
Bum Simulator is a sandbox game bursting with inappropriate humor and memorable characters. You live on the streets of Bumsville. Do you have what it takes to adapt, survive and become an urban legend?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 14 → 1.86/day in the week after.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.9Kreviews | 88% | — | $3.1M |
| $19.99 | 896ratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun+ funny luv da game def recommendddddddd.
ээ
Игра годная, даже интересно и смешно, но огромное НО это когда я прихожу на задание во время оно просто не начинается не знаю как с этим бороться из за этого не могу продолжить сюжет
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Turkish, Japanese, Korean*languages with full audio support
| $19.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 895 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Już wiem jak poradzić sobie w życiu.
Nehezen fogom kifejteni a véleményemet.Remélem érthető lesz.A játék fő szempotja a kéregetés,kaja es inni való szerzés. Kicsit elborzadtam a galamb szempontjából,hogy fegyverként lehet használni.Számomra elég durva dolog.Ugye a valóságban is nehéz hajléktalanként élni az életet es ezt a játék megadja.Ezt azért is mondom,hogy en is majdnem az lettem a való életben.De nem kizárólag,hogy egy rossz döntés miatt azzá váljak ahonnan NINCS kiút.Egyszóval lehet ebből a játékból is tanulni,hogy mit hogyan,De vannak olyan dolgok ami nem fedi a valóságot.Ajánlom ezt a játék ha tanulni is akarsz valamit.Mert nem lehet tudni,hogy mit hoz a jövő.És mit mondtam nem könnyű hajléktalan ként élni.
скучно, зря купил
Я бомж ,игру в игру про бомжа ,хочу так жить как бомж в игре
Игра xuinya полнейшая, вообще не стоит своих денег
[h1]Set Brain To Half; Have Fun[/h1] [b]Summary:[/b] A shallow sandbox of busywork, collectibles, and [i]comedy[/i] thickens an otherwise thin premise. [b]Review:[/b] I stumbled on this simulator and learned the value of rummaging, pigeons as weaponry, and sampling exotic cuisine from trash heaps. Essentials for survival: shopping carts with boost buttons, mushroom-based beverages, and shaking cups at people like a grunt dispensing vending machine. The plot, story, writing, and characters are lame, and I loved them! Pure camp, all the way frat humor, and curiously few gross out jokes. The big reveal at the end was predicable but goofy enough to enjoy. Character interactions were shallow and dialogue repetitive. I liked Mr. Jello most, even if he was a total cliché; others were missed opportunities. The world itself is not terribly deep, but there is enough to see, do, and collect to justify its scope. Combat and side quests help pad things out and keep things going, but most of the game's time is spent rummaging in trash bins, dumpsters, and heaps, or looking for feathers (that achieve nothing of use) and fortifying or defending bases. Health and needs meter included, specifically food and drink. I never got this concept for game play; to me its just added tedium unless there is more to justify it than [i]”do this or die.”[/i] [h3][i]Bottles and cans so just clap your hands![/i] - Beck[/h3] Frustrating mechanics and controls make sense here, being a messed up bum. Even the jank of trying to steer while running made sense, and felt appropriate. Pop-ups frequently annoyed, sometimes for base raids that would come without warning, in my case often while exploring, and pressing a button to jump or interact triggered an unintended response. The music gets really repetitive, but isn't bad. I found myself whistling one of them when it was stuck in my head. Most of the sound effects are just okay, some annoy, some really worked. Pigeons sounded like bad bird calls, and the Bum's voice was grating (especially when jumping). City sounds were okay, Cartman's rattling drove me crazy, especially in places where he did it with very word he spoke. Odd mushroom sounds like "Rocker Ivy" or "Dragonhorn" helped things feel as cohesive as they were surreal. Hand-holding was ever-present, especially with Cartman's suggestions in that grating voice. The novelty wears out very fast, and he becomes a backseat driver for obvious tasks. That same voice also shouts narrative that can't be skipped during play, and gives long annoying expositions. Hearing Cartman talk to me like a doting mother got old, and the game does this often. By the end it made some sense why Cartman cared so much, but it doesn't justify the annoyance. Side quests were fun diversions, but scarce. By the time I got to Trixie's I was so powerful that they were trivialities cleared in under a minute. Crafting suffered similar problems, largely feeling like added bulk with no substance, mattering little by the time they unlocked. I spent nearly no time on base modding because it didn't matter. I salute the devs for not padding this game with ton's of crafting to-dos (or respective achievements for them), but would have liked to have seen expanding of concepts beyond "it's there; do things with it." Inventory navigation was tedious, especially with pawn shops. Same with construction, not just in repetitively crafting materials, but navigating menus and sub menus was a cumbersome time sink. This game was played on a PC using an Intel Core i9-12900K, 64GB DDR5 (4x16GB), GeForce RTX 4070 AERO OC V2, running Windows 11, at 3840 × 2160 on a 75” TV. I played using my xbox controller. [b]Pros:[/b] [list] [*]Goofball comedy [*]Physics silliness [*]Pidgeon weaponry [*]Mr. Jello [/list] [b]Cons:[/b] [list] [*]Obnoxious inventory system [*]Voice overs get annoying [*] Collectibles slop [*] Unskippable talking in-game [*] Clunky inventory system [*] Shallow overall [*]Hand holding and notifications nags [b]Verdict: 5/10[/b] [b]Similar games I've played:[/b] Saint's Row series (mini games) [b]Conclusion:[/b] Despite my score and gripes, I had a good time. This was the so-bad-it's-good experience that is extremely rare in games, and a welcome change. Easy to recommend if you're looking for stupid fun in a simple experience. At under 20 hours, it won't hold you for long. [h3]Post-Achievement Clarity:[/h3] Most of what you get to do just happens, so these weren't tough. The feathers were tedious, and amounted to little more than skins, but again, not actually awful. Side quests were the best part, and I am sorry there were not more.
Accurate, can confirm
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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