
You wake up with amnesia in Kamitsubaki City, a city with a giant tower in its center. There, you meet a girl named Kafu Morisaki, and become a member of the Kamitsubaki Academy Newspaper Club at her invitation.
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About
You wake up with amnesia in Kamitsubaki City, a city with a giant tower in its center.
There, you meet a girl named Kafu Morisaki, and begin participating at the Kamitsubaki Academy Newspaper Club at her invitation.
You will deepen your bonds with Kafu and the other club members through school life and your investigations of the city.
▼Introduction
"Kamitsubaki Academy Newspaper Club" is an urban investigation school adventure game where you look into Kamitsubaki City's rumors and secrets with the members of the club.
The game is divided into two modes: "Story segments" where you hang out with the members at school, and "investigation segments" where you explore and investigate Kamitsubaki City.
*This game shares part of its setting and lore with the "Kamitsubaki City" series.
However, the story here is standalone, you can enjoy this game without Story Mode
Segments where you read through the story via interactions with your fellow newspaper club members.
The story begins with you waking up in Kamitsubaki City with amnesia.
You then meet with the girls and go to school at Kamitsubaki Academy while searching for clues to recovering your memories.
You can advance to story parts by investigating in investigation parts and acquiring items.
▼Investigation Mode
Segments where you explore Kamitsubaki City with the newspaper club members and look into rumors and investigation requests.
You can progress with your investigations little by little by walking around the city and encountering events occuring in all sorts of locations.
At these events, you make "investigation checks" based on five parameters: "Movement," "Wisdom," "Insight," "Mysticism," and "Luck."
You can improve your parameters by gathering Items and Perks.
▼Fellow Newspaper Club Members
*Kafu Morisaki
*Rime Tanioki
*Haru Asanushi
*Sekai Yorukawa
*Koko Rinne
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
《神椿学园新闻部》实在太糟糕了,这大概是我今年玩到最差的一款游戏,没有之一。本来今年玩的挺开心的,玩到的近百部新游不谈有多好,起码总体都在70、80分左右打转还是有的。事实也的确如此,实际上随着玩游戏的数量和面都在不断增加,个人对游戏的态度实则是越来越宽容的,也很难遇到一款游戏觉得说玩不下去,以至于会有游戏差到连找优点都很难找得到的地步,在《神椿学园新闻部》之前,我确实没想到今年会遇到这样的游戏 [b] 在粉丝向游戏可以多拉低下限方面,《神椿学园新闻部》也算是给我开了眼了 [/b] [h2] 是谁把大学生毕设搬出来了? [/h2] 起初我之所以对本作提起兴趣,说起来都有点欠打,是因为本作的价格。在我看来,108的定价加上AVG类型,讲好故事就好了,哪怕是粉丝向游戏,雷的可能性都没有的,毕竟在最开始用户群都筛选了一遍。哪成想,《神椿学园新闻部》会如此赤裸裸的向我展现镰刀和韭菜的关系,这款游戏贫瘠到极点的内容让我深感它想抢钱 《神椿学园新闻部》的确算是 AVG 游戏,不过剧本实在贫瘠弱智,以下涉嫌剧透 游戏分为三个章节,其中第二个章节包含五条个人线。游戏简单来说就是主角失忆来到神椿,开头和新闻部的五名少女简单认识了一下,开始了看的直让人打瞌睡的白开水剧情。需要说明的是,本作也并不支持配音,在相当有限数量的美术资源中无配音的度过几个小时不得不说还是需要玩家相当有意志力的 直到第三章开始揭开了一点背景剧情才稍微有点看头,但很快现实狠狠的给我来了一拳,告诉我不应该对这款游戏有丁点期待 [spoiler] 神椿市是主角所在飞船的超级计算机模拟出的世界之一,随着飞船的物资枯竭电脑也出现故障没有多余能力去修复,导致电脑模拟出来的世界如神椿市不断的出现问题,解决方法是——主角让五名少女唱歌录下来然后回到飞船将歌声发送给宇宙中的其他人类飞船,目的是人类已再次到生死存亡之际,大家需要再次联合起来度过难关!对的,通过美妙的歌声 [/spoiler] 这弱智推进有种将玩家的大脑褶皱碾平的美感,真倒不如一二三章就这么白开水的平淡无聊日常走下去,在神椿市和五个少女幸幸福福的生活在一起,日常后非常割裂的搬出世界观,然后以非常滑稽的理由升华结束,简直莫名其妙 《神椿学园新闻部》还有一个小游戏,本作的内容编排方式是让玩家玩一会小游戏才会解锁剧情,这个小游戏也是实在有点让人无力吐槽,到底是粉丝向给了制作组什么样的底气让他们能做的如此敷衍的 小游戏有五个属性值,在时间限制下捡卡牌强化数值,遇到事件则进行投骰子数值检定,成功了则获得增益效果可以装备到卡牌上进一步强化。在机制设计上这个小游戏太过于浅薄无聊,大体上就是“XX+3”、“XX加成+3”的数值设定,而控制小人在毫无美术的迷宫里走来走去的探索方式则更像是大学生毕设的抱佛脚,这可是价值50元的小游戏啊! [h2] 2/10,糟糕之极 [/h2] 别买!别买!别买!哪怕对粉丝向游戏再有刻板印象再有恶意也不及这款游戏的十分之—,极度粗糙的制作让我一点都看不出这款游戏的用心,整体的质量别说108元哪怕免费让玩家玩我都觉得有点浪费时间。我之所以打了还比较长是因为自己在催眠自己,总想着这价钱后续应该有展开吧,体验应该会变好吧,再后来心态就变成了把成就打完起码带个全成就走也就不算毫无收获 出自 网易 UU 鉴赏家培训计划 感谢由网易 UU 加速器免费提供的游戏 你出内容我出游戏,携手共创优质内容
见过比洗钱更高效的来钱路子吗?没见过?KAMITSUBAKI STUDIO今天就让你开开眼界,你只需要掌握简单的程序编写,没错,不用精通,敲敲printf都行,然后在商店页面给你的游戏贴上都市探索、剧情解谜之类的标签,无所谓了,随便贴什么都行,然后重点来了,宣发的时候一定要注明这是一款“粉丝向”游戏,然后你就可以堂而皇之地将这份半成品(不好意思啊,有点侮辱半成品这个词了)装进精致的餐盘里并售价108!《神椿学园新闻部》?地主家的傻儿子都不买! [h1][quote=] [table] [tr] [th] 欢迎关注 [b][u][i]U_U鉴赏家培养计划[/i][/u][/b][/th] [/tr] [tr] [th] 关注U_U鉴赏家,开启精彩游戏之旅。 [/th] [/tr] [/table] [/quote][/h1] [h1]我的库不是垃圾桶!!! [/h1] 没错,本作是一款以“记忆重构”为叙事核心再辅以“新闻记者”玩法外壳的“精致”AVG游戏,“成功”地将都市探索、剧情解谜与社团经营等要素融合在了一起;何以谓之“精致”和“成功”?且看我们波澜壮阔的剧情:“让我来带你参观一下校园吧-这是一楼走廊-这是一年级教室-这是图书馆-这是二楼走廊-这是二年级教室-这是音乐教室-这是三楼走廊······”后面的内容想必不用我说大家也能精准的续写下去。 让我来确认一下,我们的主角只是失忆而不是失智对吧,一年级的小学生还知道用成语、环境描写等内容的来对文章进行润色,你这种朴实无华的文本是准备直接将“割韭菜”三个字写在脸上吗?《神椿学园新闻部》的目标玩家应该是那些智力发育不完全的弱势群体吧,不对,把本作拿去当康复材料未免有些“大材小用”了,本作的目标玩家应该是保尔·柯察金这样的传奇人物,毕竟如果没有钢铁般的意志真的很难坚持玩下去啊。 我原以为本作的内容会止步于主角和五名少女间“幸福甜美”的“都市肥皂剧情”,谁知道制作组还给我准备了一份大礼,没错,俺们的制作组也是有梦想和格局滴;你是否在奇怪主角为什么会莫名其妙的在大街上失忆?还有那个奇怪的高塔有什么用?别急,且看制作组给你娓娓道来:咱们主角生活的世界不过是一个计算机模拟出来的世界,随着现实世界资源的枯竭,虚拟世界也受到了影响,此时不甘心的主角振臂一挥,他录下了五名少女的歌声并发送给了其他飞船的人类用以拯救世界(抛开事实不谈,玩家理解不了“音乐有力量”的含金量难道就一点错都没有吗?),你要是说主角高呼一声“全世界人民联合起来攻克难关”我都认了,你录个歌是什么意思? 还有你那个“精心设计”的小游戏,赶紧离远点别让我看见。按照制作组的意思,玩家需要在校园、图书馆、商店街等静态背景图上进行漫无目的的点击并和各种光标交互,这样玩家就可以在限定时间内利用小卡片对自身的五项属性值进行强化,最后再扔个骰子比大小你就可以完成这场沉浸式的“自由探索”了。你问我这些探索有什么用?不是哥们,要是不玩这种“做工精良”的“益智”小游戏,你凭什么解锁后续的“神仙”剧情啊,都给我玩,都给我狠狠地玩(甩鞭)! [h1]游玩总结 [/h1] 不是,你真指望我给这个游戏写一个游玩总结啊? 正好游戏现在打“骨折”,售价仅为97.2元,这样,你出游戏钱,笔者自掏腰包补上2.8元,咱俩一人50趁着疯狂星期四狠狠消费一波岂不快哉? 最后的最后,别买!我管你是不是粉丝,都不准买!珍爱生命,远离《神椿学园新闻部》!
神椿系列再出新,依旧是熟悉的收割粉丝时间!不同的是此次相较隔壁建设中,价格没有输,反而其他方面有所下降,都市探索与校园社团题材下给玩家来了一场围绕属性判定骰子驱动的新闻发布玩法,搭配视觉小说式文本体验带领粉丝们一同感受失忆主角探索真相,收获羁绊,理芽参上,玩家量力而行吧~ 游戏玩法上依托于新闻部进行驱动,毕竟题材不能空口而来,该出访就得出访,各种人物的一些经历采访等等都是玩家要把握住的,而这个每日职责下也是把主角的记忆片段逐步找回,主打一个社团和谐下的甜味主题发展。 而这个过程中玩家就要在各个场所不断前行,要做的往往式依靠觉得五维如运动、洞察、幸运等等,这也是游戏在各种调查事件下命运骰子最主要的数值依赖,失败是常有的事,这就使得玩家需要走其他地方触发属性提升来弥补不足以及增加可能性,往往收获的会是各种线索收集,但也就这样了,玩家更多心思还是放在活动目标中的各种小剧场,基本上就是自行通过得到的要素整理而有了个大致方向以便于理解剧情,发布各种新闻来促就故事推进。 但本作不得不说有一个诟病点,便是没有CV以及故事开展稀松平常,诚意严重不足!这也使得玩家整个体验过程中无法切身感受到那昔日人气角色们的活力气息,流程也不长下虽说也是歌声拯救世界,虚拟与现实交织的主题固然不错,但彰显力不足且事件基本没有CG,更多就是文字自我想象,不是哥们,你价格摆在那里了怎么如此敷衍哎,尤其是有了对比就更离谱了,毕竟前有建设中人家起码配音、立绘等要素拉满啦,只能说骂着玩! 整体而言,非死忠粉勿入,本作价格实属较高,小游戏也较为波折,不过支持故事模式,对应时长也下滑,体量不大下建议玩家观望,先看看先前的建设中也是不错的选择~ [h1][quote=] [table] [tr] [th] 欢迎关注 [b][u][i]U_U鉴赏家培养计划[/i][/u][/b][/th] [/tr] [tr] [th] 关注U_U鉴赏家,开启精彩游戏之旅。 [/th] [/tr] [/table] [/quote][/h1]
After getting 100% achievements, i was very, very satisfied playing this piece so i really want to share what i felt about it through this review. I hope this can shape up the decision for you whether to get, or pass on the game. However, before going into the review, there are 2 points that i would like for you to know beforehand so that you can better expect on what could you get out the game for yourself, which are: [i]1. I am a Kamitsubaki fan. Please assume that there WILL be bias in my commentary, no matter how miniscule. 2. I played the game in the Japanese language, so when it comes to certain points that involves language / alphabets, your mileage might vary while playing the game in other languages.[/i] [b]With that out of the way, let's talk about the game![/b] [h1][b]How long is the game?[/b][/h1] The game itself is a very, very short game which probably consists of 3 ~ 4 hours of reading all story available in the game, and that includes the gameplay required to unlock all the story. But to 100% the game, everyone will have a different time due to the nature of the gameplay itself. I will elaborate more about this in the "Gampelay" section later on, so for now, let's talk about the Story! [h1][b]Story[/b][/h1] Story is definitely the game's strong suit, the main dish of the whole experience. This game features a standalone story without the need to know any lore beforehand, so anyone can get in just fine without missing anything. This game keeps things really simple and does not rely on throwing a plethora of jargons at you, nor having a complex world-building to set the tone of the story. Assuming that you're already familiar with the main plot of the story, i want to praise that the game does an excellent job of placing you as the protagonist with amnesia. No prologues, no lore drops and no narrations are there to help you, the player, to know the world better than the protagonist (which sometimes happens in other games) at any point, so you're never disconnected and will always be in the shoes of the protagonist through the whole thing. The greatest achievement here, is how impactful the story is whilst being only a relatively short read. The Main Story features an interesting, heavy topic that you would not expect just from the game's title, and in such short read i was left with a lasting impression that rivals that of a lengthy, tens-of-hours of reading. I was left pondering about the world after the events of the game for a good few days after, so i can say you're definitely in for a good surprise. As for the Side Story, there are 5 even shorter reads, each for the respective girl of the Newspaper Club, which helps you understand who they are even more. I recommend reading them first the moment you unlock it, before proceeding with the Main Story. [h1][b]Gameplay[/b][/h1] The gameplay is really simple. Basically you get 5 parameters, and the game will ask a number from a certain parameter and you have to raise it so it meets that number. Trust me, it's even easier to understand when you play it yourself rather than reading this. My only gripe with this gameplay however, is that due to the nature of the game being RNG-heavy with all the randomness and the involvement of dice-rolls, the time and ability to clear the contents, especially difficult end-game contents (which are tied to Achievements) are heavily determined by luck. [strike]Additionally, you can technically "soft-brick" your progress if you get unlucky one time too many, due to the dependency to power-ups which also drops randomly, and they are finite so they can run out. So if you're somehow stuck in a state where you got no suitable power-ups, you're stuck doing free investigations farming until you get enough appropriate power-ups. So, if you're an Achievement / Trophy hunter, i would like to emphasize that this game is not a game that respects your time the best.[/strike] EDIT : After Patch 1.0.3, the QoL of the game has been improved greatly so the game is far easier to progress, including getting all achievements! [i]※ By the way, this game does feature a Story Mode which outright deletes this gameplay, effectively turning the game into a visual novel. However i STRONGLY recommend you to play the Normal Mode instead because the dialogues mid-game sessions contributes to the overall immersion too, even by just a little.[/i] [h1][b]Graphics & Audio[/b][/h1] Combined with the simple gameplay, the game features comfy, cute pixel-graphics accompanied with 8-bit tunes to go along, which grasps that retro-game feeling pretty well. First of all, the UI of the game feels professional. The whole note-book vibe they aimed for gave the game an unique-look while still being intuitive as a visual language, which is what UI is all about. As for the character stills, the variety of expressions are great, and i find they striked a nice balance between keeping details and keeping the jagged, low-resolution pixelated look. As for the environment, while most of them successfully delivers that comfy retro look, i do find some of it looking a little-bit too 3D, where it definitely felt like they used a 3D render as a reference but did not "pixel-ify" it just enough. Not a deal breaker, but definitely could've been better. Next, let's talk audio. This game does not feature any voice-overs for the dialogues, so the whole vibe was set by the music, and i'm liking it. From happy and chill melodies to unnerving and anxiety-inducing tunes, the 8-bit "bit" did not sound like a handicap but instead a proper taste. For the sound effects, they were decent and just fine, but i liked the sound effects of the UI a lot. Navigating the menu definitely felt good. Lastly, the game also features a total of 6 new, full-length song releases from the respective artists that became the model of the characters in game (KAF, RIM, Harusaruhi, Isekaijoucho, KOKO), which is quite the luxurious treat for the fans ([b][i]me[/i][/b]), but might seem over-the-top for people who are just here for the game and don't care about the artists in general, and especially, i believe it definitely bumps the price tag a lot. [h1][b]Before ending the review...here's some nitpicks.[/b][/h1] While i was praising this game very much up until this point, to be honest when it comes to their attention for detail in shipping this game onto Steam, i am quite...disappointed? Maybe "disappointed" is quite the strong word, but here's the thing. First of all, the icons for all the Achievements are just the same, single, recycled, cropped image from the main key visual. That just feels so lazy because even smaller indie games still bother to make unique icons for each of their Achievements. Also, they did a very amateur oopsie here because as for now, the image that should be the game's logo on the Library page where you launch the game, is a screenshot of the game instead, blocking the gorgeous main key visual. Their first news for the game in English is also "Streaming Guideline in only Japanese" but then it doesn't even bother to show the actual guideline in Japanese, just a placeholder News that contributes to nothing. It feels like there's minimal care for the shipping process onto Steam, and in my opinion it really stains the game's first impression and does not do the game justice, which is a big shame. [h1][b] Aaaand, that's it![/b][/h1] For you who actually bothered to read all these, thank you for your time and attention! All in all, the game's great and i really want to recommend it for everyone that has made their way here to this game's store page. If you're looking for a short, simple game with an interesting story, definitely try this game out when you have the chance! Length-wise, it's just like sitting through a single movie, and with the actual full-production ending song that plays after the story? It DEFINITELY felt like watching a full movie. That's all from me!
遊戲是完全不值得這個價位的,就這點分量拿來塞牙縫都不夠。 你問我為什麼給好評? 因為我是神椿廚,我就是盤子,要你管我樂意。 [b]●遊戲時長[/b]: 3~4小時 [b]●配音[/b]: 沒有。只有看起來在戳泡泡紙的講話聲音 (不過每個人的泡泡紙聲音有點不同算是小小細節吧) 遊戲玩法也很讓人詬病,簡單來說就是收集道具提升數值、並且達到探索條件的檢定標準,檢定過關了就能完成探索。完全就是個走運氣流的遊戲。運氣好的話探索檢定一下子就搞定,運氣不好你連你要的數值都刷不到。 不過我原本以為這款遊戲是真的要自己找線索解謎之類的,但還好是這種形式,某方面來說我覺得這對我來說是不幸中的大幸,我可不想玩著神椿遊戲然後燒腦到懷疑人生。 劇情方面有點過於跳脫,不過整體劇情還是不錯的,至少唱歌的理由比神椿市建設中還要來得好,話雖如此但故事整體是跟新聞部沒什麼太大關聯就是了,沒有標題呼應故事的感覺算是稍嫌可惜。 大概就這樣吧,我是盤子,汪汪,汪汪汪汪。
[h2]要約:キャラクター、音楽、シナリオはすばらしい。ゲーム性が壊滅的にだめ。すべおめにこだわらないならストーリーモードだけでいい。[/h2] V.W.Pの関連コンテンツなので購入、ノーマルモードでシナリオクリアまで終了した時点での感想です。 [h3]いいところ[/h3] ・メインキャラがみんなかわいい。ちなみに私の最推しは世界ちゃんです。 ・一気に6曲も新曲が湧いてきた。インスト曲も雰囲気に合ってていいと思います。 ・シナリオについて [spoiler]今までの神椿関連コンテンツとは世界観が異なる様子。とはいえ、仮想と現実を主軸に据えたテーマは一貫しており、短いながらも読了感はよかった。[/spoiler] …じゃあなんでdownvoteぶち込んだのかって話なんですが、 [h3]だめなところ:上のいいところをゲーム部分が全部ぶち壊してる。[/h3] ゲームとして見たときのノベルゲー以外の部分には3つの要素があります 一つ、「要求ステータスを底上げするパークが拾えるのを[u]祈る[/u]」 二つ、「要求ステータスを上げるカードが "持ってきたパークが消費期限切れになる前に" "必要数出てくるのを" [u]祈る[/u]」 三つ、「ダイス判定で成功するのを[u]祈る[/u]」 とにかく祈らされまくる。しかもパークの持ち込み回数制限は初期の体験版では存在しなかった要素。なんで? このため「要求ステータスがわかったら撤退、乱数3倍のパークを5個持ち込んでダイス判定で殴る」という"さいこうにあたまのいいさくせん"の準備が非常に面倒になりました。 本筋のステージクリア条件とは関係ないランダムイベントも、体験版とは異なり回避不能になってます。挑戦するかしないかの選択肢は出ますが、その実態は「ダイスロールする」「ダイスロールを失敗として扱い、ダメージを無条件で受ける」の二択。どうしてこうなった? アクションゲームでもないのでプレイヤーの技術で介入できるというわけでもなく、ただただゲーム部分がつらい。 そのゲーム部分でさえ、体験版と比べて明らかに劣化しています。 幸いストーリーモードでシナリオ部分だけ読めますので…
网易云音乐搜索歌手“神椿學園新聞部”立省108
買的不是遊戲,是神椿的未來
程序稀碎,剧情收尾观感不行,附加玩法纯折磨玩家。 作为视觉小说基础的功能缺失,不过也是神椿一如既往的技术力了,附加玩法是拥有时限的收集道具提升属性调查线索,但强化道具又是经过一次性的,无法预知所需属性的情况下,要么盲猜,要么浪费时间重跑一段,纯为了折磨人的抽奖模拟器。 但音乐的力量是能拯救一切的,对吗? 对吧。 下次,直接听音乐就好了。
你的意思是剧本不长,没有配音,成就图标一看全是一个样,的神人小游戏怒卖一百多?隔壁有配音的也就比这个贵20 虽然剧本上我更喜欢这作,但是还是要给个差评,因为韭菜咬人的概率很低但不是0
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