
Infinite Warfare delivers three unique game modes: Campaign, Multiplayer, and Zombies.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 607 reviews with recorded playtime.
Reviews
Themes across 605 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
小时候朋友家里有台PS4,经常去蹭人家的玩,羡慕极了。现在有条件了,给小时候的自己圆个梦,虽然这游戏没有想象中那么好玩了,但我依旧选择补票。
goes wayyy back yall hate it bc multiplayer bad is but zombies is the best and dont hate if it isnt trey bc this is a really gooood zombies
[h1] Absolute Cinema [/h1] Can't say anything about the multiplayer, but the campaign was pretty ♥♥♥♥♥♥ [b] amazing [/b]. Genuinely didn't expect a COD game to be like this. People slept on this game too hard, devs absolutely cooked with this one. RIP to my [spoiler] clanka Ethan [/spoiler] fly high brother 🕊️🕊️🕊️ 9/10 - Would ♥♥♥♥ over the [spoiler] Mars Nazi regime [/spoiler] again. 💯
Infinite Warfare is easily the most underrated part in the Call of Duty series, and it deserves way more love. The sheer scale of the set pieces is breathtaking — massive fleet battles, seamless transitions from atmospheric flight to boots-on-the-ground zero-G combat, and capital ships tearing each other apart against the backdrop of distant suns. It’s blockbuster sci-fi done right, and the spectacle never lets up. What really elevates it, though, is the meticulous design. Every weapon feels like a precision tool with its own personality. The Jackal starfighter handles beautifully, and the mission structure gives you actual agency — side missions, boarding raids, and optional objectives that make the Retribution feel like a real warship under your command. The attention to detail in the ship interiors, the simulated atmosphere, and the way your crew remembers your actions is remarkable for a Call of Duty title. And then there’s the story. It’s not just a military campaign; it’s a tragic, gut-wrenching journey of sacrifice and duty that hits harder than anything else in the franchise. Characters you genuinely care about are forced to make impossible choices, and the quiet, human moments between the explosions carry a heavy weight. By the time the credits roll, the heroism and loss feel earned in a way that few games manage — this is, without exaggeration, the best campaign narrative the series has ever delivered. By the way, "No robots were harmed in the making of this game."
Don't have many hours on pc but back on the playstation this game was great and tbh the zombies and campaign still are. Recommended for sure but not at full price.
从未如此渴望大团圆结局,但战争是残酷的
Best Campaign ever, the story is beautifully made, and the graphics are amazing for a game in 2016. Not to mention I LOVE space games with drama, story, character development, and personality Will recommend to play with friends only for multiplayer, I don't favor the multiplayer public lobbies much
除非打折不推荐原价购买。cod自从现代战争完结之后基本上都是这个样子,剧情中等偏下水准,工业水平一流,我发现AI的交互逻辑自从六代就没怎么变化过。重复性太高了,每年花几百块真不值。
补票。惩戒号上无懦夫!!
i wish this game had more love. i think back then we did not realize how good we had it. Call of duty infinite Warfare was a good game. just did not do well bc it was not as good at b03 and around the time battle field did. zombies is so fun to play. camp is great. multiplayer was also fun to play. it was not as great as older cods but it sure was fun, i wish i can hop into more zombie lobbys other then spaceland but ill take what i can great. im glad we have a small community of players who still play/enjoy the game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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