
Hitman GO is a simple to play, but difficult to master turn-based strategy game set in a stunning interpretation of the Hitman universe.
Modeled estimate, not a reported figure. How we estimate →
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The diorama-style presentation is pretty neat, and the gameplay is simple and easy to pick up. It’s actually not a bad little time-killer—I’d sometimes play a few levels on my laptop before class in the morning. But honestly, the biggest issue is that Hitman GO feels more “solving” than actually “stealth.” Most levels basically have only one correct solution, which goes completely against what makes the mainline Hitman games so appealing—the freedom and multiple approaches. On top of that, the objectives can get pretty ridiculous, sometimes even conflicting with each other. I’m about halfway through the game, and it’s rare to complete all three objectives in one go. Another problem is just how “mobile” this game feels. No WASD, no arrow keys—you’re seriously telling me I have to click and drag with a mouse? The UI and interactions already feels cheap, and bringing this to PC just makes it worse. This PC version of Hitman GO is only going against the original idea of the game of a small and casual experience meant for short bursts during breaks or while waiting for something. [h3]5/10[/h3]
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Esse aqui é um exemplo muito bom de como pegar uma franquia conhecida e transformar completamente a gameplay sem perder a essência. A ideia de levar Hitman para um formato de puzzle em turnos funciona melhor do que parece. Tudo vira questão de planejamento, quase como um jogo de tabuleiro, onde cada movimento precisa ser pensado com antecedência. O visual é um dos maiores destaques. O estilo de maquete é muito bonito e dá uma identidade única pro jogo. É simples, mas extremamente bem feito. A gameplay é direta, mas vai ficando mais interessante conforme novas mecânicas aparecem. Guardas diferentes, caminhos alternativos e objetivos secundários deixam os puzzles mais desafiadores sem complicar demais. Pra quem gosta de completar tudo, ele é bem satisfatório. Fazer todos os objetivos, principalmente os de limite de turnos e sem matar ninguém, exige bastante planejamento e paciência. No geral, é um jogo mais tranquilo, focado em raciocínio, mas muito bem executado. Funciona tanto pra partidas rápidas quanto pra quem quer otimizar cada fase no detalhe.
Hitman GO: Definitive Edition is a clever little turn-based puzzle game that strips the Hitman formula down to its board game essentials and it works surprisingly well. The minimalist diorama aesthetic is genuinely charming, and watching Agent 47 and guards move around like chess pieces feels both fresh and oddly faithful to the patience-and-planning spirit of the mainline games. New mechanics get introduced at a steady pace, keeping things engaging without ever feeling overwhelming. My main gripes are the clunky click-and-drag mouse controls that clearly have their roots in mobile touchscreens, and some achievement tracking issues that require you to avoid Alt+Tabbing or using the Steam overlay entirely. If you grab it on sale and don't mind the mobile-port roughness around the edges, it's an easy recommendation for puzzle fans.
Similar to Lara Croft GO, Hitman GO: Definitive Edition offers a stylish puzzle experience but suffers from the same mobile-centric porting issues on PC. However, overall Lara Croft GO is much more superior game than Hitman GO: Definitive Edition. This version is truly "definitive" because it removes all mobile microtransactions and includes all original DLC levels, such as the Paris Opera and St. Petersburg chapters. You get the full strategy experience without any "pay-to-win" or "skip puzzle" prompts. My main complaint about this game is, again, click-and-drag movement controls. Just like Lara Croft GO (or any other GO game), the PC version lacks native keyboard support for movement. You are forced to click and physically drag Agent 47 for every single turn. This is much more tedious and tiring with a mouse than a touchscreen, as it often results in unintentional camera rotations instead of simple movement. Another thing's that there're no collectibles (gems, crystals, skins for Lara, and etc.) in this game, so it's kind of lacking motivation for 100% completionists. So, if you've to buy only 1 game—buy Lara Croft GO; if you're okay buying both, then do it by all means, but keep in mind that if you play Lara Croft GO first, Hitman GO: Definitive Edition might feel "empty."
Simple puzzle game with terrible controls that makes this game feel more tedious and annoying rather than relaxing and challenging. It would be trivial to implement keyboard controls, but as of now, you are forced to drag the protagonist each turn with your mouse. Also, there is no undo button. Meaning one wrong turn, you are forced to replay the level, so I hope that you were writing down those previous moves…
Esse aqui eu já joguei muito na época do PS4, cheguei até a platinar, bons tempos antes dos jogos custarem 1/4 de um salário mínimo (nunca foi o desse aqui pq né) dito isso, jogo espetacular
I'm not really a big fan of puzzle games, This was on sale so I decided to try it out and honestly its alright. Its not exactly my cup of tea but I think if you like puzzle games then you should get it when its on sale, The full price is absurd
Игра топ сначала думал *5 минут посижу и пройду* в итоге не прошёл ещё
👍️
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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