
BF:RI is a military tactical shooter and a work of historical fiction set in war-torn Burkina Faso. You are a CIA SAC Tier 1 operator, assigned to Operation Sahel Dominion, a covert manhunt targeting the Leader of the Sahel Caliphate responsible for an act of terrorism on American soil.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Features :
12 Mission Campaign | Fully voice acted story campaign with in-game and pre-rendered mocap cutscenes.
50 Weapons | Rifles, Handguns, SMGs, Sniper rifles, Shotguns, and more.
Blacksite FOB | Choose missions, customize your loadout, gear, and train between operations.
Gunsmith | Customize your weapons with over 50 attachments.

Tactical Realism Systems | Leaning, Incremental Walk Speed Adjustment, Low Ready & High Ready stances, Mag Checking, Point Aiming, Fire Mode Select, Free Look and more.
Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Only played the intro sequence but there's already a lot to note. The graphics on my computer, even on cinematic didn't render correctly, textures would be smudged and lighting didn't feel right. AI don't understand the player leaning, theoretically you can lean around every corner and the AI wouldn't recognise that movement. The HQ is very detailed, but even on high settings the armoury would drop around half my framerate when i entered it. The gunsmith menu is very meh, you may want to attach accessories on your main rifle, but you can't see them since I couldn't figure out if I could rotate my weapon to see if the accessory was attached and the menus don't display that fact. A few of the HUD elements seem like a straight rip from Ready or Not, which is a shame since this game doesn't feel like RoN in the first mission, nor do I think it should. This game has high potential for thrilling gameplay, but with many unoptimized and what feels like unfinished parts of the game, it doesn't feel like a 1.1 game and I won't be playing much more until I discover many of these issues are fixed in the future.
I really tried to give it a chance, but all the arsenal and all the graphics don't matter, if the base isn't there.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $30.4K | 476 | 80% | $2.99 | |
| $30.4K | 52 | 87% | $12.99 | |
| $30.4K | 250 | 84% | $6.99 | |
| $30.4K | 184 | 98% | $4.79 | |
| $30.4K | 103 | 72% | $11.99 | |
| $30.4K | 239 | 83% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.6K | 17 | 82% | $14.99 | |
| $343 | 3 | 100% | $4.99 | |
| $24.9K | 118 | 34% | $9.99 | |
| $16.6K | 43 | 67% | $14.99 | |
| $13.2K | 71 | 49% | $7.99 | |
| $6.8K | 71 | 80% | $5.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Czech, Danish, Dutch, Finnish, Norwegian, Polish, Portuguese - Brazil, Turkish +2 more
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Where do I start? Great gunplay, great animations, hand-crafted level design, and a very active and communicative developer who really cares about his community! New content updates are released quite regularly with video showcases in his Discord as he progresses with new features/new content, etc! BFRI reminds me of a mix of Ready or Not/Ground Branch/old Rainbow Six Raven shield/Insurgency. This genre is lacking from an indie dev standpoint, so this is truly a breath of fresh air to play! I will say that BFRI rivals Ground Branch in terms of immersion and sense of fulfilment when clearing a level. And that is saying a lot considering that BFRI is being developed by a very small team! I'm very excited to see what the devs cook up in terms of new maps and gameplay! You can tell the love and passion that was poured into this game as soon as you step in the lobby. 12/10 would play again!!
This game needs a lot of work. The tl;dr of it is that you move super slowly like in Ground Branch or Zero Hour, but the AI are like CoD or Insurgency bots; very fast and shoot you the picosecond you become visible, and often you spawn into a mission already being shot at. The gunplay isn't very good; aiming and reloading is incredibly sluggish, the guns aren't very effective (the AI can tank multiple shotgun slugs to the torso and limbs without flinching, and sometimes survive multiple headshots), and the suppression effect when you're being shot at is way overblown. Gameplay-wise it is less complex than other similar tactical shooters, much less so than even the original Rainbow Six from 1998; less features/mechanics (for example, you can't even gently open doors to peek into a room without moving through them), less customization besides cosmetic stuff, simple objectives (kill bad guys, find thing and press F)
[h1]Felky Fun Meter[/h1] [h1]|-------|---| [7/10] Pretty fun![/h1] As someone who's not patient at all and likes to rush-in everywhere [spoiler](so not the target audience of this game xD)[/spoiler] I still managed to have a good time! The shooting was pretty good and there's already a lot of weapons with decent customisation :D Enough missions to try every loadout that I was curious about too. Only thing that was frustrating would be that the [b]hostage missions[/b] are very tedious I got lost in one of them trying to figure out which door I didn't open that happened to have the last person I had to rescue and that wasn't very fun :s Good luck for the full release ^^
En l'etat, c'est meme pas une alpha je pense, c'est vraiiiment le début. Je reviendrai dessus plus tard, je l'ai quand meme fini mais les succes ne se sont pas déverrouillé. y'a quand même du potentiel :)
Boring=Refunded
Promising action/tactical shooter but feels really inconsistent I got the game in early access because it looked like a sort of promising tactical shooter with some really cool visuals and it was alright in early access. It did come to "full release" way faster than I expected and honestly it shows. While impressive it was made by a small team it all feels so disjointed. Some guns and animations look great, others borderline placeholders. Same with the maps, there is a motel map with checkerboard untextured windows and some run great while others struggle to hold 40 fps. It seemed pretty promising but I think the dev is already on to the next project. Hopefully this one gets some polish and finish to be a good game but I would not count on it. The AI is probably the worst part about the game too as they seem really unfinished. Some just stand in place but most will just rush straight at you the moment you fire a shot. The first couple minutes of each map is just a constant gunfight of guys with no sense of self preservation throwing themselves at you and then hide and seek with a couple who probably just got stuck. Overall its a really mixed bag of quality that kind of feels more like a janky action shooter than a real tactical shooter and based on the road map I would not expect anymore updates. I will change my review if it does get more.
It's a really nice tactical shooter. I really appreciate the new update (Lion's Den), it adds so much to the game. I usually play without steam initialized so I don't have much play time, but I've probably sank around 10 hours into this game to be honest. I think its a really good alternative to Ready or Not for $10 when you don't have $40. Overall, Recommend.
A ton of fun, can't wait for the upcoming updates
Players by region
Where this game's players are, estimated from review languages.