
Space Program Manager (SPM) is the ultimate game of space exploration. It is the mid 1950s and the race for dominance between the US and the Soviet Union is about to move into a new dimension: space.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
werkt helaas voor geen meter, als je ergens op klikt gebeurt er niets
Un juego con una jugabilidad muy buena y entretenida ambientado muy correctamente en la carrera espacial, me encantó mucho el juego
Si le management du personnel est inintéressant et rébarbatif, les missions sont hypnotiques et magnifiquement décomposées, et accompagnées d'une musique formidable. Une très belle leçon interactive d'histoire spatiale, qui aurait gagné à avoir un système de personnel lui aussi plus historique.
This is a really fun game and I do recommend this for those who enjoy a management simulation type environment with competition as you try and beat the other side in the space race. There are also some really great graphics and cut-scenes as well as some enthralling alternate history scenarios (such as a dual craft meeting of the Mercury capsules or pursuing the Gemini program all the way to the moon). The single and biggest downside is a complete lack of history in the game characters - all of the mission controllers, astronauts, and scientists are photos and names of people who helped fund the game and there no historical characters that you can recruit, train, and send into space (with the exception of Buzz Aldrin). Also, this game has not been updated in years and what you see is pretty much what you will always get.
I find generally, that even on 'easy' I will have four rocket launches rated at 80%+ safety blow up in a row, destroying my prestige (and thus budget) and killing most of my cosmonauts. Also when I get to launching manned rockets I usually only have the budget for half the mission controllers that I need. I feel that to successfully play this game I need to take down all of the rocket and vehicle specs, including staff numbers, and use a spreadsheet to plan a critical mission path. All of which is quite odd, because years ago I used to play this game with no problem. Maybe my mind is getting weak in my old age. Because I am sure that the developer hasn't touched the game in over a decade, so it shouldn't be harder.
Recomiendo este gestor de agencias espaciales y es muy genial que esté ambientado durante la carrera espacial! Tiene muchas opciones para investigar y la toma de decisiones al momento de elegir que programa investigar antes importará mucho para lograr nuestro objetivo final: ganarle a los soviéticos (me gusta jugar con USA) Por ejemplo, puedes investigar cosas muy sofisticadas pero si te saltas las investigaciones mas básicas solo lograrás perder tiempo y fiabilidad en tus nuevos cohetes o sondas.... Recuerda capacitar constantemente a los técnicos e ingenieros, pues ellos son quienes desarrollan los cohetes que tienen que ser muy fiables para traer de vuelta a los cosmonautas. Es muy entretenido, pero desearía cinemáticas mas bonitas, pero en ningún caso hace que sea menos entretenido o que se sienta menos la vibra de aquellos años.
Schade dass es nie einen Nachfolger gab. Schön gemacht für die Zeit und fängt den Nostalgiefaktor der Zeit des kalten Krieges gut ein.
this is possibly the biggest disappointment of a game i have ever witnessed. It was buggy as hell and kept glitching out whenever i clicked on something. Also Jesus. H. Christ Buzz would you back the hell off? you cant go 30 seconds without him popping up repeating the information he just told you. Hey Buzz, maybe i could follow your instructions IF YOU MADE YOUR ♥♥♥♥♥♥♥ GAME PLAYABLE!!!!
Great Fun.
Fun game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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