
Space Program Manager (SPM) is the ultimate game of space exploration. It is the mid 1950s and the race for dominance between the US and the Soviet Union is about to move into a new dimension: space.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 499reviews | 77% | — | $533.3K |
| $5.99−80% | 29ratings | 60% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very much a puzzle game. Always think about how one part helps with another! Don't try to skip too big a gap in rockets/equipment. Big Gemini FTW!
El juego es el sucesor espiritual de Buzz Aldrin's Race Into Space, en el cual se inspira y del que utiliza mecánicas. Si bien es cierto que añade algunos conceptos nuevos y pule algunas mecánicas se queda algo corto y no aporta nada significativamente mejor que el original. También tiene aspectos negativos. La interfaz no es nada ágil. Y en cuanto a jugabilidad cualquier fallo en una misión tripulada supone la pérdida de la tripulación. Se supone que hay fallos no catastróficos, pero en la práctica te puedes encontrar con uno en 30 partidas. Y si le añades que te puedes encontrar con cuatro o cinco fallos en una misión tripulada que te hacen gastar un porcentaje importante del presupuesto en Equipos Tigre para reducir la probabilidad de desastre; pese a tener desarrollados los componentes por encima del 95%, tripulaciones y controladores en tierra cualificadas por encima del 85%, hace que parezca que la suerte y el dinero sean mucho más importantes que la planificación y la preparación de las misiones. Esta es la experiencia típica con el juego: Cohete Voskhod al 95'8% de fiabilidad. Nave Voskhod al 96'1%. Controladores >90% de habilidad Cosmonautas >85% de habilidad. Vuelo orbital. Fallo en el primer paso. Operaciones en plataforma. Pago 10.000 por los equipos Tigre. La probabilidad de éxito pasa del 88% al 95% Fallo catastrófico... en la rampa... ¿Cohete de escape? No ha funcionado. Tripulación muerta. Astronautas que ha costado años formar... muertos. He visto muchos fallos en plataforma en este juego pero no he visto ni un solo fallo no catastrófico en este paso. Menos de una posibilidad entre 400 de que esto ocurriese. Pero ha sucedido... otra vez. Y además sé que, de haber superado la crisis en la plataforma, no hubiese sido el único fallo en la misión... Y efectivamente. Nuevo intento con otros dos valientes dentro de la Voskhod. La misión ha sido un éxito peeero... Con fiabilidades similares, por encima del 94%. Controladores por encima de 90 y astronautas parecidos se han producido 3 fallos en una misión con 12 pasos. Calcula la probabilidad de que se den tres fallos en 12 pasos. Tras calcularlo dirás: En la siguiente misión todo irá bien. Pero un jugador veterano te dirá que no. En otras palabras. El juego no merece la pena. Hagas lo que hagas el factor decisivo final será la suerte. Además el juego no fue expandido más haya de la carrera a la luna, tal y como se había prometido y los mods son inexistentes.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Рекомендую! Немало интересной информации про различные космические аппараты. Красный флаг на Луне - ради одного этого стоит сыграть.
Buzz Aldrin’s Space Program Manager: The Game That Lets You Win the Space Race (and Rewrite History) If you've ever dreamed of managing a space agency but thought, “Eh, NASA’s too busy to hire me,” well, Buzz Aldrin's Space Program Manager has you covered. Created in consultation with Dr. Buzz Aldrin himself—yes, the Buzz Aldrin who took a leisurely stroll on the Moon back in 1969—this game puts you in the driver’s seat of space exploration. And by “driver’s seat,” I mean sitting in an office managing R&D, hiring astronauts, and hoping your rocket doesn’t explode on the launchpad. Exciting, right? Set in the mid-1950s, you’ll guide either NASA, the Soviet Space Agency, or the fictional Global Space Agency (GSA) as you race to be the first to land on the Moon. You’ll manage budgets, develop spacecraft, and pretend you know what "Gemini Direct Ascent" means. (Spoiler: It’s a fancy way to get to the Moon without a pitstop. Sorry, Apollo fans.) The game is packed with history. Think of it as a space nerd’s dream come true—from Sputnik to Apollo 11, you get to relive all the missions that launched (and many that didn’t). Whether you want to go the tried-and-true Lunar Orbit Rendezvous route or take a risky “What if we skipped that and went straight to the Moon?” approach, SPM lets you rewrite history faster than a Hollywood reboot. There’s also Sandbox mode if you’re tired of Cold War politics and just want to mess around with rockets in peace—no pressure, no competition, just you and the cosmos. But let’s be honest: It’s not all moon dust and champagne. You’ll still have to manage the not-so-glamorous side of space travel—budgets, mission failures, and the inevitable catastrophic launch that sets you back a few turns. Ever watch a rocket fail on live TV? Now imagine it happening in your game. Don’t worry, though—Buzz Aldrin won’t be mad at you. Probably. Buzz Aldrin’s Space Program Manager also rewards creativity. It’s like a build-your-own-space-history kit, letting you explore abandoned concepts like Gemini Earth Orbit Rendezvous (EOR) or relive the glory days of the X-15 space plane. Who needs reality when you can make your own space race and rule the galaxy with science? (Or at least beat the Soviets. Or, you know, work with them in the Global Space Agency campaign because, hey, world peace.) The game may be a bit older now, but it holds up like a classic NASA spacesuit—reliable, durable, and slightly snug in a comforting way. Sure, it’s not perfect. Would I love more content or a sequel? Absolutely! (Dr. Aldrin, if you're reading this, consider it my formal request for Buzz Aldrin’s Mars Program Manager.) But for what it is—a meticulously crafted, historically rich, and unapologetically challenging turn-based strategy game—it still shines brighter than a Saturn V rocket on launch day. In conclusion, if you’ve ever wanted to yell at a bunch of imaginary engineers about rocket reliability, manage a budget like it’s 1965, or finally win the Moon race (take that, history!), then Buzz Aldrin’s Space Program Manager is the game for you. Plus, it’s Buzz Aldrin-approved, so you know it’s legit. Rating: 10/10 - Would relaunch my failed Moon mission again.
2.5/10 - slow - not complex at all - overpriced 30$
I find generally, that even on 'easy' I will have four rocket launches rated at 80%+ safety blow up in a row, destroying my prestige (and thus budget) and killing most of my cosmonauts. Also when I get to launching manned rockets I usually only have the budget for half the mission controllers that I need. I feel that to successfully play this game I need to take down all of the rocket and vehicle specs, including staff numbers, and use a spreadsheet to plan a critical mission path. All of which is quite odd, because years ago I used to play this game with no problem. Maybe my mind is getting weak in my old age. Because I am sure that the developer hasn't touched the game in over a decade, so it shouldn't be harder.
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Hire, fire, and try to not get anybody killed. Fun look on how to manage a space program.
this is possibly the biggest disappointment of a game i have ever witnessed. It was buggy as hell and kept glitching out whenever i clicked on something. Also Jesus. H. Christ Buzz would you back the hell off? you cant go 30 seconds without him popping up repeating the information he just told you. Hey Buzz, maybe i could follow your instructions IF YOU MADE YOUR ♥♥♥♥♥♥♥ GAME PLAYABLE!!!!
Schade dass es nie einen Nachfolger gab. Schön gemacht für die Zeit und fängt den Nostalgiefaktor der Zeit des kalten Krieges gut ein.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.5M | 9.9K | 80% | $19.99 | |
| $7.4M | 6.9K | 83% | $39.99 | |
| $4.8M | 3.8K | 67% | $39.99 | |
| $1.3M | 4.2K | 85% | $15.99 | |
| $2.6M | 9.6K | 81% | $9.99 | |
| $2M | 2K | 84% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $533.3K | 656 | 84% | $24.99 | |
| $532.9K | 459 | 53% | $39.99 | |
| $533.6K | 3.5K | 81% | $4.99 | |
| $532.8K | 6.1K | 84% | $4.99 | |
| $532.8K | 3.1K | 97% | $14.99 | |
| $532.8K | 2.4K | 86% | $7.99 |