
Infinite Warfare delivers three unique game modes: Campaign, Multiplayer, and Zombies.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 616 reviews with recorded playtime.
Reviews
Themes across 614 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great campaign, it was very fun to play. The zombies is great and easily one of my favorites. Zombies in Spaceland was great when I first played it, and even after 120+ hours in the game, it is still a fun and enjoyable map to play. The Director's Cut feature is also a really nice addition that gives you another reason to keep playing. Overall, a great game that deserves more appreciation.
honestly a decent multiplayer but its completely dead most of the time and you essentially cant find a game outside "peak" hours. if some content creator is watching this revive ts
valió la pena
。mlmlm
Underrated gem of a game. Zombies experience is awesome, zaney, and tough. Wasn't a fan of the last DLC "zombies" map, wasnt a fan of extinction on ghosts, not a fan of it here. Solid campaign, alot of fun. 7/10
das ist sehr gut! 10/10
cool
fire zombies
game likes to freeze
I bought this decade ago when it was first released and only comment today. Developer should turn this game into HOTAS realistic space combat simulations since there's already the animation and models, just enlarge the accessible terrain for us to fly around engaging enemy fighters, ships and drones Developer should create a new DLC that give us spca combat sims of infinite warfare as successor to Wing Commander series. We would get future space force first against the Mars rebels, then alien faction in sequel. I would love to fly the F-19 + Edi like starfighter design that still looks practically realistic having directional thrusters for maneuvering and braking. Make the numbers of missiles and ammo realistic requiring to dock with ships that are logical in size to reload. Not just a small flying drone that can carry that many armament to reload. As for the current game, the gameplay is bad, mech powerful autocannon can't break through furnitures and unarmored walls. There's enemy droid that has powerful shield that I'm supposed to attack only from rear or lob grenade. I can't weaken the deflector shield with energy weapon. The guns are more of present day rotating bolt rather than rail powered gun. They tried to make things high technology but the vehicles especially APC looks like they are from Soviet 70's era without compressed cabin for planet without breatheable air operation. The mechs look obsolete with thighs wrapped with canvas to hide the exposed wiring and actuators. The entire warfare looks dull and ridiculous. Enemy advanced capital ships have really weak windows especially the command bridge that they can be easily detonated with breach charges sending enemy crew into space vacuum. Aren't they forgetting that they are in space. Also the troops in space suit have really fragile helmet glass that can easily crack. By right they would have similar bubble canopy glass as in fighter jets that are really tough.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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