
Open your own diner and create custom burgers in this management sim game.
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; App Store, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 353reviews | 83% | — | $80.2K |
| $6.99 | 618ratings | 98% | — | not modelled | |
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]《创意汉堡物语》:创新性独特的开罗美食物语[/h1] 喜欢玩《老爹汉堡店》的玩家虽然喜欢的可能是那种亲自制作汉堡的乐趣,但其中不少玩家应该也不会错过一款汉堡店经营题材的模拟经营游戏。 而作为开罗游戏的又一部食物经营题材续作,不同于各种日式餐厅模拟开罗游戏,《创意汉堡店物语》模拟了传统的美式汉堡店构造。在游戏中,玩家要从开局没有堂食的情况下,通过逐渐研究解锁新设备,最终壮大汉堡店的菜单以及店内的装潢,从而提升营业额。 当然,除了经营的餐饮,店铺种类以外,本作与其他开罗游戏几处不同之处,就在于首先游戏采用了更加新奇的UI设计,游戏中的各种窗口显示相较于普通的,开罗游戏来说要更加大屏,更加详细化。而且在建造模式上,本作允许玩家直接在解锁可建造设备后通过直接点击汉堡店中可建造区域并选择相应设备来进行设备建造,而不是必须通过菜单进入建造模式。 除此之外,本作还有一项比较独特的设定就是,有时路上刷新的潜在客人会出现一种没有形象而是只有一团白云的状态。玩家可以通过点击这种特殊客人,向其推荐汉堡菜单来固化他的顾客形象从而拉取客户。 总体来说,作为一款开罗模拟经营游戏,创意汉堡物语也算是填补了开罗游戏中没有美式汉堡快餐店的空白。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
好
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, Thai, French, German
| $13.99 |
| 67ratings |
| 87% |
| — |
| not modelled |
| $14.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还行吧,玩到后期还是感觉有点无聊
The ultimate high-dopamine fast-food management sim that will make you completely lose track of time. Kairosoft has officially perfected the restaurant management sub-genre with Burger Bistro Story. While they have explored food themes in the past, this title stands out as one of their most satisfyingly deep and mechanically tight packages to date. You start as a tiny, unassuming corner diner with a single kitchen counter and a dream, tasked with turning your humble burger joint into a massive, multi-story fast-food empire. The iconic, vibrant pixel art and charmingly detailed little sprite animations—where you can watch customers queue up outside, read your custom menu boards, and literally jump for joy after biting into a high-tier meal—create a wonderfully cozy, high-dopamine atmosphere that hooks you from the very first minute. The real meat of the gameplay lies in the incredibly addictive, open-ended Burger Customization system. Instead of just purchasing pre-made items, the game gives you total freedom to experiment with layers upon layers of ingredients, stacking patties, bacon, fried fish, avocado, and custom sauces together to discover unique flavor profiles and high-scoring synergies. Balancing the stats of your burgers—like appeal, taste, and volume—to satisfy different customer demographics (from picky school kids to luxury-loving food critics) is a beautifully paced puzzle. Outside of the kitchen, you’re managing staff training routes, expanding into new neighborhoods, upgrading kitchen hardware, and hosting neighborhood events to drum up hype. What makes Burger Bistro Story a pristine, highly-rated casual title on Steam is its flawless balance of accessibility and mechanical depth. It avoids the stress of modern, real-time "overcooked-style" stress simulators; it is a relaxed, turn-based business tycoon where you can pause at any time to rethink your restaurant's floor layout or adjust your combo-meal pricing. The progression loop is flawlessly executed, constantly rewarding you with new ingredient unlocks, rival restaurant showdowns, and prestige awards that ensure the game never runs out of steam. It is an absolute, mandatory "no-brainer" pickup for any simulation fan looking for a comforting, incredibly satisfying time-sink. 10/10 — I spent three hours micro-managing the layout of my cash registers and stacking a 12-layer mega-beef burger to satisfy a very angry food critic. My restaurant empire is unstoppable.
劣化バーガーバーガー 中身の薄さの割に値段が高いという印象。580円が妥当 あまりにもやる事が少なすぎて年1回のコンテストしか刺激が無い これ等速でやらされる1周目が拷問過ぎる ネタゲーなのにネタに振り切れてないというか、カイロ定番ネタだけで回している上、バーガーの具材も遊びが無いので面白味が無い。 かといって別に経営シミュとしてしっかり作られているわけでもない。 良くも悪くも「配信用ゲーム」。 適当にやっても困る事が無く、少しふざけながらポチポチ遊ぶ、使い捨てのゲームという感想。 真面目にゲーム内容について言うとすれば、複数店舗経営がかなり面倒かつ同じ事を何度も繰り返しやらされるので、1店舗経営にして中身を濃くするか、複数店舗ならもっとアバウトにして店舗数を増やした方が良いと思った。
지루함... 메뉴들 레시피 찾는건 재밌었는데 분점 시스템이나 레시피 기한있는건 별로였음
自分で食べてみたいと思う物から、これはちょっと遠慮したいと思う物まで、色んなハンバーガーを作るのが楽しい。複数店舗を経営してどんどん売れていくのを眺めてるのもいい
经典/好玩!
很有食欲
经典游戏,补个票。创作汉堡的玩法很有意思
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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