
Can you lead? Burden of Command is an emotionally authentic tactical leadership RPG. You’re a company Captain in the historical Cottonbalers. Fighting psychology as much as bullets, you must build respect, trust, and battlefield experience to bring your brothers safely home.
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Languages: English**languages with full audio support
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Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
5 hours of tutorials and still don't understand how things work. UX is bad. Explanations are weak. It's disappointing because I like the premise a lot and could tell I would like the game if I could get over the controls and understanding. The concepts are simple. Indirect fire+flanking fire to cover for a direct assault. Getting it to actually execute is painful, unintuitive, and poorly taught.
Game mechanics are applied in illogical situations, you can fail a morale requirement for a mortar which is in full cover and completely safe to fire on an enemy, with the mortar having no suppression. No to mention that when a unit can be ordered to move, and then be fired on with opportunity fire by the same enemy unit multiple times without you having the chance to intervene. This is without mentioning the horrible save system where you can't name your saves and they're all named in basically the same way which makes it an infuriating mess to try and load back a couple rounds or just find a save at the point you want to go back to ever. Paired with how horribly optimized the game is that loading saves takes longer than taking your turn does and that every time you do you get met with the same in black fifteen second or so long mission name and time which you cannot hit escape to head back to main menu during. You can't even load your saves from the mission, you have to suffer through loading back to main menu(another ten second process at least for something that other games do just about instantly). While I do find the game mechanics frustrating(such as getting opfired on by three enemy units in the same move or getting lightly peppered by any enemy squad preventing me from completing an assault order that I already passed the morale check for) I think it's reasonable as the game is supposed to be challenging. What isn't reasonable is that if you make one single bad move and want to load back to the start of the turn not only are you sometimes just unable to because of the poor save system but it becomes a multiple minute adventure so much so that I just don't enjoy it anymore ten hours in.
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Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Simple, People whine and whine (My old gamer self included) for something truly different, engaging, and challenging.... and with old school immersion, depth and fun.... this might just be it! I am really enjoying the tutorial and early campaigns, I don't love linear campaigns, but the designer give you a lot of impactful freedom here, and truly open ended outcomes. You are living a story, a rich, old school, honourable story, that will captivate you if you were ever into World War 2. Don´t ignore the cutscenes and text, the reading, its all high quality, and it all delivers if you commit your mind to letting yourself immerse in this great and orignal game. There is something brilliant about this game, as differently paced as it is, the pacing captures war and gives immersion, ¨long periods of waiting followed by nightmare seconds of dread that seem like years." Bravo, and well done! Highly recommend.
First game I've played that managed to really capture the spirit of a war epic. The mix of text based narration with top down strategy creates a lot of neat emergent storytelling (although this is often more scripted than it first appears). That said, the writing does not manage to communicate anything new about WWII beyond what has already been done hundreds of times elsewhere. While it is neat to play out the (pleasantly) exhausting scope of the war, I think the format they managed has room to move beyond Band of Brothers' cliches. With so many recent incredible text heavy indie games like Disco Elysium or Perfect Tides: Station to Station, Burden of Command's storytelling left me wanting.
This is a wonderful game, unlike any I've ever played. It's turn-based, and a real pleasure. It's well-balanced, challenging without being frustrating, and a brilliant combination of tactics and RPG. The tactical situations are challenging and fun, but what gives the game depth is the role-playing element: you can't help taking your responsibility for your men seriously, and that weights every decision in a way typical games don't. And as the story develops there are, of course, surprises -- as in any good story -- which adds drama in the best sense. The beauty of this game is how it makes you think and even feel as a commander of men in battle -- men about whose fates you are made to care. It's not about blowing things up, it's about the human experience of combat, of trying to take care of your men while completing the mission as determined by the higher-ups and required by the war effort. Processing all that is what the game is about, and because it's turn-based, the implications of each decision have time to sink in, while the evolving plot throws plenty of surprises punches that keep it interesting. Keep it coming!
This game is an excellent choice if you wish to play not only tactical WWII warfare but also make the hard choices that an officer would have had to make during the war, which is the games main premise. While tactical games you can find(although this one is way more detailed and realistic than most others I've seen), the choice-making concept is unique to this game. I believe it is definitely worth buying if you are in for a deeper warfare experience.
very immersive game, despite some flaws and a few bugs. if you like board games/ ww2 games, xcom like games, chaos gate anything like that. This game may be for you. its a combination of two well made systems, the combat ruleset in the game is great, it features a YOU GO, I GO system for each platoon leader, creating many thorough decisions of who do you activate first/last etc. Its like bolt-action but better for anyone familiar with that ww2 game. The narrative segments are well done by a few different writers. (After finishing this game i plan to read other stuff they have written I feel they have done such a good job!) And this part of the game I think they could have easily messed up and the writing could have felt cliché or like a Clint east wood ww2 movie, however the writing feels authentic. As you play the game also shows lots of photos and documents from the specific operations/ theater that your battalion in real life was involved with and it really helps add to the genuine immersion and difficult decisions you have to make as you play through a campaign. My hours are wrong I played through a whole campaign through the high seas before purchasing it.(if you know you know) one warning though this game is ironman at its core its designed around it you can not go back to anything you do. even miss clicking which happened to me a few times can literally be attributed to battlefield confusion lol. BUT far into my second campaign I did something foolish and exited the game in a loading screen through ctrl ALT delete and my campaign save file became corrupted/glitched. Because of this every few missions I would recommend just copying the save game file location which you can easily find in the main folder of the game through steam browse. I doubt many people have had hard file crashes like me but it has happened to some so its worth noting that I really recommend backing your game up now and again. Other then that like most wargames in this subset genre for ww2 their are some weird bugs, like sometimes the LOS tool just breaks I have to quickly restart to main menu etc. But really despite all of this, I HAVE TRULY fallen in love with this game. I had to support this studio, I am excited to try their dlc next and I really hope they continue to make dlc for the game. TLDR: this game has some rough spots, but the core gameplay and the combination of the highly involved narrative means if your a ww2 autist like me you really should do yourself a favor and try this game, no other game I have ever played has really made me feel like a commander.
I only have 12 hours because I got to the end of boot camp and decided I wasn't ready to be responsible for the inevitable deaths from my platoon. It's a good game.
Really wanted to like it, it's just boring. Sorry makers, I like what you guys were trying to do but it has to be a negative.
I'm very surprised by this experience ("experience" because Burden of Command is more than a classic game). It seems to combine a tactical wargame genre and the Band Of Brothers series. And you play the role of Winters. There have been such attempts, but this is excellent. For context: I'm a wargame player, and for the past few years I've mostly played Gary Grigsby's War in The East 2, as well as Gates Of Hell.
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