
The best-selling first-person action series of all-time returns with an epic sequel to the multiple GOTY award winner Call of Duty®: Modern Warfare® 2
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The best-selling first person action series of all-time returns with the epic sequel to multiple “Game of the Year” award winner, Call of Duty®: Modern Warfare® 2. In the world’s darkest hour, are you willing to do what is necessary? Prepare yourself for a cinematic thrill-ride only Call of Duty can deliver. The definitive Multiplayer experience returns bigger and better than ever, loaded with new maps, modes and features. Co-Op play has evolved with all-new Spec-Ops missions and leaderboards, as well as Survival Mode, an action-packed combat progression unlike any other.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Engagement
Hours played at review time, across 561 reviews with recorded playtime.
Reviews
Themes across 560 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
there is no controller support on it, which does not make sense as it was a console game. the entire reason i got this game to play survival with friends and it is a pain in the ass
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前面是COD6评测,后面是COD8 2011年暑假的某个深夜,我通关了COD4,然后一边被COD4的剧情震撼,一边打开COD6衔接新作品,毕竟当时COD4给我的震撼太大了,我刚结束COD4就马不停蹄的开始了COD6,没想到COD6更是重量级作品。算上后续玩的,我应该把现代战争系列468从头到尾玩过三四遍了,每次玩有些关卡还是觉得好玩。 COD6雪山这关,除了能探到前方是否有敌人的瞄准镜以外,喜闻乐见的爬山和雪地摩托环节放在今天依然乐趣十足,当时玩机场那关的时候其实是没看懂剧情的,只知道跟着NPC一路突突,当时只顾着体验游戏操纵和画面,没有细究过游戏剧情,毕竟当时也看不懂这个剧情是什么意思,后面又在中东来了场核爆,这个印象最深,后面扮演幽灵被谢菲尔德背刺,以及最后乘快艇追杀谢菲尔德的情节等等,这样集众多名场面的游戏对于一个14岁的小孩来说震撼已经足够大,后来因为电脑配置跟不上没有机会立刻通关COD8,剩余内容只能去看视频云结尾,也看到了更多UP对于游戏剧情的解说,才渐渐明白了游戏故事脉络。 时至今日,我依然能在各视频平台看见现代战争系列剧情解说,讨论的人依然很多,热度依然不减,现代战争系列注定是FPS历史上浓墨重彩的一页 关于COD8,早期更多是因为电脑配置跟不上导致只能云通关,后续在表哥电脑上通关后,觉得COD8作为现代战争的收尾作品,相比前两部来说在剧情上画了个圆满句号,尤其是最后作为普莱斯突击迪拜酒店击杀马卡洛夫,关卡名字 尘归尘,土归土 ,一下子就很有感觉,直至最后把马卡洛夫吊死,普莱斯拧了三次打火机才把火打着点一根烟吞云吐雾,画面变黑,BGM响起,剧情结束。往日作品中一起奋战的兄弟也都早已牺牲,只剩下普莱斯一人大仇得报之后的孤独,打到最后结尾已经想不出用什么词藻形容这种感觉,只觉得有点头皮发麻和兴奋。 再就是COD8的战争大场面相比COD4和6更多,也更震撼,因为系统配置的提升,画面表现力也很不错,突击潜水艇那一关看到那么大一个潜水艇从自己头顶游过,有那么一瞬间甚至有点巨物恐惧症。 COD现代战争系列放在今天依然是非常优秀的作品,后续出的COD系列慢慢都变成了流水线做出来的游戏,除了黑科技和大场面,剧情精彩程度已经再也无法达到现代战争的高度了,现代战争系列是FPS里绕不开的系列作品,不管什么时候点开它,依然能让我回忆起童年时期悠闲和无忧无虑的游戏时光。
Легендарная игра с легендарнейшим сюжетом, очень жаль что в нынешнее время такое они не могут придумать.
战役打完看着马卡洛夫的晴天娃娃吊在我面前心里没有解脱的滋味,只觉得普莱斯真的累倒了,身边的人一个接一个地死去自己也只能坚持前进,直到马卡洛夫死亡才能结束自己的战争,最后只剩自己一个在那落寞地抽着雪茄有种说不出的滋味。 不过这一作打完繁中汉化补丁后能正常记录时长和成就我还是挺满意的,第6部我以为肥皂死了抱着屏幕差点哭出来了,结果到第8部甚至来不及去哭,手都在抖,尤利回忆那段我的大脑断片了 一把1911贯穿了整部《现代战争》
Para mi, el mejor cod de la saga. Una historia maravillosa, la conclusion perfecta de lo que planteo Modern Warfare 2, muertes que duelen como la del Capitan MacTavish, Un protagonista que vivio durante toda la saga MW. La historia del equipo Metal de la Delta Force esta bien construida y es importante para la trama y Frost es el protagonista mas tuff que he visto. Tambien recalcar los pequeños detalles que agradan si uno conoce los primeros dos juegos como la mencion del 75th de los Rangers, protagonistas del juego anterior y la aparicion del S.A.S con Wallcroft al mando, personaje secundario que aparece en CoD4 MW. Gracias Activision por esta obra de arte.
Как бы в своё время Игромания не ссала в уши что это худший МВ,для меня трилогия МВ это одно целое и лучшие карты для мультиплеера .
リブート版ではマカロフとの決着が付かなかったので、決着を付けたい人はこちらをプレイした方が良い。
конечно же 10/10 как в первый раз пустил слезу все же
Really great game. It took 7.7 hours to finish it (I think, I'll get to this later.) overall it was easy for me (I played on the lowest diff as a new player to it) the last mission was the most difficult I'd say. Okay. here's why I don't think I finished it. I killed Makarov and then after the credits it say to go to special ops, I went there to go back to the main menu but currently it says "50%" on the campaign. Shouldn't be 100%? I'm confused. If anyone else has it at 100% after killing him then please let me know. Overall, 10/10 game.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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