲聋,火光如此夺目,而身处其中的人,甚至没有时间辨认自己刚刚见证了什么。 它没有把死亡藏在宏大的战争叙事背后,而是将血腥、混乱与恐惧毫无保留地推到玩家脸上。战斗发生在拥挤的街道、漆黑的房间和普通人的生活空间里,敌人与平民之间的界线时常只隔着一次迟疑。玩家来不及站在安全距离外思考战争,只能先举枪、判断、扣动扳机,然后再面对行动造成的结果。战争在这里不是地图上的箭头,也不是过场动画里的一串伤亡数字,而是门后无法确认的身影,是黑暗中突然响起的枪声,是一瞬间便可能消失的生命。 当战争不再允许旁观,每个人都只能在黑暗中弄脏自己的双手。 [h1] "但是记住,最后一刻必须有人让敌人畏惧黑暗。我们弄脏双手,换来一个干净的世界...这就是我们的职责。" ——Capt. Price [/h1]
Amerikan askerleri yakışıklı süper kahraman, Rus askerleri kötü, çirkin terörist.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.1M | 22.9K | 47% | $69.99 | |
| $36.8M | 29.8K | 47% | $69.99 | |
| $18.9K | 23 | 78% | $29.99 | |
| — | 781.9K | 59% | — | |
| $7.8M | 5K | 38% | $69.99 | |
| $0 | 0 | — | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $54.6M | 89K | 96% | $29.99 | |
| $54.7M | 66.9K | 93% | $39.99 | |
| $55.2M | 341.9K | 97% | $9.99 | |
| $55.4M | 48.5K | 90% | $49.99 | |
| $53.5M | 53K | 97% | $47.99 | |
| $53.2M | 135.9K | 90% | $29.99 |