
Enroll in the Ancient Magic Academy and become a Great Mage in this charming dungeon-crawling RPG!
Modeled estimate, not a reported figure. How we estimate →
About
MADO MONOGATARI began as a series of primarily first-person dungeon-crawler RPGs created by Compile for the MSX and PC-98 during the 80's and 90's. Since then, MADO MONOGATARI has made a name for itself with its unforgettable characters and dungeon-crawling gameplay. Notably, the renowned puzzle series Puyo Puyo is a spinoff of the MADO MONOGATARI series.
The Ancient Magic Academy.
An academy with a long, storied past, known as the place where The Great Mage learned and graduated. Students study here to become Mages themselves.
A girl named Fia, wanting to enroll in the Academy, makes a long arduous journey from her hometown, and manages to get in through her own luck.
She now tries her best to get through the many challenges of schoolwork, strict professors, and mysterious happenings, all in pursuit of her goal to become a Great Mage herself, while also making friends with other students in her class.
Embark on an adventure with Fia and her classmates as they explore the mysteries of the Ancient Magic Academy and uncover the legends of The Great Mage.
Crawl through randomly generated dungeons and engage in real-time, turn-based battles to help Fia level up. Use Magic Artes and collect Elemental Orbs to fill up your gauge and unleash Great Magic Artes. Manage your inventory and stats as you traverse floor after floor of wondrous treasures and magical monsters—including Puyo, Skeleton T, and others!

Keep track of unlocked abilities with the Grimoire, which logs Fia's Magic Artes. Complete Assignments, Help Quests, and earn Learning Points that can be used to unlock nodes in the Grimoire for Fia to learn new Magic Artes.
Take a break from dungeon crawling and explore the school grounds where Fia can check out the Bulletin Board for unlocked mini-games, interact with classmates, grow ingredients, cook curry for in-dungeon boosts, and more! Find out what other goings on await Fia along her journey!

In the Storage Room of the school grounds, use items found in dungeons to synthesize into new equipment for Fia. Better synthesis items can later be unlocked via the Grimoire.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, French*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h3]优秀的经典IP全新续作,但是地雷社[/h3] 对于这款游戏的第一印象是吉祥物卡邦可似曾相识,查了下资料发现魔导物语已经有三十年的历史了,本作是系列的第四部作品,后续理论上还会有续作,根据时间跨度这个IP能否寿终正寝尚未可知。收购了版权的地雷社的付出,为这个古老的系列重新注入了活力,但苦于地雷社的技术力本作的键鼠操作方式依旧十分僵硬,说好听点的话一定程度上也有种在玩旧游戏移植的感觉了。 其他评测说的很详细了,但是想简单科普一下炼金系列首作是97年发售的,而最早的魔导物语是在96年,论资历魔导物语还要更久远一些,并不能说光荣的游戏有多么好玩,但至少这么多年来炼金系列断断续续出了26作,但魔导物语逐渐淡出人们的视野,因此不少人调侃本作为“低配版的炼金工房”也非常贴切,但对比炼金系列魔导物语更注重迷宫探索的资源规划,至少在笔者看来,本作称的上是一作质量过硬的drpg游戏。 首先说到地雷社,很多玩家对地雷社发行的游戏唯恐避之不及,主要原因大概是极高的玩法重复度及别扭的键鼠键位,但前者在本作有所缓解,并没有要求玩家去大量刷等级才能推进主线,但是后者依旧明显,几乎全程都是在用键盘操作,在技能和道具选择和切换的时候实在别扭,好在后期魔导书解锁天赋之后数值直线上升,也无需手忙脚乱的切换技能了,但是在通关主线之后刷成就补图鉴的时候依旧十分废肝:怪物种类很少,大多是改颜色换皮,但是对于道具获取位置和怪物出现的位置并没有任何提示,即使我后期点满了道具的图鉴,在我需要刷取特定材料的时候却完全不知道它在哪里,带来了诸多不便。 很多人提到地雷社印象最深的大概是海王星和妖精剑士系列,虽说海王星的人气不算低但是其大多数正作游戏性都堪称灾难,值得称道的是其在人设塑造和剧情的包袱上相当出色,而魔导物语里面的角色亦个性十足,整体氛围十分轻松,[strike]甚至可以在游戏里看到美少女贴贴[/strike],且和迷宫探索的结合张弛有度,能吸引玩家一口气看到结局。 印象里的许多经典drpg都会对步数进行限制,而本作则是添加了类似的VT值,玩家可以在地牢内自由移动,但通过破坏获取道具、爬上新的楼层或是在战斗中逃跑都会损耗一定的VT值,可以通过咖喱之类食物道具来补充VT,搭配上许多浅层养成的玩法,玩家可以在迷宫里面种植水果蔬菜甚至烹饪钓鱼,需要注意的便是背包上限,咖喱制作需要许多材料,最简单的方式便是从地牢商人处购买,但是5000一个的价格相当昂贵,扩建背包也需要大量金钱,对比之下钓鱼成了最高效赚钱的方式,需要注意的是商人的刷新十分稀少,且越是高层概率越低,唯一能稳定刷新商人的只有魔导师之塔的一楼入口处,因此一定要做好在进入地牢之前的消耗品补充,不然很容易因为VT耗尽而前功尽弃。游戏为了方便玩家推进剧情做了很多相当人性化的设计,比如在进入主线战斗楼层的时候都会设置返回休整点,玩家可以在返回后及时存档,且指引十分舒适,这在地雷社十分难得,不过支线的委托就没有这么轻松了,极其分散而且有些不知所云。 战斗是半回合制半即时战斗,只有等冷却完成后才能释放技能,但比起敌人更加自由的一点是随时都可以普通攻击,通过元素的组合来释放大魔导技能。两名队友则是AI逻辑,可以在设置里更改其战斗思路。队友倒下可以使用水晶复活,但只要Fia倒下,就会结束探索并回到村子里,扣除半数持有的金钱。[strike](怎么和某二字游戏这么像)[/strike]如果难度选择过高也会出现队友光速倒地的情况,这时候只能通过反复刷怪提升等级来解决。如果是简单难度一周目下来主线流程不到20h,大部分的时间都会消耗在做委托刷材料和提升武器熟练度上,Fia有四种职业可以选择,在做好MP规划的情况下,提升装备品质和更换新的技能都能极大提升数值,再加上魔导书的升级,在游戏中期便可以一往无前,算是个半回合制爽游。 但迷宫探索的部分亦相当硬核,最终要爬到99层魔导师之塔并非易事,大量的陷阱极大增加VT消耗,地牢中获取的道具变的愈加可贵,我非常喜欢的一点是游戏给很多敌人都增加了其登场的剧情,使得即使是野怪也有着丰富的个性,如同三妖精般可爱的报丧三人组,枭熊和大象魔王。也有一些很好玩的设定,怪物可以设置地刺,偷取MP和金钱,极大增加了地牢的挑战性。在学院里也设置了诸多的彩蛋,比如收集魔导师书籍、学园七大不可思议、可以给池塘防水,砸校长的壶......探索的过程总是不会无聊。 总言之是部很出色的DRPG游戏,也很开心地雷社能给旧的IP带来新的活力,现在魔导物语的热度远不及其衍生的噗哟噗哟系列,希望在不久的将来可以玩到更多魔导物语。另外虽说地雷社在国区定价相对友好,但还是更推荐感兴趣的小伙伴折扣时入手。 出色的人设,包袱多不枯燥的剧情 + 丰富的场景彩蛋+ 不舒适的键鼠键位-
[後半に日本語レビューあり] [h1]Cozy Magic Academy JRPG — The Birthplace of Puyo Puyo Returns[/h1] The Madou Monogatari series—the original dungeon-crawling RPG franchise born on MSX and PC-98 in the 80s and 90s, from which Puyo Puyo was born as a spinoff—makes its long-awaited PC return. This unusual collaboration between Idea Factory, Compile Heart, and STING brings the series back after more than a decade of silence. While widely known as Puyo Puyo's originator, the series predates even that spinoff; this is a proper successor to the source itself. Fia, a girl dreaming of enrolling in the Ancient Magic Academy, earns her place through sheer luck and determination, then sets out alongside an endearing cast of classmates to uncover the Academy's mysteries—an RPG where daily life and adventure intersect in wholesome fashion. Fia's earnest growth and the friendships she builds with an eclectic group of classmates are depicted with genuine care, and the warm, comedic character dynamics form the heart of the experience. That reviewers across multiple languages independently reached for words like "healing" and "wholesome" speaks to the strength of the character writing. The game is built on a two-layer structure of academy life and dungeon exploration. At the base, players check the Bulletin Board for quests and enjoy a variety of daily activities—chatting with classmates, farming, cooking curry for in-dungeon buffs, fishing. Dungeons are tackled via randomly generated floors with real-time movement and turn-based magic hybrid combat; collect Elemental Orbs to fill the gauge and trigger Great Magic Artes for a satisfying burst that can turn the tide. Learning Points earned in dungeons are allocated into the Grimoire skill tree to unlock and strengthen Fia's Magic Artes. After each run, materials are brought back to the Storage Room for equipment synthesis before heading into the next dungeon—a loop that gives returning to base a genuine sense of purpose and makes the rhythm feel natural. Visually, the combination of high-quality Live2D sprites and chibi 3D models makes a distinctive impression. Expression variants and blinking animations are crafted with care, extending even to supporting NPCs, and the overall polish is high enough to draw "meticulous" praise in reviews. Full Japanese voice acting is included, with Fia sharing her VA with the Neptune series—a pleasing casting detail for Compile Heart fans. That said, the repetitive nature of the randomly generated dungeon structure may feel slow-paced in places. This is a title better suited to players who want to savour the atmosphere than those seeking a demanding crawl. For players seeking relaxed, healing-focused gameplay, or fans hoping to experience the Puyo Puyo and Madou Monogatari lineage in a modern setting, this fits more than just adequately—it is arguably a title well worth seeking out. HHF-chan's comment: "Cute magic academy dungeon RPG! Powering up on curry and then tackling dungeons—it sounds delicious AND it's fun!" [h1]ぷよぷよの原点、魔法学院ダンジョンRPG[/h1] ぷよぷよの原作シリーズ「魔導物語」は、80〜90年代のMSX・PC-98時代に生まれたダンジョン探索RPGの名作群だ。そのシリーズが、アイデアファクトリー・コンパイルハート・スティングの異例の共同制作によって、十数年ぶりにPCプラットフォームで復活を果たした。ぷよぷよのスピンオフ元として名を知られているシリーズだが、本作はそのぷよぷよよりも歴史を遡る源流の正統新作だ。 魔法学院への入学を夢見る少女フィアが、持ち前の運と根性で合格を勝ち取り、個性豊かなクラスメートたちとともに学院の謎を解き明かしていく、日常と冒険が交差するほのぼの系RPGだ。フィアの素直な成長物語と、クセ者揃いのクラスメートたちとの友情が丁寧に描かれており、コミカルな掛け合いと温かい人間関係が本作の大きな魅力となっている。複数の言語圏のレビュアーが共通して「癒し」「ほのぼの」という言葉で評しているのも、キャラクター造形の確かさあってこそだろう。 本作は学院生活とダンジョン探索の二層構造。拠点では掲示板でクエストを確認し、クラスメートとの会話・農業・カレー料理(ダンジョン内のバフ付与)・釣りなど多彩な日常活動が楽しめる。ダンジョンではランダム生成フロアをリアルタイム移動+ターン制魔法のハイブリッド戦闘で攻略していく。属性オーブを集めてゲージを満たすと「大魔法アルテ」を発動でき、一気に戦況を変える爽快感がある。ダンジョンで得たラーニングポイントはグリモア(魔法書)スキルツリーに割り振り、フィアの魔法アルテを解放・強化していく。探索を終えたら拠点の倉庫で素材から装備を合成し、次のダンジョンへと備える——この一連の流れが、拠点に戻ることへの意味を持たせていて心地よい。 ビジュアル面では、美麗なLive2D立ち絵と愛らしいちびキャラ3Dモデルを組み合わせた独自のスタイルが目を引く。表情差分やまばたきアニメーションが丁寧に作り込まれており、サブNPCにまで滑らかな動きが付与されるなど、全体的な完成度は高く、レビューでも「精緻」と評されるほどだ。フルボイス(日本語)対応で、フィアの声優はネプテューヌシリーズと共通というキャスティングも、コンパイルハートファンには嬉しいポイントだろう。 ただ、ダンジョンのランダム生成構造ゆえの反復感は高めで、テンポが重く感じる場面もあるかもしれない。ハードなダンジョン探索を期待するプレイヤーよりも、まったりとした雰囲気を楽しむことを主眼に置くプレイヤーに向いた作品だと言える。 ほのぼのとした癒し体験を求めるプレイヤーや、ぷよぷよ・魔導物語シリーズの現代における体験を望むファンには、なかなか以上に合う一作だと言えるだろう。 HHFちゃんコメント: 「かわよ魔法学院ダンジョンRPGね。カレーでバフって攻略するの、美味しそうで楽しいー!」 [quote][b]Check out our Steam curator ([url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]link[/url]) , YouTube channel ([url=www.youtube.com/curatorhhf/]link[/url]), and X(Twitter) ([url=x.com/hhfcurator]link[/url])![/b][/quote]
[h1][b]MADO MONOGATARI: Fia and the Wondrous Academy — A Cozy & Comedic Magical School Trip[/b][/h1] [b]TL;DR:[/b] A charming, low-stress dungeon crawler that leans heavily into cute anime humor and cozy academy life, though the combat and procedural dungeons can feel overly simplistic and repetitive. [h1][b][1] Intro : [/b][/h1] MADO MONOGATARI returns after a long hiatus with a vibrant, goofy, and thoroughly lighthearted dungeon-crawling experience. It immediately grabbed my attention with its expressive character art and the sheer absurdity of Fia's slapstick misadventures as she stumbles her way into the Ancient Magic Academy. If you're looking for an intense, dark narrative, you won't find it here; instead, it offers a deeply cozy, slice-of-life anime adventure full of magical mishaps and endearing friendships. [h1][b][2] Game Experience : [/b][/h1] [b]World & Systems:[/b] The gameplay loops seamlessly between attending academy classes to level up your Grimoire and exploring procedurally generated mystery dungeons. Combat blends real-time movement with turn-based Magic Artes, and while the elemental combos are flashy, the encounters lack the strategic tension found in deeper RPGs. Outside the dungeon, gardening, crafting, and checking the bulletin board give the academy a comforting, lived-in feel. [b]Story Shape (light spoilers):[/b] Fia's journey begins with her dumb luck getting her enrolled, and the plot escalates through a series of exams, mischievous schoolyard chaos, and uncovering the legacy of The Great Mage. The narrative gracefully avoids heavy stakes, opting instead for episodic antics that focus heavily on camaraderie and personal growth. [b]Characters:[/b] The cast is an absolute delight, built around quirky, lovable archetypes. From an eternally exhausted librarian to the iconic, mischief-making Carbuncle, the interactions feel warm and consistently funny, even if the overall character development stays mostly surface-level. [b]Pros:[/b] [list] [*]Wonderfully vibrant visuals, adorable character designs, and excellent Japanese voice acting that significantly elevate the comedic script. [*]The academy life segments—including mini-games, crafting, and cooking curry—provide an incredibly cozy break from the combat. [*]A charming, low-stress atmosphere packed with nostalgic nods for fans of the classic series and Puyo Puyo spinoffs. [/list] [b]Cons:[/b] [list] [*]The procedurally generated dungeons visually blur together, and the exploration mechanics become undeniably repetitive over extended play sessions. [*]Combat is extremely simplistic, leaving hardcore dungeon-crawler fans wishing for a steeper challenge or more tactical depth. [/list] [h2][b][3] Final Thoughts : [/b][/h2] MADO MONOGATARI: Fia and the Wondrous Academy isn't trying to reinvent the JRPG wheel or punish players with grueling difficulty. It’s a whimsical, feel-good romp tailor-made for gamers who appreciate moe aesthetics, lighthearted humor, and low-stress exploration. It’s the gaming equivalent of a warm blanket—perfect for unwinding after a long day, as long as you don't mind the inherent grind. [h2][b][4] Side Note : [/b][/h2] Enjoy more games like this? Follow our [u][url=https://store.steampowered.com/curator/33855818]Nyanco Channel[/url][/u] Steam curator page for more picks, and visit our [u][url=https://www.youtube.com/@NyancoChannel]YouTube[/url][/u] for gameplay videos and spoiler-light impressions.
It is a comedy JRPG with funny characters; don't expect a serious story. The humour is good and there are many little hidden things you can interact with through the academy that help keep the game fresh. The dungeon levels are nice enough with progressively harder traps to keep you on your toes, and the combat is enjoyable, but you might get bored of it before the end of the game unless you like experimenting with builds: I was getting bored of the combat at about 12 hours in, but by experimenting with builds based on status effects, basic attacks, great magic artes, I enjoyed it for the almost 40 hours I played, so don't expect to keep and enjoy a single playstyle the entire game.
[h1]Mado Monogatari: Fia and the Wondrous Academy[/h1] [quote] Follow [url=https://store.steampowered.com/curator/45434562/]Good Game Collections[/url] to check other reviews. Let's collect good games together~! [/quote] [h2]Conclusion (If you don’t feel like to read the full text)[/h2] [b]Mado Monogatari: Fia and the Wondrous Academy[/b] is a cute and comical anime-style dungeon-crawling RPG with a cast of distinct characters and almost no overlap in personality. The story is fun and full of humorous moments, often bringing smiles during play. The player can challenge 10+ dungeons throughout the story and also enjoy many side activities such as fishing, farming, and cooking. If this style of game appeals, this title comes highly recommended. [h2]Gameplay[/h2] [b]Mado Monogatari: Fia and the Wondrous Academy[/b] tells the story of [b]Fia[/b], an energetic girl who dreams of enrolling in the Ancient Magic Academy. However, her first day already causes chaos, leading her and 4 other new students to be labeled as problem students. As a newly enrolled student, [b]Fia[/b] will try her best to overcome the many challenges of schoolwork, professors, and mysterious events within the academy alongside her newly met classmates while pursuing her goal of becoming a Great Mage one day! In the game, as a newly enrolled student at the Ancient Magic Academy, [b]Fia[/b], the player needs to learn various knowledge and subjects within the academy. These are presented as tasks that can be selected through the [b]Schedule[/b]. In addition to the courses required for the main story, the game also offers many optional courses. When courses are completed, the player can unlock corresponding skills in the [b]Grimoire[/b], allowing [b]Fia[/b] to cast more powerful magic or improve utility skills such as fishing, cooking, and garden cultivation. Furthermore, the player can accept various optional quests from the [b]Help Wanted Box[/b] located in the [b]School Ground[/b]! Dungeon crawling is the core of the gameplay. The game has several towers to explore, and most school “assignments” require the player to go into these randomly generated multi-floor 3D dungeons. However, each floor is relatively small, so it is not easy to get lost. [b]VT[/b] is a very important value. In addition to picking up items on the ground, actions such as battles, opening chests, breaking obstacles, triggering traps, and descending to the next floor all consume [b]VT[/b]. If [b]VT[/b] runs out, max HP will begin to decrease instead until all max HP is depleted and forces [b]Fia[/b] to return to the World Map. Like [b]HP[/b] and [b]MP[/b], [b]VT[/b] can be restored using items. [quote][b]Note[/b]: In the main story, the player only needs to explore a little over 30 floors at most. However, for end game equipment or all achievements, the player will need to explore [b]The Mage’s Tower[/b] (99 floors!). Since [b]Fia[/b] can only carry 99 items at once, and every piece of equipment, consumable, and loot obtained during exploration counts toward this limit, it is important to plan the inventory carefully to explore deeper areas while still bringing back all valuable rewards![/quote] When the player encounters enemies in a dungeon, the order of actions is determined by the time bar shown in the top right corner. However, if an attack is made before an enemy makes contact, a [b]Symbol Attack[/b], allowing skills to be used immediately at the start of battle, will be triggered while [b]Normal Attacks[/b] can be performed at any time though damage is much less than skills. In battle, the player can only control [b]Fia[/b] while the other 2 party members are controlled by AI. Using a skill will leave a Remnant on the ground, which becomes an Elemental Orb and fills the orb slots at the bottom right of the screen. These orbs can be used to cast Great Magic Artes which deal powerful attacks to all enemies. Before Remnants turn into Elemental Orbs, different types can also be combined to create other types of Elemental Orbs. [quote][b]Note[/b]: It is recommended to use basic Elemental Orbs to cast Great Magic Artes as generating advanced Elemental Orbs takes time and effort (2 basic orbs for an advanced orbs)![/quote] [h2]Pros[/h2] [list] [*] Very fun and entertaining story [*] Every character has a strong and unique personality [*] Cute character art and 3D chibi! [*] [b]Carbuncle (Carby)[/b] and [b]Puyo[/b] are so cute! [*] Simple yet deep combat system [*] Many optional quests and utilities [*] Many high-quality CGs [*] 3 difficulties available [*] Although not explicitly stated, the game strongly implies that [b]Fia[/b]’s grandma is [spoiler][b]Arle Nadja[/b]![/spoiler] [*] Great BGMs [*] Full voice acting, including enemies! [*] Excellent English and Chinese translations [/list] [h2]Areas for improvement[/h2] [list] [*] All the rarest materials are found in the final floors of [b]Mage’s Tower[/b]. However, the player can only use waypoints that go up to floor 36. Progress beyond that requires climbing floor by floor, and after floor 51, merchants no longer appear. This means further progress relies on prior preparation and randomly obtained supplies while climbing. Although this is considered end game content, having to restart the climb due to unexpected failures along the way can feel very frustrating. A few additional waypoints or merchants in the later floors would greatly improve the experience! [*] The party AI feels too weak. Although the player can adjust their action preferences, it still does not fully compensate for its issues. Hopefully the AI can be improved in the future! [/list]
[h1]《魔法气泡》的魔法与泡梦[/h1] [h3]文化与时代的冲击[/h3] 1989年的日本,昭和时代落幕,平成时代伊始。 站在时代的交错点,日本所被给予的,不只有泡沫经济的无限繁荣,还暗藏了自我认同迷茫与税收政治丑闻带来的空虚怅惘。 在这样时代精神面貌映射与孕育的种种思考下,诞生了不少不朽名作。 比如开辟现代风 RPG 的先驱《地球冒险》、第一款使用 CD-ROM 的 RPG 游戏《天外魔境 Ziria》、掌机上探索的 RPG《魔界塔士 沙加》。 在现代美国自由冒险,西方人眼中光怪陆离的日本,甚至是对西方创世神的失望与弑杀。 也许这些大胆有趣的想法都是出于做好玩的游戏,但都潜移默化地展示着日本浸润着世界文化,却对其敢于自由演绎、戏谑回应、抑或是叛逆反击的文化自信。不过这或许也是一种时代寻求,寻求的是一份已经超越西方的真实感或是世界的认同感。 [h3]《魔导物语 EPISODE II》[/h3] 由 Compile 的米光一成制作的系列首作,《魔导物语 EPISODE II CARBUNCLE》就是在这样的 1989 年诞生的。 一上来就出《II》和九部曲的原定想法,源自乔治·卢卡斯从中间开始拍摄的《星球大战》;之后的《魔导物语 1-2-3》,是对知名电子表格软件《Lotus 1-2-3》的戏仿;而谢佐和撒旦的原型则是出自 Tanith Lee 的小说《黑夜之主》。 这部作品可以说是深受西方文化影响了,尽管故事也是女巫、魔法、中世纪的传统日式奇幻 RPG,但它也有独属于自己的叛逆。 虽然上世纪 80 年代正值 JRPG 起步阶段,《梦幻仙境》《DQ》《Ys》《FF》等名作接连问世。但“这样一来,无聊的作品也开始不断涌现,广告宣传也非常糟糕。‘地图超过 150 个画面!登场怪物 200 种以上!20 种属性参数!’全是这种意义不明的数字比拼。”米光一成便有了制作一款“反大作RPG”游戏的想法。“‘地图很小!登场怪物少数精锐!BGM 大概就 3 首!’不要广阔的世界,去制作一款以小巧但充满乐趣的世界为舞台的 RPG 吧。这就是最初的契机。” 不过有意思的是,在 Compile 的后期,织田健司制定了“真魔导设定”,甚至制作了系列“年表”来统一各种设定。这个原本以“反大作 RPG”为目标而诞生的游戏,最终却变成了“大作 RPG”。 “让女孩子当主角,不去拯救世界。比如因为长了冻疮去拿药之类的,就这种事情。在身边的世界里冒险。”“因为当时好像还没有(?)以女孩子为主角的RPG,所以就产生了“一定要选女孩子!”的想法。并且要设定成仆少女(自称为“仆”的少女)!”让女孩子当主角的想法倒是延续至今(虽然当时是有这种游戏的,很少)。 [h3]大起又大落[/h3] 随后系列直到 1998 年 Compile 破产前,一路移植复刻重制加大量外传,成为了 Compile 的中坚 IP。但真正让 Compile 体验到大起大落的不是《魔导物语》,而是比它名气大得多的外传《魔法气泡/噗哟噗哟》[spoiler](实际上本作宣传也有靠魔法气泡)[/spoiler]。 《魔法气泡》在 90 年代突然火遍全日本,甚至与俄罗斯方块平起平坐,成为了日本的国民级 IP 和 Compile 的摇钱树。 无奈成也萧何败也萧何,《魔法气泡》的火爆让社长仁井谷正充看到了泡泡般美妙的幻觉,盲目搞跨界投资(赛车比赛、主题乐园)、无节制扩招员工等等,把钱花得一干二净,这场泡沫梦便如同泡沫经济一般破灭了。公司倒闭的时候也戏剧般恰逢泡沫经济的余波,日本金融界迎来大萧条,没一家银行能为 Compile 续命,大泡沫和小泡沫一同破裂,这场十多年的梦终究结束了。 [h3]次回、「Compile」之死[/h3] 《魔法气泡》的版权抵给了世嘉,《魔导物语》等版权由 D4 Enterprise 接管。Compile 虽然死了,但为游戏乃至娱乐行业留下了无数遗产,原员工山藤武志创立的 STING 吸收了 90 年代中后期的出走人员,带来了《约束之地》《公主联盟》;武内崇、芳贺敬太、清兵卫,3/4 的 TYPE-MOON 创始人员;榎波克己(《轨迹》零碧黎)、大冢真一郎(《Re0》)等著名插画师和漫画家...... Compile 这块招牌也被 IF 社(Idea Factory)复活,租用了 D4 手上的原 Compile 版权,成立了如今大家熟知的地雷社(Compile Heart,即 Compile 之心)。原社长仁井谷也被短暂请回,但短短几个月后也退出了[spoiler](后续仁井谷成立了 COMPILE○ 重回游戏行业,但也惨淡收场)[/spoiler]。 只能说 Compile 正统在 STING,地雷社最后还是继续专注开发别的游戏了,也做出了《海王星》《阿加雷斯特战记》系列等经典作品。 [h3]旧梦重做[/h3] 有意思的是,2013 年地雷社做了一部《~圣魔导物语~》,是继 1998 年最后一部《魔导物语》时隔 15 年的精神续作,“焕然一新的面貌”“全面重制”“《海王星》系列画师 'Tsunako' 重绘角色 ”。实际上却是《魔导物语》角色的换皮翻版,系列老资历うゑみぞ也在推上说“啊,与世嘉的谈判以失败告终了吗。”(2012 年 12 月 4 日)。现实的真相就是没拿到版权,优化与玩法也一般,新老玩家都吸引不到,这部作品大翻车。 (因为很有趣,就再贴两个老资历うゑみぞ的评论。 “不用像以前在 GG 或者 i-mode 上那样死抠字数,能在条件这么宽裕的机子上做游戏,真是让人羡慕啊。” 2023年10月12日 地雷社初次宣布《魔导物语4》等游戏 “刚听说本作不再作为正统数字续作推出的内情时,我还沮丧地想‘到底在搞什么鬼啊……’。但后来从知情人士那里得知,米光(一成)先生和壱前辈也有参与制作,这让我又重新看到了希望。” 2024年7月10日 地雷社宣布《魔导物语4》定名为《魔导物语 菲亚与不可思议的学校》) [hr][/hr] [h1]奇迹般的复活[/h1] [h3]©[/h3] 又是一个十年,地雷社再次找上了世嘉,不知是不是被企划书的诚意打动,这次世嘉居然也松口了。世嘉与 D4 手上的两块碎片终于是拼在了一起,拼凑出了完整的《魔导物语4》,也就是本作《魔导物语 菲亚与不可思议的学校》。 (©IDEA FACTORY/COMPILE HEART/STING©D4Enterprise Co.,Ltd. ©SEGA 如奇迹般并列) 时隔 26 年的正统完全新作(俗套比喻来说就是小孩长成大人的时间),居然还能找回以前的班底,的确是诚意十足。 制作人&总监:安井光;顾问: 米光一成、织田健司;主角色设计:户部淑;次要角色设计:大冢真一郎、榎波克己、壱;音乐:k.h.d.n. 。负责开发的 STING 某种程度上也是原 Compile 的传承。 [h3]音乐·冒险[/h3] [strike]音乐是最先诞生在这世界上的魔法[/strike],OP 与 ED 由 MAGES.(现AniTone)推荐的负责过《摇曳露营S3》OP 的キミのね演唱,尽管她们当时出道不久,但音乐和本作的温馨而又奇幻世界相当契合,便还是选择交给了她们。 [url=https://www.bilibili.com/video/BV1X4421Z7Eh/]片头曲名为《アソベンチャー》[/url],「遊び」と「冒険」,游玩与冒险。非常甜美活泼,就像是准备好踏上一场快乐的冒险一样,对未知的不确定一扫而空。 BGM 的话,几首 Thema 曲让人很印象深刻,闲适的校园曲和有节奏的战斗曲,都算是比较欢快的,符合游戏轻松的基调。 [h3]角色设计&画面[/h3] 画面是对话框+3D二头身小人日常行动(+头像立绘/L2D立绘) 二头身小人很可爱,服饰细节很不错,表情也很生动。 (官网有角色设计,除了原 IP 的都标了设计者,但可能有剧透或者少一分惊喜感,推荐打完再看) 户部淑的插画很可爱,配合 L2D 动态的可爱,是那种想象中魔法学院角色的样子,很喜欢菲娅和爱丝卡,原 IP 角色(应该也是她画的)也很还原。 大冢真一郎负责了两个次要角色,非常有特色,用色、脸、服装太有大冢的特色了,也是很可爱[spoiler](有一种 Re0 角色穿越的感觉)[/spoiler]。 榎波克己也是画的两个次要角色,就是一种真实的生动气质(?),很好看,很喜欢他在轨迹的角色设计。 壱前辈是画的一个龙角色,风格还挺统一的。 [h3]剧情故事[/h3] 本作延续了旧《魔导物语》的设定,以古代魔导学校为舞台,是一部作为 RPG 来描绘菲娅和周围愉快的伙伴们交织出的学校生活,以及与老师们共同一边学习、一边战斗并成长的故事 。 和系列最初设想一样,是在身边的世界里冒险,没有世界危机与拯救世界 。 除了前作角色外,致敬内容也很多,保持了前作的世界观,咖喱、挂了累趴下、还有一个威力翻倍的魔法,不过新玩家是跟着初次入学的菲娅的视角,所以也不会有理解的困难。 主线的进行就是通过教室接课程表,进行主线或者上课解锁魔导书技能,然后爬地牢。 虽然是平凡的学校日常生活,但精髓在于那些“即使是漫不经心的对话也有些有趣”的地方。 日常非常有意思,即使是接的支线任务的文本和任务后续的文本,都有一些是无厘头搞笑的。配合上角色各种表情(喜怒哀乐、震惊、也挺好等等),很有趣,人物性格也是经典很分明的类型[spoiler](还有铝铜)[/spoiler],可以说是丰富了可爱外表的有趣灵魂。 [h3]战斗[/h3] 战斗在地牢中即时指令战斗,现代经典遇敌,撞上或者主动攻击到敌人进入战斗,主动进入战斗可以直接放技能。 战斗是平面移动,可以随意平A[spoiler](但会硬控自己)[/spoiler];所有人的技能从右往左读条,达到最左边就可以放技能。 技能算丰富,减抗减速回血各类元素攻击,但是好像没什么太有意思的化学反应(特效或者意想不到的反应),主要就是属性组合,捡元素球,五个格子填充,达到并消耗对应球可以放大招(似乎都是千篇一律的特效),底层逻辑就是放大招,后期甚至为了打持久战带低费爬地牢。 因为是地雷社,没抱太大期望,感觉还不错,玩了一会儿才发现问题。 很传统的 JRPG 重复度过大,没有秒杀,虽然可以跑; 但因为队友 ai 不太行,没技能纯站桩抗揍也不让路,自己去引怪操作不当可能会蒸发,概率会中后期卡关(我就还债了,100 次先手攻击和升到 30 级前后脚解锁); 技能不给描述就算了,用物品也没有,而且是全部翻阅不给快捷,实际的即时战斗中可能有时候没切对有点难绷; 掉元素球都是红色,虽然可以丢,但是不知道是处于控制画面色彩还是什么了,个人感觉做颜色是 ok 的。 [h3]支线/小游戏/其他[/h3] 支线任务量大管饱,有的也算有趣,虽然有的是强制传送地牢或者跑地牢找东西/打怪,多了就是刷刷刷还是略麻烦,具体数字的话 3 章就有差不多 50+。 有 JRPG 传统项目钓鱼,地牢或者学校有地方可以钓鱼。操场有小游戏,运动会项目有点意思,有关卡打障碍、限时刷怪、钓鱼比赛、还有[spoiler]校庆上[/spoiler]隐藏的找不同小游戏。不过除了钓鱼都几乎是不同难度一次性游玩项目,钓鱼比赛难度是否也有点变态,得升级钓鱼技能,竞争对手有时候会钓很多。 种菜、给树施肥、做咖喱,这种虽然新鲜时有趣,但实则是拖时间和凑收集小项目,树和菜一左一右离了半个操场。 整个校园内互动项目很多,很有意思,还有隐藏收集,用心在细节是用对了的。 我本来记录了一些收集,但是看巴哈姆特有大佬写了,可以直接参考这篇[url=https://forum.gamer.com.tw/C.php?bsn=18600&snA=10]魔導物語 菲亞與不可思議的學校 全破心得與閒聊[/url]。 虽然武器会占背包格子,但仓库物品在绝大部分情况可以用,中后期也能解锁全部 200 格背包,算是还好的设计。 [h3]其他吐槽[/h3] 键鼠有点蠢,大地图不能直接点点点进地牢,还得用键盘。 主线就是七擒孟获,反复爬地牢,配合上支线反复爬地牢,究极享受。 后期要打隐藏 boss 和搞毕业装,还要爬 99 层塔,加上前面的种菜施肥做咖喱的小道具收集,肝痛。 附. [url=https://forum.gamer.com.tw/C.php?bsn=18600&snA=10]魔導物語 菲亞與不可思議的學校 全破心得與閒聊[/url]。 [quote] 欢迎关注[url=https://store.steampowered.com/curator/45337284/]乌托邦鉴赏家[/url]&加入[url=https://steamcommunity.com/groups/yxwtb]游戏乌托邦[/url] [b]评测归宿的理想乡,游戏尽头的乌托邦[/b] [/quote]
I am leaving a negative review for one reason, which I already raised on the forums, this game has a basic screen tearing (almost certainly vsync) issue. My friend and I both bought the game (he on my recommendation) and when we first played, it didn't happen, it was fine. It only started when I played again a few weeks later, and I confirmed today it's also happening on his PC now, so it's not limited to just me. My guess is that the developer pushed out a patch update that introduces this problem, presumably by turning off vsync, and there is no vsync option in the settings. It's sad because I enjoyed my first couple hours with this game (not recorded on my playtime since it was on my friend's PC). Yeah maybe it's not the amazing actual Madou sequel everyone (including myself) was hoping for but I still liked what I saw on its own merits. The goofiness of Compile (Heart) is absolutely there. But screen tearing makes it unplayable. Especially for a game of this price, one would expect basic things like vsync to be done correctly.
[H1]《魔导物语 菲娅与奇妙的学校》:经典美味永不过时[/H1] 难以想象,在2026年竟然还有机会品尝到地雷社的作品,似乎对它们的印象永远停留在N年前的《海王星》系列了……翻开作品list看了看,的确在最近几年几乎就没有什么作品产出,而且本身是霓虹小公司,PC业务基本上是边边角角,重心肯定还是放在移动端以及家用机上,所以在宣发不怎么上心的情况下玩家就更加鲜有机会接触到它们的作品了,以至于每款游戏都是零星几十条评价Orz 而这部《魔导物语 菲娅与奇妙的学校》就是由地雷社以及STING合作开发、 Idea Factory发行的一部DRPG作品——虽然我此前并没有接触过这个系列,但在类型里好像还有一定声量?总之作为《魔导物语》系列的新作,本作给我的感觉是基本沿袭了老一套的框架,不过在微创新上还是有一丢丢让人感到惊喜。 玩法上来说,《魔导物语》是个非常板正的DRPG作品,玩家会经历养成与地牢探索两个部分,平日里就在学院里学习,可以获取资源来进行角色养成、也有角色进阶以解锁更多高阶魔法;当然,学习雷了就去接点委托下副本,不仅能体验战斗的乐趣,还能收获大量资源来进一步养成。 总而言之,这套「养成-战斗」的经典框架对DRPG玩家来说应该很熟悉了,而在战斗部分也是非常熟悉的ATB战斗,这种兼顾策略感与即时感的方式个人觉得还是不错的,既能体现魔法的策略性,又具备一定的紧张感,也算是经过市场检验(SE,你干得好呀!)的黄金公式了。 除了在战斗体验上做的非常扎实,角色养成部分《魔导物语》也不落下风,玩家除了日常的魔法学习以外,寻常JRPG作品里常见的种植、烹饪、钓鱼等各种特色玩法也是一个不少,毕竟JRPG与DRPG根底上的差别可能也仅仅在迷宫战斗方式上嘛。 值得一提的是,游戏在职业系统上也有所钻研。虽然是「魔导物语」,但玩家一共可以选择魔法骑士、巫师、女巫盗贼、隐士猎人四种职业,每个职业都有专武与独立技能,战斗体验截然不同。尤其是当玩家练到高等之后还能够保留职业特色技能,让玩家们有了更多肝的动力。 总的来说,《魔导物语 菲娅与奇妙的学校》是一道画风还算Q弹的经典菜肴,从画面到玩法,每一样可能都踩在玩家的舒适区上,它也许并不华丽,但绝对是值得你细细品味的陈年佳酿——毕竟这套经典老三样,咱可是从开裆裤时期一路玩到现在的呀可恶! [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
1章クリア時の感想。多分クリアまでやっても変わらないと思うので書いてしまう メーカーがIFコンパの時点で期待値マイナスだったのだが、予想通り残念な出来 70%オフで買って尚、損した気分は消えない 旧魔導物語踏襲でもなく、新しさもなく、「こんなんなら作らない方が良かったのでは?」というレベル ・キャラ なんか…全体的に古くない?老けて見えるというか、描き方が20年前のPCゲー感 現代の目が大きいキラキラしたイラストに見慣れると違和感ある 元が古いゲームだから意図的にそうしてる? 性格についても雑にゴリ押しで、背景とか設定が存在しないような印象を受けた ・味のしないランダム生成ダンジョン 不思議のダンジョンでもないシンボルエンカウントRPGなのにやる意味ある? モンスターハウスがあるでもなく、装備やお宝が拾えるわけでもなく、ただ素材を拾うためにランダム化して何がしたかったのか謎 消耗品の鍵を使って開けた宝箱から店売りアイテム出てきた時は、逆に斬新だとすら思えた ・ゴミカスキルツリー ポイント貯めてキャラクター強化…できない。ほぼ全てにストーリーやクエストクリア等の解放条件が定められているため、ただのクエスト報酬をスキルツリーのように見せているだけとしか思えなかった しかも主人公以外はレベルで獲得していくものを主人公だけストーリー進めないと解放出来ないという仕様なせいで、ただのデバフ解除システムと化している ・面白味のない戦闘 テイルズの戦闘からアクションを抜いたような謎リアルタイム。スキルをバカスカ撃つ事も出来ず、通常攻撃コンボも無い。AoEもない。ただスカのリスクを背負わされている、誰が何のために何が面白いと思って作ったのか知りたい。暫くHARDでプレイしてたがあまりにも面白くないので、もうEASYで駆け抜けていいような気がしてきた(NORMALでも地味に雑魚処理に時間がかかる) ・作れるものが無い合成 「売店では初期装備しか売ってないから合成して強い装備作ってね」→「初期装備しか作れないんだが?」というのが1章。ストーリー進めてスキルツリーでレシピ解放しないと新しい装備は作れないのはまだ分かるが、せめて初期状態で1ランク上の装備くらい解放しとくもんじゃない? しかも1ランク各武器1個ずつしか無く、そもそも装備を考える楽しみが皆無。消耗品も有り余ってて、わざわざ合成で作る必要もない。 不思議のダンジョンではないので当然印や装備強化などもない なんというか、不思議のダンジョン作ろうとしたのを中断して無理矢理シンボルエンカウントに変えたのかな?っていうゲーム。 せめてターン制コマンドバトルにでもしてくれたらまだマシだったかもしれない… 操作もいちいち余計な一手間かけさせられて、ダンジョンから帰ってきた時の雑務がだるい 今時インディーでもこんな面倒はさせないだろ…っていうのを平気でやってくる恐怖 メーカーの時点でお察しだって? それはそう
MADO MONOGATARI: Fia and the Wondrous Academy is a 3D adventure JRPG developed by Idea Factory, Compile Heart, and STING, and published by Idea Factory International. It supports Steam Deck and offers three difficulty levels. Plot You play as the female protagonist, Fia. The story begins as she travels on foot to the Mage Academy alongside her pet to take the mage enrollment exam. Unfortunately, the test ended a few days earlier, but miraculously, the principal grants her a special exception, and she becomes an apprentice mage at the school. During the enrollment ceremony, a chaotic and funny incident occurs. As a result, the vice principal gathers the five students involved into a single special class. At first, the class members do not get along at all. Fia gradually recruits party members to complete school assignments: Will, a brown-haired swordsman who dreams of becoming a legendary hero and mainly uses fire magic; Leena, a blue-haired genius twin-tailed wizard with water affinity; Totto, a green-haired archer who uses wood-element skills and loves selling items and information for money; and the last member is Eska, a blonde dragonewt girl who wields a lance with holy affinity. Starting alone, Fia eventually forms a full party of five, exploring dungeons together with plenty of dialogue scenes focused on friendship, bonding, and getting to know one another. They aim to avoid expulsion, graduate together, and become great mages though the story flow can feel kinda slow. Gameplay In the game, you mainly attend classes, complete assignments to unlock new skills in your grimoire, and watch plenty of conversational cutscenes. You can also take missions from the help wanted board, plant various items by combining two seeds, fertilize fruit trees to harvest fruit, go fishing, and cook curry to boost your VIT. Increasing your mage rank unlocks more combat skills, higher fishing levels, additional land for farming, and more curry recipes through story progression. Don’t forget to upgrade your backpack, it’s essential, with a maximum capacity of 200 items. You will also need to synthesize equipment since the school shop only sells basic gear. There are several interactive objects, for example: you can interact with the globe in the principal’s office for a lucky roll that gives buffs such as lowering enemy levels (or the opposite), touch the vase in the principal’s room, and pet animals in the classroom, which sometimes give you items. The dungeon maps are randomly generated with average looking map. Early monsters are repetitive, consisting of only five elemental slimes, but as you unlock new towers, enemy variety increases and dungeons become more challenging with added some traps. VIT is crucial during dungeon exploration, so remember to bring some curry. You can break boxes, crystals, vases, and weeds to collect items before advancing to the next floor. Battles are real-time with turn-based elements: you can use normal attacks and skills, and unleash powerful Great Magic Artes by collecting elemental orbs during battle. You can change your job class at any time by speaking to the school principal and paying a small fee; available classes include Magic Knight, Wizard, Witch, Thief, Hermit, and Hunter. There are other activities you can enjoy: side quests to help people around the academy, and various contests such as fishing contests, cooking contests, team contests to earn points by defeating enemies in dungeons within a time limit, and point-gathering contests by breaking objects within a time limit. Art and Sound The game features charming 2D and 3D character sprites with Live2D animation. The chibi 3D character models are adorable. The main cast has interesting, fun, and distinct personalities that shine in their interactions. All characters, including supporting NPCs have smooth, fluid movements and even realistic blinking animations. The cast is brought to life by professional Japanese voice actors who perfectly match each character’s personality. I played the English version, and the translation quality is smooth and easy to read. Summary MADO MONOGATARI: Fia and the Wondrous Academy is a cute and laid-back 3D JRPG focused on school life, dungeon crawling adventure, and character bonding. You follow Fia and her party of five classmates as they study magic, complete school assignments, explore randomly generated dungeons and grow closer through adventure. The game blends real time combat with turn based mechanics, plus relaxing side content like farming, fishing, cooking, and joining contests. It shines with adorable chibi 3D models, smooth Live2D animations with veteran Japanese voice acting, and solid English translation. While the story pacing is slow and enemies feel repetitive, it’s a lighthearted RPG perfect for fans of slice-of-life fantasy and casual dungeon crawling. 8/10 [quote] 圣火昭昭,圣火耀耀,凡我大橘,喵喵喵喵~ [url=https://steamcommunity.com/groups/bigoc]欢迎加入 『大橘为众』[/url] [u][b]我们一起学喵叫,喵喵喵喵喵~大橘~喵起来~ Q群596464232 [/b][/u][/quote]
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