
BF:RI is a military tactical shooter and a work of historical fiction set in war-torn Burkina Faso. You are a CIA SAC Tier 1 operator, assigned to Operation Sahel Dominion, a covert manhunt targeting the Leader of the Sahel Caliphate responsible for an act of terrorism on American soil.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Features :
12 Mission Campaign | Fully voice acted story campaign with in-game and pre-rendered mocap cutscenes.
50 Weapons | Rifles, Handguns, SMGs, Sniper rifles, Shotguns, and more.
Blacksite FOB | Choose missions, customize your loadout, gear, and train between operations.
Gunsmith | Customize your weapons with over 50 attachments.

Tactical Realism Systems | Leaning, Incremental Walk Speed Adjustment, Low Ready & High Ready stances, Mag Checking, Point Aiming, Fire Mode Select, Free Look and more.
Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a really nice tactical shooter. I really appreciate the new update (Lion's Den), it adds so much to the game. I usually play without steam initialized so I don't have much play time, but I've probably sank around 10 hours into this game to be honest. I think its a really good alternative to Ready or Not for $10 when you don't have $40. Overall, Recommend.
Promising action/tactical shooter but feels really inconsistent I got the game in early access because it looked like a sort of promising tactical shooter with some really cool visuals and it was alright in early access. It did come to "full release" way faster than I expected and honestly it shows. While impressive it was made by a small team it all feels so disjointed. Some guns and animations look great, others borderline placeholders. Same with the maps, there is a motel map with checkerboard untextured windows and some run great while others struggle to hold 40 fps. It seemed pretty promising but I think the dev is already on to the next project. Hopefully this one gets some polish and finish to be a good game but I would not count on it. The AI is probably the worst part about the game too as they seem really unfinished. Some just stand in place but most will just rush straight at you the moment you fire a shot. The first couple minutes of each map is just a constant gunfight of guys with no sense of self preservation throwing themselves at you and then hide and seek with a couple who probably just got stuck. Overall its a really mixed bag of quality that kind of feels more like a janky action shooter than a real tactical shooter and based on the road map I would not expect anymore updates. I will change my review if it does get more.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Czech, Danish, Dutch, Finnish, Norwegian, Polish, Portuguese - Brazil, Turkish +2 more
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Has good bones for being a tactical shooter that provides a full on story to follow and good customization for weapons along with animations to immerse yourself as you tackle on missions for example high/low ready position, walking speed incremental changer, magazine checks, and canted aim for lasers etc. are just some small things that have been recently added with updates. Overall the AI is very barebones but with the addition of new features being added like AI settings goes to show the Devs are passionate and willing to put in more updates based off the progress on this game so far. If you are on the fence I would recommend waiting and seeing to see if the AI gets any better and more polish comes to the game but if you wanna help support this team and see what the game has to offer then definitely check it out <3
Oyun Tactical Shooter adı altında para kazanma amacıyla mı yapılmış yoksa propaganda amacıyla mı çözemedim, oyunu ilk erken erişim döneminde denediğimde yalnızca 15 dakika dayanabilmiştim. Tam sürüm olarak çıktığını görünce bir şans daha vermek istedim, ancak sonuç yine hayal kırıklığı oldu ama en azından bu kez 19 dakika tahammül edebildim. Oyun baştan sona bug, glitch ve hatalarla dolu üstelik geliştirici ekibin bazı keliemelerin ne anlama geldiğini bilmediği ve bunun yanı sıra Burkina Fasonun coğrafyasını ve atmosferini hiç araştırmadığı da çok belli oluyor ve her şey baştan savma ve ruhsuz hissettiriyor, dediğim gibi hemen para kazanma amacıyla alelacele hazırlanmış ve tactical shooter kılıfına geçirilmiş bir oyun, incelemenin 180 derece tersine dönmesi için geliştirici ekibin çok uğraşması lazım.
This game is great fun! Shooting bad guys with an awesome arsenal to select from, what more could you ask for? The details are incredible. Totally recommend if you're into military shooters. I posted the above review when I started this game, shortly after release. To see how the game has evolved is quite incredible. Missions are fun, gun play is off the hook. Keep up the good work! I can't wait to see what these guys do next.
I bought the game on sale. Even though a lot of people talk bad about it, I don't think it's inherently bad. I really like the counter-terrorism setting with realistic skins and flags that you don't usually see in other games. Big kudos to the design itself. Gameplay-wise, it's rather mediocre. The AI bots don't do much and are poorly optimized. The enemies aren't really smart either. Still, I brought the bots along every time. Despite that, it's still fun. I've now beaten the game on medium difficulty and am going to tackle it on hardcore next. The weapon selection and customization options pleasantly surprised me. Even though there aren't that many levels (12), the selection of weapons and attachments is quite large. No two levels are the same. Every level has a different map and it's varied, even if some levels visually don't fit Burkina Faso that well and look rather American instead. It could have used one or two more desert or jungle levels. What I also find a real shame is that there are no achievements. They could have made that a core part of the game—for example, beating the game on every difficulty, killing 100 enemies, etc., just like all the other games have. The best part about poorly produced games is usually the achievements... for me, that's actually the biggest negative point. However, I've played significantly worse games and have even returned some of them. I will keep following the development and am excited to see what's to come.
Burkina Faso Insurgency is a neat game. Junko, that being the developer, made a call of duty zombies styled game called secu, and has started to take on the tactical genre. So immediately, his talent for making dramatic looking shooter maps and places shines through again, the lighting and visuals especially stand out, looking about like an early xbox one game from 2015, and he's gone on to make a storyline with an end objective and some actual voice acting. Big improvement from secu, where you kind just walked in a straight line and killed everything in between without much else aside from a boss or something to spend in game money on in safehouses and that was basically the game. There's a few more locations, as well as some customization and a squad who can come with you. Usually I just take the squad with me since there's seemingly no reason not to other than a challenge. But you do have difficulty settings so you could likely just use them if you felt like it. You also have multiple entry points, not to dissimilar to something like rainbow six siege and that's cool. Helps with replay value as well. However the biggest issue throughout this game is that it runs absolutely horridly. I blue screened at least 5 times, and it slammed my computer and the fans to levels that clearly weren't right for what was being shown on the screen. Now my computer isn't the latest but it can likely run this game according to the requirements on the page. I have a GTX Titan XP, an AMD FX8320, and 32GB of RAM. It's not the latest, but it's pretty good. Mostly what kills performance is the use of Temporal Anti-Aliasing, as well as overlapping lights, and high resolution textures, which could be reduced, or otherwise lowered in resolution with minimal, if any noticeable difference. Mostly what I could tell was Junko is using 2k and 4k textures on the models, with 2k and 4k detail and normal maps on top of each other leading to diminishing returns and lag. Lowering them to something like 1024 using unreal 4.26's built in compression settings would look almost identical on most models and give a decent bump to the frame rate, although you'd have to do it by hand and make sure nothing looked too blurry. FXAA would also be a decent alternative that would remove the matrix ghosting issues tons of games on unreal 4 and 5 can have, while blurring the image slightly and reducing aliasing artifacts and improving performance. As well as this, a few missions were incomplete and all of them were laggy, one in particular was where the game hard locked and I couldn't progress as my game had been corrupted. That being a mission where I was to hunt down one of the isis leaders in a 3 story building that was in a city, but nothing happened. Then after running around for about an hour, I noticed in the top left of my hud that there was a bit of very hard to read text saying the mission had soft completed, and I should press a button to continue. After doing so, the game broke and refused to boot up again. Leading to me quitting. So unfortunately, I wasn't able to beat the game, nor did I feel like replaying about 3 hours to get back to the mission and hope it wouldn't break again. The game is still in early access but that is worth considering. Sounds like he's got his work cut out for him. But there's been some good improvements even in the short time I played this and talked with Junko, and I'll probably come back to play in a few months or whenever when more updates inevitably are released. I'm glad you've made some more progress on your projects and wish you the best with Burkina Faso. You've come a long way from your days making maps for zombie games, and I'm really proud of you. You've made a good game, and either way, I'm looking forward to playing it more when development gets further along and the game becomes more finished and fixed. As for now, I'll be busy with other things. Thanks for reading my review.
So I started to play this game again after a break of some months, the earlier update made the game run poorly. Now it is back to running smoothly, and I can't wait to see and play more of BF:RI !! I come from playing Ready or Not and the inspiration that the dev took from that game to make Burkina Faso Radical Insurgency is clear, but that does not make BFRI any less impressive. The game still has some polishing to be done, but it is coming along according to the latest dev video update on YouTube. I look at Burkina Faso : Radical Insurgency as a game in the same veins as Ready or Not but in a settings of counter terrorism in a foreign country instead of being a SWAT member in some US city. Totally recommended if you like tactical shooters in enclosed environment and have the patience to wait for updates that keep on improving the game every time.
I'ts like READY OR NOT but with and actual good story
For $7.99 (When on sale) I'd say it's a decent game. The dev did put a great deal of effort to bring you "We have Ready or Not at home" feeling to this game. The narrative is your typical terrorist hunt situation. The game didn't need the amount of weapon customizations that it has, but it does. Ai team mates are useless though, unable to traverse doorways and mostly work as being bullet sponges or just as mobile turrets. The enemy ai doesn't really navigate interiors well, so think of it as zombie mode with guns. Out in the open they behave a bit better, moving around, but they don't understand how height works so they'll aim at you but shoot at obstacles that are too high. I'd say to the dev, good effort, hopefully your next project improves on these issues. Otherwise I wouldn't expect someone to pay $20 for this and be happy.
Players by region
Where this game's players are, estimated from review languages.
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