
Cache Grabbers is a chill first-person cartography puzzle game. Navigate through 30 levels in a strange environment, using only your compass, metal detector and shovel to find and GRAB THE CACHE — and maybe even a way to escape.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
I completed this game in about four hours with all achievements done. One thing that I thought was awesome was that I've never played anything like it. And I don't mean that in the sense of, "this isn't my style of game and I've never sought anything like it out before." I mean that in all the decades I've been playing games (I'm old), I've never seen one like this before. It's kind of a puzzle game and kind of a walking simulator (lol), but not in the way that either of those classifications are usually meant. This was something new. At least to me. And I've played a lot of games. The other good news... It's fun too! I enjoyed it the whole way through. The concepts were introduced thoughtfully and I found them easy to understand. The pace and vibe were chill and relaxed, which I always enjoy. Each level had a main idea you needed to apply to pass, but left enough wiggle room that you could do some things your own way. It would have been frustrating if sight lines and paths were so tightly constrained that you basically had to stand in exactly the right spots at each stop to make progress. So instead of it being a pure puzzle game with exactly one solution, this feels more like a compass & paper map orienteering simulator. There wasn't much music, but what was there was peaceful and fitting. There are some things that I think could be improved in a follow-up or future sequel. The visuals are serviceable and never an eyesore, but they're squarely in the "programmer art" category and seem like kind of an afterthought. I'm not at all a snob when it comes to utilitarian graphics, but in this case I think this is a missed opportunity. This is a game about hiking and navigation. A lot of the appeal of doing that in real life is being surrounded by interesting places and enjoying beautiful scenery. Not so much here. There was never a time that I felt like lingering in a level to look around or find the most spectacular overlook available or whatever. After I got the secret and beat the area I was in, I moved on. Even just varying the color palette between levels would have been helpful. Ideally though, in a follow-up or sequel, it would be great if a good environmental artist could be brought on as a partner to really embrace the strengths of the walking-sim genre. Seriously, my play time probably would have easily doubled if I could have wandered around and found waterfalls and cool places to take pictures while I was playing with the map and solving puzzles. The other issue I had is that the game runs out of tricks way before it runs out of levels. So, for the back half of the game, you're really doing the same things as the earlier levels, but in slightly different combinations. The maps are just bigger and a little more complex. I would have liked if the difficulty ramped up pretty considerably later on. I never got stuck and pretty much always felt like I knew what I needed to do next. That still worked for me because I enjoyed the map mechanics a lot, but I think some other players might feel frustrated when they know the solution right away but still have a bunch of deliberately paced walking around and plotting to do. So overall, liked it a lot and even felt like I learned something playing. Hope it's a big success and leads to more games of this type. I would love to see a follow up of some sort.
I've been enjoying it. It is a chill game about mapping puzzles.
A unique game, to say the least. It is a bit hard to understand and navigate through the game, though I do enjoy the simplicity and secrets. The general feeling and personality of the game is definitely something I enjoy, and is something that Triple A game studios will never be able to achieve. It's a little repetitive, but in a good way. I especially enjoy the "caches" you get at the end. A rubber duck? Hell yeah! All in all, I am quite impressed by the game, especially considering the fact that it has no major bugs day of release. A very good game for a first release. Godspeed, Bear Minimum Games!
A great puzzle game works hard to make YOU feel clever for solving it, rather than trying to make you think the creator is clever for making it, and in this game it totally works. I spent a lot of time not necessarily heading straight for the objective, but uncovering a lot of the map and trying to find the most remote places I could triangulate with the barest sliver of tower, striving to solve in ways that may not have been expected. The fact that more often than not I was allowed to do this shows how dedicated the game is to fun and exploring. I really honestly had a blast. I am also rarely one to play a game with headphones if I am not doing multiplayer/chatting at the same time, but the great sound design and especially the chill music made me slap them on and just zone out while I played, getting completely immersed. it's always a good sign when a game leaves you wanting more!
This is my first time writing a review: this is my first time making a Steam game my favorite. I'm staying up too late walking around listening to the guitar and the birds, while trying to uncover every inch of every map. Nice work, Bear Minimum... my kids will have to deal with a tired, grumpy dad tomorrow. I hope you're happy with yourself.
So much to love about this game - the effortless way you move through the landscape, the chill guitar soundtrack, the satisfaction of uncovering the map, and your ever-expanding cache hoard. Looking forward to completing all the levels and discovering as many secrets as I can about this weird place. There's no better game for just vibing than this.
Cache Grabbers is a nice, short game that lets you relax and unwind after a long day. I've never played a game where triangulation is the primary game mechanic, but this game shows that there is certainly a level of satisfaction with crossing lines and coloring in maps. While the puzzles never quite crossed the "challenging" threshold, they were all interesting enough to keep me playing. There's a little bit of a learning curve when initially figuring out what the game wants you to do, but once you figure out the handful of mechanics it's smooth sailing. In fact, there were many instances where the game had a "designated" way to solve the map, but the mechanics were open enough to allow me to shortcut and avoid needing to mark some towers. I enjoyed the feeling that this gave, it made me feel like I was forging my own solution. I did at some points think that the game was a little too slow, particularly with the map. Every time you mark or draw a line from a tower, it does a pinging effect on said tower. While useful at the beginning when players are still trying to wrap their heads around the mechanics, by the last few levels I just wished that the map would immediately draw the line I wanted. The walk speed also felt a little slow to my tastes, and I ended up walking diagonally everywhere as that gives you a bit of a speed boost. Despite my nitpicks, I quite enjoyed my time with the game. The music is calming, and I liked the voiceover naming all the cache I'm grabbing. Great first outing for Bear Minimum Games, looking forward to seeing what other ideas they come up with.
A very thoughtful and chill game! I loved exploring and filling in the map. The secrets were fun to find and had a good sense of humor. This is a very unique kind of puzzle game that's very satisfying to play!
I enjoyed Cache Grabbers a lot. The name might imply more of a frantic, wacky type of action game, but it's actually a chill orienteering puzzle game with a dry sense of humor. The music is great, and the puzzles make you feel smart. I hope there will be a Cache Grabbers 2.
Captain DeSoto? Best boss I ever had.
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