
MISSILE CARDS is an intense turn-based defense card game inspired by the retro Atari classic Missile Command. Arm your defenses and blast away flaming death orbs, nuclear warheads, and other hazards hurtling down from space. High replay and lots of unlockables!
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Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
If you've ever played an old game called Missile Command, you know the basic premise of this game. That said, Missile Cards takes Missile Command's formula and changes it from a "real-time arcade action game" into a "turn-based strategy game using cards." PROS: + Very low system requirements. + Charming pixel-based graphics. + Easy-to-learn (but tough-to-master) turn-based strategy gameplay. + Inexpensive at $4.99 USD. CONS: - Gameplay can get repetitive after a while. - The menu feels a little awkward. - The "luck factor" can sometimes be annoying. - The descriptions for some cards and upgrades could be more detailed. - No Steam Cloud* * If this changes, I'll amend my review. VERDICT: If you enjoy card-based or turn-based games, aren't easily bored by somewhat repetitive gameplay, and don't mind (or even prefer) the pixel graphics, this is a great purchase. Add in the low price point and it'll be difficult to go wrong.
APを消費してミサイルやビームなどを配置し、配置した兵器のチャージが終わったら上から降ってくる隕石やらを破壊してベースを守り切ったら勝利というゲームです。 ディフェンス物というかカードゲームのソリティアみたいな感じですね。 真ん中のベースはライフの概念があり、アップグレードで強化したりできます。 左右に広がってるサブベースは1度ダメージを受けると半壊しもう一度ダメージを受けると負けになります。 コアミッションをすべてクリアすると次のステージが解禁されます。 総ステージ数は5ですがミッション達成のためにステージを繰り返し遊ぶゲームですのでボリュームはこれくらいで程よい感じかと。 アップグレードをするために経験値の概念があります、経験値はマッチ勝利時にスコアに比例(多分)して貯まります。 全実績解除を狙う場合経験値稼ぎが最後に待っているので、なるべく経験値は稼いでおきましょう。 各マッチ必ず勝てる道筋が有るわけではないので、カードの配列によっては何もできず敗北する展開もあります。そういった事がストレスに感じる方は回れ右推奨。 尚、現在のバージョン1.0.9.2ではhackを防ぐカードを使用しようとしてもhackを消せない事があるバグがあるので全実績解除に余計に時間がかかりました… 以下攻略情報? 初見で混乱するところを書いておくと NUKE(核)は記載されているダメージを与えても耐久値1の非核化された落下物になる、非核化されていない核がベースに当たると問答無用で敗北ですが、非核化された落下物は通常の隕石と同じダメージ扱いになります。 英語はあんまり難しくない単語が多いのでアレルギーが無ければ多分大丈夫、各ミッションを一応和訳しておきますね。 ステージ1 コアミッション ・10,000点以上のスコアを獲得する ・75個以上隕石を破壊する ・3回勝利する ボーナスミッション ・18,000点以上のスコアを獲得する ・3回連続でステージクリアする ・3回ミサイルを使わずクリアする ステージ2 コアミッション ・15,000点以上のスコアを獲得する ・15回以上核を破壊する ・5回勝利する ボーナスミッション ・19,000点以上のスコアを獲得する ・1マッチで15個以上のdebrisを回収する ・3回ノーダメージで勝利する ステージ3 コアミッション ・18,000点以上のスコアを獲得する ・25回以上核を破壊する ・6回勝利する ボーナスミッション ・全てのカードを使いきって勝利する ・3連続で(隕石や核を)破壊する ・ベースパワーを使わずに勝利する ステージ4 コアミッション ・20,000点以上のスコアを獲得する ・20回ハッキングを無効化する ・8回勝利する ボーナスミッション ・21,000点以上のスコアを獲得する ・ノーダメージで勝利する ・ハッキングされずに勝利する ステージ5 コアミッション ・22,000点以上のスコアを獲得する ・50個以上ボムを破壊する ・5回勝利する ボーナスミッション ・15回レーザーに耐える ・3連続で(ボムや核やドリルを)破壊する ・2回連続で勝利する
[h1]TYTUŁ[/h1] Missile Cards [h1]Producent i wydawca[/h1] Nathan Meunier [h1]Data wydania[/h1] 7 kwietnia 2017 [h1]PLUSY[/h1] +Stylistyka RETRO, +Protoplastą było MISSILE COMMAND, +Wkręcający soundtrack, +Wymagająca, +Straszny pochłaniacz czasu, +Dodatkowe wyzwania bonusowe do każdej planety. [h1]MINUSY[/h1] - Ciężko przyczepić się do czegoś. Ta gra to po prostu majstersztyk i klasa sama w sobie. [h1]OCENA[/h1] 10/10 [h1]Wstęp[/h1] Missile Cards to następca MISSILE COMMAND, hitu sprzed lat, który poruszał dość mocno posiadaczy Atari. Jest to genialna 8-bitowa gra strategiczno-logiczna, w której mamy postawiony prosty cel. Musimy za wszelką cenę obronić naszą bazę i spowodować, że przeciwnikowi wyczerpią się punkty akcji. Niby proste, ale nie do końca łatwe w realizacji. Przy każdej rozgrywce karty generowane są losowo, zatem ewentualna wygrana zależy nie tylko od naszego planowania, ale też od odrobiny szczęścia w kartach ;) [h1]Rozgrywka[/h1] Missile Cards to gra, od której wręcz bije oldschoolowy klimat Missile Command z 1980 roku. Gra wygląda nieco inaczej, ale widać tu znaczne podobieństwa/nawiązania. Masz bazę i musisz ją obronić. Dostajesz do dyspozycji rakiety, lasery, tarcze i inne gadżety w postaci odnawiających się co turę kart. Zręczne zarządzanie i przewidywanie kolejnych ruchów to klucz do sukcesu. Czasem lepiej poczekać i uderzyć w następnej turze, by zdobyć więcej punktów, które pozwalają osiągnąć cel misji. [h1]Grafika[/h1] Staroszkolna ośmiobitówka. Nic dodać, nic ująć pełne retro. Pasuje idealnie i daje uczucie nostalgii. [h1]Muzyka[/h1] Cieszy fakt, że muzyka to klasyczny chiptune, który miło koi ucho podczas rozgrywki. Można się nieźle nakręcić, szczególnie przed początkiem każdej kolejnej misji. [h1]Podsumowanie[/h1] Missile Cards jest skierowane przede wszystkim dla starych wyjadaczy, którzy znają Missile Command, ale i bez tej wiedzy każdy powinien sobie poradzić, jeżeli tylko zatopi się w retro klimat i nie podda się przy pierwsze porażce. [h1]LINK do filmu na YouTube[/h1] https://www.youtube.com/watch?v=XDXLgwDkyOQ
半成品,毫无平衡性和随机优化可言 看了评测才知道玩法框架还是借鉴的老游戏的 规则说起来有点复杂,思来想去还是不概括了,不写个几百字下不来……做得好会很好玩,但现在呈现出来就是破坏策略性的极端随机和大量重复性
[h1]A fairly unique spin on the genre and a fine, if brief, slice of card-driven entertainment.[/h1] It will be tricky to find another digital card game on the market today that gets its point across faster than Missile Cards does. Decked out in the sort of 8-bit retro aesthetic that we've come to love and loathe in equal measure, this wonderfully simple game tasks players with fending off the many nukes, comets, and other hazards that threaten to destroy their planet-side base of operations. A set deck of player cards is assigned for your chosen level with each one featuring the planetary missiles and laser beams that you'll need to fend off threats of differing intensity. The gameplay is as simple as loading your chosen card into your console and waiting for it to charge before deploying it in a satisfying explosion of pixelated debris. If you've got a tractor beam handy then you'll also be able to hoover up that valuable detritus whereupon it will be converted into space cash that can be used to purchase a small suite of brand new cards for your preset decks. Aside from the escalating threats, base upgrades, and the odd new tools that appear as the game progresses, that's pretty much all you need to know going in. The best moments in Missile Cards are surely during those early stages where a slight feeling of trepidation is outweighed by the satisfaction of blasting meteors out of the sky for the first time. The designer has sought to carefully emulate Missile Commands' basic thrills here and you can tell that a lot of care and detail went into the moment when a player activates a defence. Comets explode with a resounding (and optional) shake of the screen, turrets fire off cascades of thumping bullets, and should a live nuke ever touch down on your base then the spectacular mushroom cloud almost makes up for your immediate defeat! Missile Cards is a fun little time-waster to say the least, but the lack of any clear indication as to when a new level unlocks hurts it. Earning upgrades, achievements, and new cards can already feel too grindy and every moment that the cool-looking boss level is put off is just further risk that players will eventually give up due to the monotony that inevitably sinks in. Similarly, you have no real control over your deck or what cards appear during play. The game actually has a somewhat automated feel where the player simply loads up a weapon and waits, hoping that the cards they want to see show up in the correct order. That's not to say that the game is totally devoid of planning or interaction, but Missile Cards certainly has the quickfire qualities that would suit its mobile versions better than its Steam release. Fortunately though, Missile Cards' cheap price tag and accessible gameplay is sure to please those looking for a brief slice of entertainment without expense or tutorial time creating a barrier. [url=http://www.celjaded.com/review-missile-cards/]Read the full review at my blog »[/url]
[h1]It’s Missile Command meets Solitaire only with more lasers, death, and explosions. And who doesn’t like that? Let’s get started.[/h1] === [h1]Gameplay[/h1] The game is loosely inspired by the classic Missile Command from Atari. I have fond memories and frustrations with that game back in the day. Anyhow, Missile Cards is a fun turn-based strategic card game that puts a spin on the classic it re-imagines. It’s defensive gameplay where you fight to complete missions, upgrade your arsenal, unlock new bases and test your card battling skill against decks that only get more challenging as you move along. [b]Fair warning: Do [u]NOT[/u] go into this thinking it’ll be a cake walk. You [u]WILL[/u] die and you will die a lot.[/b] This game is intentionally and deliciously punishing. But it’s fast to learn and as you get better, you’ll unlock special cards to boost your desk and XP to upgrade your base with special abilities and better defenses. So don’t give up! Games are as slow or as fast as you want them to be. It’s strategic, so plan your moves accordingly. You start with 5 bases/decks, each rife with plenty of things to kill you. Because you know, space pretty much wants you to die. Horribly. You have a lot of missiles at your disposal along with lasers, shields, drones, and deaths rays among other things. You start with a little health for your base and some cards. The deck is made up of hazards, defenses, and utility cards. In order to defend, defense cards cost action points to play, must be equipped and charged before use, which can take several turns or faster with the use of Battery Cards. So prepare for the wait or have some Battery Cards to help you along. Hazards you’ll see coming and will have to think fast in order to thwart them. Attacks may not even cycle through at all, so it can become luck based. The cards are sent out automatically and in order to use them, you must drag them to the one of the four spaces at the top of the screen. Any other cards will continue on a conveyor automatically and be reshuffled into the deck. Should you not have a use for a card, you can discard at the bottom of the screen. If you don’t need a card, let it cycle back through the deck and come back later. The different defense strategies involved with the varying combinations of cards makes the game easy and fun to play. But do remember that the game is not at all that easy. You will die, but that is the nature of the game. I tend to get frustrated very easily with games where I die a lot, but because it's so easy to jump right back in after a death, I find myself coming up with new ways to defend and to plot my attacks. Plus, the debris you collect does stack after each death. So, if you find yourself dying a lot but you have a lot of debris, you might want to check out what you can add to your deck to help you along. There will be times where it'll feel like the game is left up to the RNG gods since you have no idea what cards come out and that can sometimes put a damper on things when you have a field full of comets, but don't allow that to keep you from trying out Missile Cards. It's definitely got a ton of replay value if you don't mind dying a whole lot. The game isn’t meant to be played in long sessions. Play in shorter bursts and get a feel for how best to utilize your weapons and know when to let them cycle back into the deck. [h1]Overall[/h1] I recommend this game because while it is challenging, it does offer replayability and the option to obtain better cards in order to make you hardier against the impending comets. With the uncertainty of what cards you get down to split second decisions, the game can easily go from winning to losing. Gathering debris after you destroy comets and replaying levels are key to upgrading, getting better cards, and even bases to help your defenses. The game is definitely for those that love a challenge. [code]If this review/EAR helped you, please give it a thumbs-up. For more reviews like this one follow the [url=http://steamcommunity.com/groups/gamingwithNtK/curation]NeedtoKnow Gaming Curator[/url] page <3[/code]
At the very start it's pure luck if you win. Strategy is plain simple, therefore the gameplay is tedious and just luckbased-ly unfair. New cards appear in a very slow animation while my strategy was already clear and I hate to wait in a game. It's very grindy. You need to play through these luck games many times to get debris to buy one new card of so many available cards to unlock. And you have to play even longer to get XP to get a base point which will unlock stuff for your base. Do I want to grind a tedious unchallenging task to get further into this undemanding gameplay? No. And I can't reccomend this for players of my kind. If you search for a time killer, though, go ahead, this will serve. Also, the music has annoying sounds and is very repetitive.
[h1] Use cards with powers to annihilate meteors. At some point you get overwhelmed and can't continue any further than your dropping from rear exhaust. Smokey to say at least. [/h1]
This game has character for sure, but honestly it's just a really really simple concept that gets repetitive real fast, like within 5 minutes it gets stale. The game has you dragging the same cards to the same places, there is no variance what so ever, whilst there is certainly a strategic element it’s nowhere enough to put this game in the strategy genre. Whilst there is an in game progression system that allows unlocks and new weapons, I have to question why anyone would bother, because the game is still repetitive and still has you dragging the same cards to the same slots. It’s a real shame, because this game has potential but as it stands it’s far too simple, far to slow and far too repetitive.
Impulse-bought this one on release for heaven knows what reason (I think I saw it on Twitter? Maybe I was just feeling generous) and was... surprisingly enamoured? Most card games bore me, but this one's intuitive to pick up and remarkably nail-biting at times. Lots of risk-taking and balancing of various needs you can take beyond the bare minimum survival necessities. The strategic element is all very moment-to-moment, but it should give your brain a nice massage during your next lunch break.
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