
Infinite Warfare delivers three unique game modes: Campaign, Multiplayer, and Zombies.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 616 reviews with recorded playtime.
Reviews
Themes across 614 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
underrated campaign fun zombies
Comprarlo es como comprar unos tacos de tripa de la prepa 8 de mixcoac uno no se arrepiente y quiere pedirle otro mas al taquero asi pasa al jugarlo jeje. Nambre ya se me antojaron unos ricos tacos mmmm
以前在ps上玩过,这次steam上算是再次回顾一下多年前的感觉,但是不知道为什么在steam上玩会觉得有眩晕。
Хорошая сюжетка и в целом кайфовая колда с отличным сеттингом милитари NASA, мультиплеер рабочий, но игроки только вечером.
amazing game, wish it came out before bo3
Game came out at the worst time. Peak story and can still find matches in 2026.
I do not recommend this game if you are looking for an FPS that involves a decent story and decent characters. Don't get me wrong, the basis of the game is definitely there, and I really do enjoy the scifi-esque theme going on. The problem lies with how lackluster the campaign was for me. The story was also all over the place, and the motives and background for each faction were not explained very well. The side missions were fun at first, especially the jackal missions. Though, this quickly became stale. It falls short in mission variety, unlike in earlier titles. Jackal launches -> invade hostile ship -> Return to Retribution Jackal launches -> Bombard & Destroy hostile ships -> Return to Retribution Aside from the gameplay, I found that the characters lack any depth. Especially the Protagonist, Reyes, who was just the cliche, "perfect" soldier. The villain, whatever his name is, was also just this cliche, "evil" guy. Ironically enough, the most human-like character was the robot, Ethan. He was the most interesting part of this campaign for me. Many of the interactions also felt very forced. The game tried to push out drama with the death of meager characters, but some of them are not even worthwhile, hence why they are not memorable. The only part I was actually sad about was Ethan sacrificing himself. Reyes's sacrifice was also a bit sad, but it was a bit anti-climactic. On that note, the only reason I gave this game a chance was because it was on sale for $20.
Ce jeu à un mode campagne excellent, mais le mode zombie est tout simplement incroyable et les secrets sont très compliqués à faire lorsque vous n'avez pas d'atout. C'est ce que j'appelle de la vrai difficultés, je recommande fortement
UNDERRATED PEAK
Great campaign, it was very fun to play. The zombies is great and easily one of my favorites. Zombies in Spaceland was great when I first played it, and even after 120+ hours in the game, it is still a fun and enjoyable map to play. The Director's Cut feature is also a really nice addition that gives you another reason to keep playing. Overall, a great game that deserves more appreciation.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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