
Butterfly Dream is a compact retro-style Souls-like game. While returning to classic boxed-level exploration and combat, it weaves in the Daoist parable of Zhuang Zhou’s butterfly dream and elements from the Buddhist Diamond Sūtra.
Modeled estimate, not a reported figure. How we estimate →
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A silver-haired lady wielding a transforming charge blade—mastering gun parries, timed parries, and shield counters!
The ultimate polished edition is here!
What are you waiting for? Dive in now!
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Butterfly Dream is a compact retro-style Souls-like game. While returning to classic boxed-level exploration and combat, it weaves in the Daoist parable of Zhuang Zhou’s butterfly dream and elements from the Buddhist Diamond Sūtra.
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The realm of Fargodia, a time long from now.
The ancient ritual of Butterfly Summoning has awakened the once-dormant providence.
King Verlenbair, now fully transformed into a spectral figure, stands poised at the crossroads of fate.
Is the encounter between Velenbair and Butterfly a shackle of destiny? A cycle of sin? Or an exploration of the meaning of existence?
You will become Butterfly in this dream, and uncover the whole story.
"All appearances are illusory"
Go into strange dreams, explore dark medieval castles, and immerse yourself in the mysterious atmosphere.
Step into a dangerous world and crack the intricate map of the courtyards.
Find a variety of weapons and props to overcome the powerful monsters that hinder you.
"There was once a man who dreamed that he had become a butterfly"
Take the dialogue of characters and the collection of props as clues to piece together the truth of dreams in confusion.
Experience the amplification and distortion of desire, and feel the struggle of people to become monsters.
"Wash us with your precious blood and forgive us all our sins"
Confront the enemy of darkness and corrosion, and awaken the power of silence.
Unique weapons and equipment, a variety of fighting methods derived from "butterfly blade", choose the fighting style you are good at.
Combining the mechanism of traditional souls-like fighting, such as gun-parry, and changing coping strategies, it will bring you a hearty fighting experience.
For NVIDIA GTX1650/RTX2050 or equivalent: Low graphics is recommended.
For RTX3060/RTX3070(which we write as recommended) or equivalent: The Mid(Our default setting) graphics is recommended.
For 3080 or higher: High graphics is recommended.
Please notice:
1.Our Mid graphics is customized for the purpose that it will not lose much experience than the experience of high graphics, but ensure the FPS.
2. For higher GPUs, our own data shows that on 3090ti, it currently run average 50fps, at 2K Ultra graphics. Please take it as reference. We are still working hard to increase this to 60FPS in future.
If you encounter any of the following bugs in-game, simply save and reload to restore normal play. Because they’re extremely hard for us to reproduce, the team is still working to track them down and fix them:
The Valenbair Boss room lantern disappears.
Find Any bugs, issues? welcome to contact us by email:
We promise we spare no effort to solve it.
Some In-Game audio and 3D modeling are generated by AI.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, Italian, German, Spanish - Spain, Russian, Japanese, Polish, Thai, Traditional Chinese, Portuguese - Brazil +2 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
(Ersteindruck) ja ganz nett , nur die Charakter Steuerung könnte etwas flüssiger sein. und die Waffenhandhabung etwas direkter, nehmt euch bitte ein Beispiel an Dark Souls .
本人有异食癖,重大更新依然没能拯救手感胶粘。配音问题就不说了,人手少这个也可以理解。但是主角的脸为什么不能改一下,露娜的脸明明看着还行啊。爬楼梯动作不是说改了吗?怎么还是和伪人一样?血瓶给太多了,开局就是二周目的体验
女主长在我萌点上所以花了19块买的cdk品鉴,没对脸模抱有2020s的希望但是发型都没还原2D图宣容我浅浅碎掉 但即使是这样的建模,刚打开游戏电脑就传来轰鸣声 字体和UI如此复古,没有玩过魂本家和血源,但云体验告诉我你们做的比老前辈还要复古 游戏战斗的话,开局小怪性能是否有点太高了???小怪比血条在下面显示的boss难打。 特别黑 特别黑 特别黑 看不清怪,全靠锁定看白点 但是锁定优先不是最近的怪给我气笑了。仇恨距离也很迷惑。 为了保护自己的眼睛我先撤了。如果闲着没事,眼睛也很健康,一定要品鉴的话,找找有没有10块以下的cdk吧。抱着想吃点差不多的类魂心理还是加点钱吃别的吧。
魂了,但是不够魂。比起DEMO打击手感稍微有所优化(不多),但是仍然还是很僵硬。至少我不知道为什么一部小体量的ACTRPG镜头转动比魂3还梆硬的,让我想起我那永远打不过恶魔焊死在不死院里挨揍的魂1了。 倒是也不算贵,再说是众筹的,所以也无所谓了。就当支持国产项目。但还是希望手感能够优化一点,至少咱别不如噬血代码吧。加油。
Para quitarte el mono de souls no esta mal y por el precio darle una oportunidad 😁👌
Achei a gameplay muito dura, e o jogo esta bem mal otimizado, tive alguns problemas com bugs tambem, de qualquer forma acho que tem potencial, importe pontuar tem tradução para PT-BR oq e muito bom.
♥♥♥♥ many bug ♥♥♥♥ boss easy map not enough weapoon sold for 72 hk dollars
去做你的蝶夢吧
6h,一周目通关 首先知道这游戏是看B站up徐公的游戏吐槽,感觉这游戏也太有乐子了,后面在小黑盒一直刷到这个游戏工作室的账号在活跃,说是里面吐槽的东西都改了,然后还把徐公加到了游戏感谢名单里面,我寻思乐子游戏,制作人倒是也挺有意思,游戏试一试。 战斗部分:这游戏缝合了血源的枪反和变形武器,缝合了只狼的弹刀处决,缝合了黑魂的防御翻滚盾反,但实际上缝合的一坨。整个游戏武器全部加起来数量不超过10把,大锤出手速度和单手剑差不多,攻击反馈软绵绵,怪物基本上没有受击反馈,这还是制作组故意的,他们小巧思的给怪物做了一个护盾,破防前怪物就是霸体的,打破防才能够受击有反馈。然后按键操作没分清楚是冲突还是延迟,看着怪抬手像弹刀就是弹不到,角色动作不跟手柄操作,导致我整个战斗过程非常受苦,全程逃课。 地图及音画表现:简而言之就是也比较拉胯。游戏总共有出生墓地+教堂+城堡+王宫四个场景,一共就7个boss,每个场景都很简陋,地图规模也不大,场景角色怪物各种设计都是肉眼可见的廉价,背景BGM基本就是没有,进boss站才有一个扎耳朵的莫名其妙的BGM。 7个boss介绍: 狼人,第一个boss,难度不高,打了几次倒是过了 神父,从第二个boss开始就粪,能秒人,卡场景柱子绕柱偷刀磨死 犬姬,这个boss就和法环女武神一样,攻击能吸血,想弹刀处决吧,狗屎按键延迟很难处决的到,想翻滚立回,这boss攻击追踪,有的招能追一整个场地,想逃课绕柱,这场景没柱子,没办法试了一下枪反,可能因为打多了熟练了,竟然意外的好弹,一阶段枪反3次加处决就死了,二阶段枪反一次就死。 王盾,这**boss看样子我以为是要机制杀,拿两个大门板全程霸体,剁脚或者冲锋能秒人,结果没机制,最后卡在场景的一个小亭子上,卡地形慢慢磨死的,磨半天他倒地的时候都找不到处决点在哪儿, 王子:场景里除了王子还有特别多美女,有近战的远程的,这一关有助战npc,不打美女一直干扰,打美女杀的还没复活的快,然后这王子也是能秒人,也是试验了很多方法,靠npc拉住王子的时候直接背刺王子,背刺几次就死了; 最终boss,经过一路坎坷,到这儿我只想逃课通关,boss场地中间有一座小山,绕山转圈,超过一定距离boss就开始发蒙,远程用左手蝶刃丢刀可以直接丢死。 吐槽及bug: 1. 这游戏一开始的界面ui就让人绷不住,第一个界面是遇到bug请给他们反馈邮箱,第二个界面是各种设置,第三个界面才是开始游戏,并且ui的分割做的也很敷衍。 2. 游戏一开始的CG就非常让人绷不住,一点点BGM都没有,就搁哪儿放ppt,然后一个背景老头声音念台词,这游戏所有的配音都非常不专业,严重怀疑就是制作组自己捏 m着嗓子录的。 3. 游戏中有2个致谢玩家和媒体的纪念碑,不知道是有意为之还是bug,和这个纪念碑互动一次送一个道具可以回蓝也可以开大卢恩效果,但是这个纪念碑能一直互动,理论上可以获得无限个,我搞了100个,全程够用了。 4. 犬姬门口的篝火,我死了几次没了,地图上贴图也没了。 5. 游戏中所有的boss和小兵实际上没区别,boss都可以背刺,在没有打出处决条的情况下,和boss二人转就可以抓住绕背时间看到红点,但是这个红点范围很小,很难抓。 6. 游戏中怪物的仇恨机制也有问题,有些小怪你打他会后跳,然后连续后跳三次,就离你比较远了,然后他就脱战了。最终boss也是,卡住小山距离够远,boss就卡住不动了,等于脱战丢目标了。 7. 我玩的时候这游戏在线人数是1,无人玩,中间拿到1个钥匙不知道开那个门,去B站搜攻略只有1个官方视频,结果那个官方视频麦全程炸的没法听,大哥你们做游戏的既然知道这个视频是炸的,不考虑重新出个视频吗,你做游戏是卖钱的还是随便玩玩呢。 8. 这游戏从简陋的ui,简陋的cg和配音,战斗部分还有各种场景,都给我感觉是制作组好像是几个大学生做的毕设,这部分工作做完就直接丢掉了,等于做完了,B站那么离谱的视频,也是没想着重置一下,但是他们又确实在更新,就前几天刚更新了一个补丁。 总结:本想支持一下小工作室的类魂,但是玩下来感觉确实还是太简陋了,想要做成一个商品卖钱,卖相和质量还需要好好打磨。
De bonnes idées et un gros potentiel mais très mal optimisé, pleins de bug, un gameplay lent, mal fait et des devs qui font silence radio alors que le jeu n'a même pas 1 ans... donc j'ai modifié ma note positif en négatif, en l'état il ne vaut pas le coup, vraiment dommage.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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