
1924. Private Investigator Pierce is sent to look into the tragic death of the Hawkins family. Plunge into a world of creeping madness and cosmic horror. Cryptic clues, shadowy figures, and pure terror bar your way as you fight to retain your sanity and solve an otherworldly mystery.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 3 → 3.71/day in the week after.
About





Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13.9Kreviews | 79% | — | $5.9M |
| $2.99−85% | 192ratings | 72% | #194 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 914 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Final chapters are trash. Buy it on sale
I first played Call of Cthulhu in 2020, and came back to it nearly 6 years later to replay it, looking for missing achievements and alternate endings. For games of a Lovecraftian horror nature, nothing I've played comes close to the greatness of this game. This game fits several niches I enjoy in video games: detective/puzzle, choices matter, and Lovecraftian storytelling. The puzzles are presented in a way that you could fail one and still progress the narrative in a different way, which leans into the choices matter aspect. If you elect to solve or progress a certain way, it will have lasting repercussions upon characters and narrative. All of the characters in the story have compelling beats and good backgrounding to them (except for Roy, he just kinda exists a couple times). As the storytelling and worldbuilding goes, it's a dream for any Lovecraft enthusiasts as the character and environmental designs are just some of the most morose, decrepit, god-forsaken and forlorn elements you could render visually in a videogame. The actual story itself offers so much depth, ultimately branching into four possible endings based on how you play through the game and what choices you make along the way. There's many clues, occult items, and character conversations that you could find in one playthrough and then find yet more of it in a different one. If anything I've described above intrigues you, I cannot encourage you more to pick up Call of Cthulhu, on a sale or not, as it is one of my favorite games I've played. I would also strongly encourage you to play through the game without any guides or walkthroughs to fully immerse yourself and truly experience the story for yourself and allow yourself to make decisions you want to make, then if you want to find more endings/achievements resort to guides on a second playthrough. This game will always receive a strong positive recommendation from me any day of the week.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 492.67/day in the week to Jul 17 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Japanese, Korean*languages with full audio support
Hours played at review time, across 919 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the worst animated games I’ve ever seen. The story is okay, and sometimes the characters just can’t shut up. The Lovecraftian part of the game boils down to spooky tentacles. I would only recommend it if you really want to play it and don’t mind dealing with a clunky game.
Game is unplayable due to constant crashing. I wasn't able to see even a minute of a cutscene without the game crashing.
I typically do not enjoy things with the horror tag, but i've been interested in this game for ages and it wasn't as scary as i thought it would be. Which has been very nice. Got a few spooks here and there but the story was absolutely amazing. I very much recommend this. Investigating everything and looking for extra lore has been wonderful, getting to know the various characters and getting so invested made it even better. A great game.
An excellent game all around: graphically and technically flawless, with enjoyable gameplay, a high-quality soundtrack and voice acting, good length, and a truly interesting storyline.
Ein wirklich sympathisches B-Horrorgame, was zwar sehr 2007-ig wirkt, aber dafür die Cthulhu Tabletop Grundbasis tatsächlich ziemlich liebevoll versucht einzubauen. Das Pacing ist tatsächlich wirklich gut und die (wenn auch nicht super starken) RPG-Elemente sind ein netter Bonus und geben den Dialogen mehr Impact. Ich hab hier echt nicht viel erwartet und wurde überrascht, es ist zwar kein super stilvolles modernes Horrorgame, aber dafür ein super comfy atmosphärisches campy nostalgisches Adventure was den leicht cheesigen Aspekt von Cthulhu sympathisch einfängt ohne sich jemals darüber lustig zu machen oder es zu modernisieren. Es fühlt sich an wie ein sympathischer 80s Fantasy-Film, alles ist irgendwie ein bisschen goofy und absolut nicht cool, aber dafür dass es sich selbst so unfassbar ernst nimmt, kann man es einfach nur respektieren. Ein 6,5/10 Game was einfach durch sympathischen Respekt zum Mythos auf eine 7/10 springt - Ich würde es Horrorfans wirklich empfehlen, erwartet nur keine moderne Horror-interpretation von kosmischem Terror und philosophischen Themen, das hier ist die 80s B-Fantasy Variante.. aber mit enorm viel Herz!
人类最古老而又最强烈的情感是恐惧,而最古老又最强烈的恐惧是未知
Можно ударить женщину
To precede the review, we shall inform the reader of a common bug. This game depends on a version of OpenSSL that crashes on 10th generation Intel processors. Luckily, there is a workaround. Create a system environmental variable called "OPENSSL_ia32cap" and set it to "~0x20000000". Then reboot, of course. If you are not a technically minded user, then you may wonder how you do this. Google is your friend. Or ChatGPT. Or the Microsoft support forums. You may also be scared by the opaque naming of that environmental variable. Good! It stands for "OpenSSL IA-32 Capabilities", but me telling you this probably doesn't calm you any. Well, you won't get a virus from it. If you can believe me. The review now begins after the horizontal rule. [hr][/hr] Buyer beware: This game has neither a deeply branching story, nor detective work. But it is a fairly well-presented Cthulhu story. The devs could have stayed there, but they decided to add more. I cannot call these choices mistakes, as they do greatly improve the game's presentation. But they may also mislead the player into hoping for more than what this game has to offer. Firstly, this is not a detective game. You will be told the truth no matter your choices, and there is only 1(!) puzzle. This game is a walking simulator, and occasionally a hidden object finder. Secondly, there is technically a branching story. This is to the same degree that Mass Effect 3 has a branching story. - There is a number of hidden statistics tracked throughout the game. You will not be told what these are. I do not know myself, though I suppose I could take a few guesses. - You wil be presented at the end of the game with a choice between 4 endings. Which ones are available depends on the aforementioned statistics. If the skill system is making you think there are multiple ways to play, then there technically are. But there is only ever a choice in how to approach a problem, not which problems to solve. In Chapter 2, there are 3 ways to get into a warehouse. That is the most branching point in the entire game. No matter what you do, the cast will have the same attitude towards the main character, and act out the exact same beats. It's just in one route, you will find an extra collectible item, and in another, you may encounter a locked dialogue choice. If you go into the game with hopes for either a detective game or a branching story, you will be disappointed. If you go into the game with hopes for a Cthulhu story, then it is a good game. It documents the descent of one may into madness. As it ought.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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