
Call of Duty®: Advanced Warfare envisions a powerful future, where both technology and tactics have evolved to usher in a new era of combat for the franchise.Power Changes Everything.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 602 reviews with recorded playtime.
Reviews
Themes across 601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The campaign is surprisingly strong, with great pacing and a cool futuristic setting. The exosuit abilities make missions feel fresh, and the story has some memorable moments and solid performances. Visually impressive and fun from start to finish, one of the better campaigns in the series.
Campaña buena pero multiplayer muerto como casi todos los cods viejos
แพงแต่ซื้อไถ่บาปตอนเด็ก กลับมาเล่นตอนคอมยุคใหม่ เห้ยมันมีบางด่านบางจุดที่หันเมาส์ไปมองแล้วเกมมันแลคแบบไร้สาเหตุนะ แก้หน่อยก็ดี Activision!! แต่ก็ยังสนุกตามสไตล์ Call of Duty ยุคเก่า
一个绝佳的反面教材,用来展现魔怔地一味追求电影化演出是多么傻x 手臂受伤、只能单手射击,从剧情和情绪调度上来说可能点子不错,但从玩法上绝对是灾难。像老cod那样某个场景这么玩一下是个不错的调剂,但半个关卡的玩法都这么弄那就是脑子有大病 演出中玩qte听上去是个不错的增加交互的设计,现实是莫名其妙的判定(怎么就被门卡住了?怎么成功qte击倒拦路杂兵,却显示boss逃脱了?)非常破坏节奏,而疯狂连按F键的玩家也不会有心情去看花重金请凯文史派西过来做的面捕演出,只会紧盯着屏幕看下一个跳出来的qte按键是什么,心里咒骂着这傻x破玩意赶紧tmd结束吧 引擎的优化调教又是莫名其妙的一坨,虽然在nvidia app里面调整低延迟模式、限制排队帧能改善新一代gpu卡顿的问题,但游戏崩溃依然无解
[h1]"Я считаю, что технологии не имеют моральной ценности, пока мы не начинаем их применять. Только тогда мы используем их на благо или зло, они становятся благими или злыми" - Уильям Гибсон[/h1] А вы тоже помните как жирный журналюг из верхнего интернета поставил ей 100/10? Мультиплеер я не играл и вообще даже уже не помню почему её взял и взял только ради сюжетной кампании и коллекции. Она для меня получилось никакущей. И не туда и не сюда, ничего не цепляло, ничего не выделялось. Да есть перделки, свистелки в сеттинге будущего, но мне он не претит совсем. Появились рокетджампы всякие, экзоскелеты и транснациональные корпорации обзавелись своими ЧВК. Персонажи безликие, никому нет сопереживания, сострадания какого-то. Сюжетка слабо, очень слабо, немыслимо слабо. Кевин Спейси не выруливает совсем. Какие-то DLC рванные появились и ещё что-то, не пойму. Вы реально брали это говно, когда игра вышла? Как говорится: Press "F" to pay respect. Явные плюсы: - Dr. Disrespect делал дизайн некоторых карт в мультиплеере. Явные минусы: - Всё остальное.
Say what you want about Ghosts, but at least that game ran properly...
[h1]COD Will Never Be This Good Ever Again[/h1] [h2]Let me explain . . .[/h2] There is truly something special about futuristic COD (BO2-IW) that older installments and modern installments simply cannot match no matter how hard they try. These games were created during a time when Activision and Infinity Ward CARED. When they had TIME. When they LOVED what they were making. Advanced Warfare, Black Ops 3, Infinite Warfare--these are games created by people who WANTED to play them. Each one is a blockbuster MOVIE from start to finish. Absolutely loaded with cinematic cutscenes on that note. And unfortunately, at the time, players didn't want futuristic shooters, the concept was simply ahead of its time. But when these legendary development teams came to together to make this lineup anyway, THEY COOKED, THEY ATE, AND THEY LEFT NO CRUMBS! If you're tired of modern FPS slop, try futuristic COD. And while you're at it, play Titanfall too, the game that inspired (most of) it. These types of shooters have it ALL. So much in fact I actually have a hard time thinking about where to even begin. 1. [b]Jump packs! Connecting superhuman mobility and reality by strapping a miniature thruster to your combat uniform! Thus, enabling advanced movement techniques like double-jump, flight, strafing, and everybody's favourite--controlled SLIDES![/b] 2. [b]Utilities for the combat uniform (besides jump packs)! I'm talking optical cloaks, mag-gloves, holographic HUDs, grappling hooks, portable riot shields! Pretty much any kind of equipment the player can think of to gain the tactical edge in a war is available to them.[/b] 3. [b]Variable grenades! In one hand, you as a soldier--with the press of a button--can automatically select between a digital threat-revealing mask, flashbang, or EMP all in one tactical grenade. Or, in the context of lethal grenades, your options are smart frag--which will literally seek out a nearby enemy on its own, contact frag--which explodes immediately on contact with anything it hits, or a simple--cookable--frag grenade![/b] 4. [b]Bionic enhancements! Cyberpunk prosthetics are some of the coolest tools to use in any action game! Want to survive a long fall? You can do it! Want to smash a a car window, grab the driver, and throw them into a concrete barrier with no repercussions? No problem! Need to help up a squadmate about to fall off the edge of a platform who just so happens to weigh twice your body weight? EASY! And don't even get me started on ASTs! AW players will find out how badass those are.[/b] 5. [b]Literally ANY modern vehicle with futuristic enhancements! Jet fighters? Not without VTOL technology (IW)! Tanks? Screw the treads! In AW--they've got LEGS, and you even get to drive a prototype that HOVERS!! Motorcycles? Too slow, so Atlas binned the tires and made those HOVER too! Now they're as fast as a Star Wars speeder! Oh and then there's y'know--SPACE AIRCRAFT CARRIERS AND DESTROYERS (IW)!![/b] 6. [b]ROBOTIC AND ARTIFICIALLY INTELLIGENT COMPANIONS! E3N (Infinite Warfare) and--honorable mention--BT-7274 (Titanfall 2). The most reliable wingmen in the face of war. Extremely sturdy, smart, friendly to you and INSANELY lethal to enemies! They're legends. Period.[/b] 7. [b]SO. MUCH. MORE.[/b] And backing all of this incredible technology is a storyline that gives the player REAL purpose. A mission. A reason to see each game through to the end, with a smile on your face. Seriously! [b]Synopsis: North Korea stepped out of line, launched an attack on the South Korean capitol of Seoul, and now South Korea needs external assistance from the US military to avoid collapse.[/b] [h3]Sign me up![/h3] [b]Synopsis: Inter-galatic human resistance has formed a base of operations on Mars and now wants to seek complete and total control of the solar system by eliminating all threats to their ideologies on Earth. [h3]Let's bring the heat to them.[/h3] [b]Synopsis: The CEO of a monopolistic consumer-technology corporation realized that politicians are the source of most major world conflicts, so he develops a military more advanced and efficient than anything in existence to forcibly deliver new "peace" to the globe, and now needs to be taken out because that's too good to be true.[/b] [h3]YES.[/h3] [h1]PLAY. THESE. GAMES. THEY'RE INCREDIBLE![/h1]
한국어 없어도 캠페인이랑 좀비모드 재미있게 플레이 했네요.
unacceptably poor optimization, constant frame stuttering especially in cutscenes, even with my high end rig. controls dont rebind correctly either, & no fov setting. charging people money for this is a crime.
Best MP FPS game every, best detailed 4K scenery ever seen in SP I have played and sold all COD since beginning as private person and as company (wholesaler for CD-ROM) to my customers (IT-Shops, Bookstores, reatailers). We imported the uncut US version for player local here in europe. This is my all time favorite. Sadly COD AW Stopped working on W10/W11 with Nvidia dards a few year ago and could never solve it (Stall crash in MP menu waiting for players). I just bought a new 4K Screen and played the Single Player again. It looks great and the scenery and story is mind blowing best i have ever seen except Doom or Quake from John. Where is this quality scenery today in COD MP levels? Where is COD AW II MP follow up? same engine, same everything but new levels? I think people would buy and like that.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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