
First-class fun in this delivery service RPG with a board game twist!
Modeled estimate, not a reported figure. How we estimate →
About
Lead a rag-tag group of kooky carriers in this delivery service RPG as they protect and trek packages through treacherous terrain, unruly monsters, and meet other sneaky delivery service teams ready to stake their claim as the best delivery service in the Orkotris Region!
Rain or shine—a new adventure awaits with every package!
In the Mood for Battle? – Running a tip-top delivery service means mailing out orders AND keeping your crew in check. Watch their moods—if they’re unhappy, they might ignore your commands, but their negligence could deliver positive surprises and even victories in battle!
Out for Delivery! – Head to the Bulletin Board and see what deliveries await! Inspect the parcel, pack it tightly (no gaps allowed!), and assemble your crew with the right gear (to bonk any pesky foes) and tools for a smooth drop-off. Each successful drop-off delivers sweet rewards your way, so handle with care!
Delivery in 3-5 Business Days (Unless you Run into a Boss) – Start your adventure with a roulette spin to determine your next move. Land on shop spaces for goodies, collect special packages for rewards, and maybe tackle some sneaky bosses along the way!
Kei Nanameda… Delivers! – From the character designer of Mary Skelter and Death end re;Quest, Kei Nanameda presents a fresh delivery service world with lively dialogue, intense battles, and a quirky cast full of energy!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1][b]Calamity Angels: Special Delivery — Board Games and Box Packing[/b][/h1] [b]TL;DR:[/b] A charming and chaotic delivery-themed RPG that blends board game exploration, grid-based packing puzzles, and unpredictable turn-based combat. [h1][b][1] Intro : [/b][/h1] Have you ever wanted to run a chaotic delivery service in a fantasy world? Developed by Compile Heart, this game mixes traditional RPG mechanics with board game movement. It is a colorful, lighthearted adventure featuring lively character designs by Kei Nanameda (known for Mary Skelter). Rather than a dark, epic quest to save the world, your main goal is simply to be the best courier in the Orkotris Region. [h1][b][2] Game Experience : [/b][/h1] [b]World & Systems:[/b] The exploration is heavily inspired by board games. You move across the map using a roulette spin, landing on spaces that offer items, shops, or boss encounters. Before you even leave for a delivery, you have to pack the parcels into a grid without leaving any gaps, which adds a surprisingly fun puzzle element to your prep work. [b]Combat & Moods:[/b] The turn-based combat introduces a very quirky "Mood" system. Your crew consists of eccentric characters whose feelings affect their performance. If they are unhappy, they might completely ignore your commands. Interestingly, this disobedience isn't always bad—it can occasionally trigger positive surprises or unexpected attacks that turn the tide of battle. [b]Characters & Vibe:[/b] The story is highly energetic and humorous. You will deal with unruly monsters, rival delivery teams, and the daily struggles of customer service. The dialogue is snappy, making the day-to-day operations of your rag-tag crew very entertaining. [b]Pros:[/b] [list] [*]A creative mix of board game map traversal and grid-based packing puzzles. [*]The "Mood" system adds a funny, chaotic twist to standard turn-based RPG battles. [*]Great, vibrant character designs and highly entertaining, lighthearted dialogue. [/list] [b]Cons:[/b] [list] [*]Moving across the map relies on roulette spins, so RNG (luck) can sometimes be frustrating. [*]Players who prefer strict, precise tactical control might find the unpredictable "Mood" system a bit annoying. [/list] [h2][b][3] Final Thoughts : [/b][/h2] Calamity Angels: Special Delivery is a fun, casual RPG that doesn't take itself too seriously. It balances cozy puzzle-solving with chaotic combat. If you enjoy anime-style humor, board game mechanics, and don't mind a bit of unpredictability in your battles, this delivery service is well worth hiring. [h2][b][4] Side Note : [/b][/h2] Enjoy more games like this? Follow our [u][url=https://store.steampowered.com/curator/33855818]Nyanco Channel[/url][/u] Steam curator page for more picks, and visit our [u][url=https://www.youtube.com/@NyancoChannel]YouTube[/url][/u] for gameplay videos and spoiler-light impressions.
[後半に日本語レビューあり] [h1]Nobody Follows Orders Here! A Slapstick Board Game Delivery Comedy RPG[/h1] A delivery-guild RPG where Yuri's ragtag carrier crew fights monsters and grows across roulette-driven board game stages. The Orkotris Region demands all packages be delivered — and the colorful banter between crew members is the engine that drives the story forward. Each delivery starts at the bulletin board: inspect the cargo, pack it tight, assemble the right crew with the right gear, then head out onto the board. Spin the roulette, advance the number of tiles rolled, and land on spaces that trigger shop stops, battles, events, or boss encounters. The randomness that keeps runs from going to plan is the same randomness that fuels the comedy. The Tension (Morale) system is the game's core. Each member has a mood value; let it drop and they'll ignore commands mid-battle — one might doze off, another might burn through healing items on their own initiative. This unmanageable "herding cats" dynamic is where the game's comedy lands hardest. Personally, the concept of turning chaos into laughs feels like the title's defining identity. SP recovery methods vary per character, lending party management some strategic depth. That said, even with morale carefully managed, command refusals can spike — tipping the experience from strategy toward luck — and extended sessions may bring fatigue. On the visual side, this marks a return to 2D anime aesthetics from the team's prior 3D output, with lively character designs filling the screen with energy. Kei Nanameda's cast comes to life through Live2D animations, and the shift between chibi battle sprites and large VN-style portraits keeps the presentation varied. Selecting dialogue options triggers a constant stream of voiced reactions — the "talk-nonstop Compile Heart" energy is in full effect. Dual full voice (Japanese and English) is a welcome commitment for a title at this price point. A few points worth noting: the roulette-and-tile loop feels fresh early on but grows repetitive as the mid-game sets in. Some skills have been flagged for inconsistent balance, and the battle feel has room to improve. Voice line repetition during exploration and combat also becomes noticeable over extended play. The PC version is priced significantly lower than the console release, which gives the overall package reasonable value for its scale. A worthwhile pick for fans of Compile Heart's comedy style, players drawn to Kei Nanameda's character designs, and those looking for a light JRPG to enjoy at their own pace. Players who prioritize laughs and character chemistry over deep systems will find the "noise" here worth embracing. HHF-chan's comment: "Board game delivery comedy — somehow managing a crew of order-ignoring disasters and still pulling off the delivery is just too funny!" [h1]命令なんか聞かない!ドタバタ配達コメディRPG[/h1] 配達ギルドに所属するユーリ率いる宅配チームが、Orkotris地方の依頼をこなしながらモンスターと戦い成長していく、すごろく×コマンドRPGだ。「どんな荷物も届ける」という信条のもとに集まった個性豊かなメンバーたちの掛け合いが、本作の物語を引っ張るエンジンとなっている。 ゲームの流れは、掲示板での依頼受注から始まる。荷物の確認・パッキング(荷造り)をして、適切なメンバーと装備を選んで出発する準備フェーズを経て、すごろく形式のフィールドへと進む。ルーレットを回して出た数だけマスを進み、マスの種類によってショップ補給、バトル、イベント、ボス戦などが発生する仕組みだ。計算通りに進まないランダム性がゲーム全体のテンポを規定しており、そのままコメディ的展開の素地にもなっている。 本作の核となるのは「テンション(機嫌)」システムだ。各メンバーには機嫌値が設定されており、これが低下すると戦闘中に命令を無視して勝手な行動を取るようになる。あるメンバーは突然居眠りし、あるメンバーは指示もなしに回復アイテムを使い込む。こうした「猫の群れを管理するような」コントロール不能ぶりが本作のコメディ的面白さの源泉だ。個人的には、この混乱が「笑い」に転化するコンセプトこそ本作の大きな個性だと感じた。SP回復方法もキャラクターごとに異なり、パーティ管理に一定の戦略的深みを与えている。ただし、テンション管理が十分でも命令拒否が頻発する局面では戦略性より運任せの側面が前面に出ることもあり、長時間プレイでは疲弊感を覚えることもあるだろう。 ビジュアル面は、コンパイルハートとしては従来の3D路線から2Dアニメ調への回帰が果たされており、アニメキャラクター造形が画面を賑やかに彩る。七緒かいデザインの登場人物たちはLive2Dアニメーションで生き生きと動き、戦闘中のチビキャラグラフィックとVNシーン用の大型ポートレートを使い分ける構成が、ゲームの表情を豊かにしている。選択肢を選ぶたびに次々とボイス付き反応が飛び出すつくりで、「勝手に喋り続けるコンパイルハート作品」のノリが全開だ。日英両フルボイス収録も、この価格帯ではなかなか嬉しい点だといえる。 ただ、いくつかの点については書き添えておきたい。すごろく探索の反復感は序盤こそ新鮮でも中盤以降に増してくる。一部スキルのバランスにも偏りがあるという声があり、戦闘の手触りに課題が残る部分もある。探索・戦闘中の同一ボイスラインの繰り返しも、長時間プレイでは気になりやすいだろう。PC版はコンソール版と比べて大幅に割安な価格帯であるため、この規模のゲームとしてはある程度割り切れる範囲だといえる。 コンパイルハートのコメディ路線に親しみを感じるプレイヤー、七緒かいのキャラクターデザインに惹かれる層、軽めのJRPGをのんびり楽しみたい人には楽しめる一作だといえるだろう。深いゲームシステムよりもキャラクターの笑いを優先するプレイヤーには、本作の「騒がしさ」が刺さるだろう。 HHFちゃんコメント: 「すごろく配達コメディね。命令無視メンバーを束ねながら配達を成功させるの、笑かすワー!」 [quote][b]Check out our Steam curator ([url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]link[/url]) , YouTube channel ([url=www.youtube.com/curatorhhf/]link[/url]), and X(Twitter) ([url=x.com/hhfcurator]link[/url])![/b][/quote]
[h1]概要[/h1] コンパイルハートの独自ブランド「ガラパゴスRPG」の作品。 率直な感想としては、[b]キャラは可愛いけどゲーム部分は問題点がかなり多い[/b]です… [strike]いつものコンパゲーだって?それはそう。[/strike] [h1]ランダム要素が多すぎるゲーム性[/h1] 最大の問題点。とにかく運ゲー要素が多いです。(いつでもセーブできるのが救いですが) フィールド移動はルーレットを回して出目の分だけ移動できる…というすごろく式なのですが 乱数が上手く設定できていないのか意図的なのか不明ですが[b]なぜかほぼ1と2しか出ません[/b]。 (中盤以降は開き直ったのか最初からルーレットが1~3の目しかなくなる) とは言っても配達物の時間制限はあってないようなものなので、 実際のところ牛歩の歩みでも(無駄にプレイ時間が引き伸ばされる以外は)そんなに実害はないです。 また、ファストトラベル要素のオベリスクがあるのですが、 なぜかほぼ無意味な位置にばかり設置されており有効活用できる場面がほぼありません。 よりひどいのは戦闘面で、[b]「キャラが指示を無視して行動する」[/b]という仕様があります。 (クリミナルガールズみたいな感じにしたかったのだろうか…) テンションが上がれば指示を聞きやすくなる…ということにはなっていますが 良い表情の場合でも平気で無視することが多いのでほとんど信用できません。 また、せっかく攻撃してくれても結構な確率で回避されてしまいます。 おまけに一部のキャラは命令無視する際にプレイヤーを罵ってくるという、 とにかくプレイヤーに嫌がらせをしたいという強い意志を感じました。 お金を払えば確実に行動してくれるスレアはほぼパーティーから外せませんでした。 ヌメロも比較的攻撃してくれるので使いやすかったですが、いちいちプレイヤーを煽ってくるのがちょっときつい。 [h1]ゲームテンポはかなり悪い[/h1] アイテムメニューを開くだけでも結構タイムラグがあります。 またアイテムはバイオ4のようにマス目に置いていく方式なのですが、 倉庫に預ける際にはまさかの手動で一つずつ置いていく必要があります。 自動整理機能なんて便利なものもありません。 戦闘スピードは一応2.5倍速まで早くすることが出来るのですが、必殺技の演出はスキップできませんし、 オモイ喰らいという小ボスを倒した際にはいちいち長い撃破演出を見せられます。 [h1]キャラは個性的で可愛い[/h1] キャラ作りに関しては突出しているコンパイルハート、今作でもここは外してません。 [b]特にメインの仲間6人は皆非常に個性的で可愛いです。[/b] キャラデザはメアリスケルター・デスエンドリクエストシリーズ等と同じナナメダケイ氏ですが、 これらのシリーズと違いスプラッター要素は皆無で、全体的にほのぼのとしたストーリーなのでご安心ください(?)。 [h1]総評[/h1] コンパゲーは欠かさず購入していますが、正直今作に関してはコンパファンにもオススメしづらいです。 なんとか実績コンプまでプレイしましたが、とにかくフラストレーションが溜まることが多かったです。 価格&プレイ時間は比較的軽めなので、お布施&ショウケース用として購入するのには良いかと思います。
this is definitely a very underrated game, the art style is cute and the fighting aspects are fun, the story is lacking a bit but the characters make up for it because they’re very diverse my only complaint is that the voice lines get VERY repetitive, throughout the fight and even just moving around on the map the characters will repeat the same two voice lines over and over and it gets annoying
It's a nice little RPG with really quirky and likable characters. I especially like Somnia (my baby...) and Ivris. Neither the battles or the overworld deliveries are difficult (besides the final boss), but sometimes battles are annoying because your team members want to do something else when doing the right thing can end the battle there and then, even if their face and the tension up status tell you otherwise. (Somnia going right back to sleep again after the power nap that raised her tension really isn't fun.) Other times they pull out various special skills that can wipe the enemies and minibosses in one hit and that balances the annoying parts somehow (I just don't like Somnia's single sheep attack. Even Numero instantly killing all the party members is better because it makes you laugh when it happens, sheep meanwhile just deals fixed 100 damage and wastes her turn) The RPG part is 3/5 (randomness over mostly generic RPG battle system didn't help), but overall the game is funny and unique (in a mostly positive way), so I liked it.
《Calamity Angels Special Delivery》以奇幻世界的送货服务为核心主题,结合类似大富翁一样的探索与另类的回合战斗,做出非常新奇体验的角色扮演游戏。玩法脑洞十足角色塑造也都各有特点。 游戏最大的创新,是将送货经营与角色扮演完美结合。玩家将带领一群性格不同的配送员,在奥科特里斯大陆承接各种包裹配送任务。地图是经典的桌游式设计,每一次行进都会随机触发商店购物、野外战斗、随机奇遇等事件,路径选择带一点策略性,让每次配送旅程都有一点不一样的体验。还有非常新奇的角色情绪系统,队员的心情会直接影响他们在战斗时候的表现,选的技能不符合角色心情了可能会无视玩家指令,执行他们自己喜欢的指令亦或是直接不执行,偶尔还能触发逆风翻盘的惊喜效果,这样让战斗更具有趣味性和随机性。 美术与人设也是这款游戏非常加分的地方。角色造型都非常的精致,每位配送员人设鲜明,性格反差十足。整体画面很清新治愈,轻松诙谐的剧情对话和有些搞笑的台词,使得游戏的氛围更轻松欢乐,以轻松日常的配送趣事为主,再加上碎片化的小剧情,没有复杂的世界观门槛,玩起来很轻松。 [quote]关注&加入∶[url=https://store.steampowered.com/curator/45540934/admin/reviews_manage/]深澜探索者[/url][/quote]
The overall game is pretty fun and interesting, but the rng aspects can be really annoying when your one action away from ending the battle and suddenly no one on your team wants to listen to their most basic command. The achievement grind was reasonable at the start but then they made several monsters appearing rng dependent on top of it already being rng dependent that the skill needed to summon the monster be picked. This makes the grind unfufilling and boring, overall the game is fun enough for a playthrough but it is dreadful to 100%,
《Calamity Angels: Special Delivery》是一款画风非常可爱,剧情对白相当治愈,玩法还非常轻松休闲的日系二次元回合制RPG。 游戏采用了相当清新的日系2D卡通Q萌二次元画风,角色形象鲜活灵动,剧情对话更是诙谐幽默,整个游戏过程充满喜剧氛围。 游戏里,我们将和主角一起带领一群性格古怪但长相颇为不错的二次元小美女一起去当快递员!只是在这个魔物纵横的世界里,送快递并不是我们现实世界里这么好送的,手上没有几把刷子还真不好弄!而刚好,我们手下的这几个妹子虽说各自有各自奇怪的性格,但还真就是有实力的那一类!再加上刚考上队长资格的主角,一个完美的快递团体就这么组成了! 《Calamity Angels: Special Delivery》还融合了一点桌游的玩法,每次开始送货任务,到底地区后就要转换为棋盘模式,然后使用轮盘摇点决定行进步数,停在不同的格子会触发不同的事件,让每一趟配送都充满未知的乐趣。 游戏的战斗系统虽然是最为传统的回合制战斗系统,但为了契合这群奇奇怪怪性格的队友们,直接加入了角色情绪系统!在战斗的时候,每个队员都有自己的情绪状态,还有自己喜欢的技能和操作,使用了它不喜欢的操作他们会直接无视我们下达的指令,让战斗也充满未知的变数!好嘛,谁让我们摊上这么一群玩意呢!只能忍了! 整体而言,《Calamity Angels: Special Delivery》就是一款相当休闲的欢乐RPG。有着欢乐轻松的剧情、有着桌游的随机性、还有着充满变数的回合制战斗策略,喜欢这种日系Q萌二次元的小伙伴不要错过了! [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
グラフィック以外は全てが最悪! コンパイルハート渾身のクソゲー! 見てのとおり、ルーレット回してマップを移動するボードゲームRPG RPGとして見ても、ボードゲームとして見ても、完成度は最悪 本作最大の特徴ですが、仲間にはそれぞれ攻撃やサポート行動に好き嫌いの概念があり こちらが選択した行動を取らずに、好き勝手動くことがあります じゃあ好みの行動選べばいい? うん、それで解決するなら何も問題ないんだ 好きな行動だろうが、反抗して好き勝手すんだよ…… それだけならともかく、攻撃が三回に一回はスカります しかも敵は異常に固く、5匹とか同時にでてきます 戦闘に負けてもリトライできるからバランスは適当。集中攻撃されたら即死する雑調整 勘弁してくれ というわけで、戦闘は常にストレス レベル上げればいい? このゲーム、ストーリー進行でレベルが上がるタイプだから レベル上げなんて無いのだ…… 装備新調? こちらもまたストーリー進行で新しいのが解放されるタイプだから不可能だぜ しかも、基礎パラメーターが500とかあるのに、装備新調しても+10ぐらいしかない 意味あるのかこれ…… ボードゲームとしてどうなのかといえば、恐ろしくつまらない 結局のところこのゲームのマスは、敵、アイテム、一時的なパラ変化の三つしかない パラメータ上がるとか、レアアイテム拾うとか、キャラの重要イベントがあるとか そういうのは多分ない。死んだ魚の目でサイコロ振り続けるだけだ そして止めと言わんばかりに、終盤のステージは先が分からないワープエリアオンリー しかもサイコロの出目がMAX3に固定されるぞ! え? バカ? 正気とは思えんぞ 画面転換がやたら遅いし、何度も見ることになる主人公の止めモーション飛ばせんし アイテム周りのUIも最悪とグラフィック以外、ホント褒めれる部分がありません クリア後の追加配達任務? じょ、冗談じゃねぇ…… 誰がプレイしても悶絶する未来しか待っていない、ド級のクソゲー 安くても買ってはいけません 総合評価は5点(グラフィック)
[h1]Calamity Angels: Special Delivery[/h1] [quote] Follow [url=https://store.steampowered.com/curator/45434562/]Good Game Collections[/url] to check other reviews. Let's collect good games together~! [/quote] [h2]Conclusion (If you don’t feel like to read the full text)[/h2] [b]Calamity Angels: Special Delivery[/b] is a lighthearted Monopoly-like turn-based JRPG game. The player takes the role of the leader of [b]Calamity Angels[/b]. The player will need to lead a group of people with unique characteristics in pursuit of becoming a SSS rank delivery team! The game maintains a lighthearted and enjoyable atmosphere throughout. The story is very engaging thanks to the vivid character personalities. In battle, each ally will decide whether to follow commands or not based on current mood and preferences, which creates a strong sense of unpredictability. Although this is one of the game’s key features, it can become frustrating in the mid to late stages. For players who are looking for a lighthearted and fun Monopoly-like JRPG game, this gem provides a lot of enjoyment in both gameplay and story, and could be worth checking out! [h2]Gameplay[/h2] [b]Calamity Angels: Special Delivery[/b] tells the story of the protagonist [b]Yuri[/b] ([b]Yuri[/b] can be either male or female, but in this review “he” is used in general) who finally becomes the leader of a delivery team he has long dreamed of. However, he soon discovers that the team he is in charge of, [b]Cutie Angels[/b], is made up of members with unique characteristics and is known as the [b]Calamity Angels[/b], a troublesome group with a relatively bad reputation. Can [b]Yuri[/b] lead the team to become an SSS rank delivery team? The gameplay is focused on accepting delivery requests and delivering items to their recipients on a board-like map. The player must deliver items within a limited amount of time ([b]Omoi Power[/b]). Similar to a board game like Monopoly, movement is determined by using a [b]Compass[/b] to roll steps across various [b]Squares[/b]. Each [b]Square[/b] on the board has different effects. In addition to standard [b]Event Squares[/b], which trigger outcomes that are worse-than-average or better-than-average, and [b]Battle Squares[/b], where the player will encounter monsters, there are many other types of [b]Squares[/b] the player can interact with. Their usage can be checked through the [b]Full Map[/b] menu. Some [b]Squares[/b], such as [b]Boss Battle Squares[/b] and [b]ADV Event Squares[/b], trigger automatically when passed and will force the player to stop moving forward. Thus, careful management of [b]Omoi Power[/b] is important. In addition, [b]Omoikurai[/b] will often spawn on maps and actively chase the player. These [b]Omoikurai[/b] are significantly stronger than the monsters found in [b]Battle Squares[/b], so proper preparation is essential before engaging them![quote][b]Note[/b]: Depending on the type of delivery item and the map, the amount of [b]Omoi Power[/b] consumed each turn will vary. In addition, some maps also change the possible results of the [b]Compass[/b] roulette. The player will need to take these factors into account during play![/quote] Battles is the game’s other core system. The player will need to form a 4-member party to deliver items. In addition to the protagonist [b]Yuri[/b], the player will need to select 3 members from 6 candidates to join each request. Combat is turn-based (action order determined by speed). Battles have an exceptionally charming visual style, with both sides represented by chibi-style Live2D characters. The allies are highly individual. When giving commands, the player can read their facial expressions to determine whether they like the action or not. If they dislike it, there is a high chance they will refuse the command and instead use their [b]Preferred Skill[/b]. For example, the swordswoman [b]Somnia[/b] prefers sleeping over attacking, the mage [b]Ivris[/b] prefers martial arts over magic, and the healer [b]Svliya[/b] prefers money over healing. As a result, the player must constantly account for these unpredictable factors. In addition, all allies have several [b]Special Skills[/b]. Once activated, these skills can significantly affect the flow of battle. However, the activation conditions for [b]Special Skills[/b] vary depending on the ally and the skill itself. They may involve sleeping, using normal attacks repeatedly, or even doing nothing in some cases! [quote][b]Note[/b]: [b]Yuri[/b] does not participate in attacking. He can only use items or use a relic weapon to finish off [b]Omoikurai[/b].[/quote] [h2]Pros[/h2] [list] [*] Lighthearted, humorous, and entertaining story [*] Highly distinctive characters [*] Very high-quality art style [*] Cute chibi-style Live2D characters (in battles) [*] Unpredictable actions during battles [*] Allow to speed up the flow of battles [*] Many humorous and quirky [b]Special Skills[/b] with unusual activation conditions [*] Great CGs [*] Catchy OP and great BGMs [*] Full voice acting (support both English and Japanese) [*] Excellent English and Chinese translations [/list] [h2]Areas for improvement[/h2] [list] [*] During battles, each ally’s unique personality means they do not always follow the player’s commands. This feels fresh at first, but over time it can become frustrating when they refuse commands during critical moments (and that is why [b]Svliya[/b] is recommended, since as long as the player has money, she will always follow commands.) [*] The ending feels somewhat abrupt while it actually perfectly fits the game’s style, some character feel unfinished, which makes it feel like something is missing. Hopefully, future updates will expand and complete these parts [/list]
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