
A bread revolution across the world now begins! Aeruta is a side-scrolling action game with a shop management twist, fight monsters for materials and use them to make breads, then finally make the deserted town popular again!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 2.5Kreviews | 94% | — | $1.1M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 122 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏是好游戏,很符合我对于像素游戏闯关冒险的想象。外出闯关收集食材,然后开店赚钱升级人物。 以下是个人观点 优点:毛茸茸的像素小人我非常喜欢,演出活泼生动,刺剑格挡很舒服 缺点:[spoiler] 整个游戏给我感觉就是半成品加缝合。既有类似于神庙逃亡这种闯关跑酷游戏,又有下落4key音游,甚至感觉还有宝可梦系统,比如你的宠物。但是实际上对于冒险并没有太大的提升。除此之外还有武器附魔。技能点不能全部点满确实有点让人不爽。最后的进阶技能甚至还要熟练度,我知道你们想要延长游戏寿命。但是到后期都是刷刷刷。你应该在游戏最开始的时候给大家上期待,然后往后难度越来越低,当然你们的勇者之路这个进阶难度是一个很好的思路。(但是容易被秒杀,是我太菜了)但是你们这个武器熟练度系统确实让我比较厌恶。当然,你们的键位系统就是纯垃圾,鼠标甚至不能直接点,非要用你的按键,甚至wasd还有方向键不能通用。你们并没有在这个键位操作系统上成为一款合格的闯关游戏。这点希望你们改进一下。还有就是,人物好感度满了之后你们竟然只给了宠物的装饰皮肤,没有主角人物装饰,没有技能更加炫酷的特效,没有加强技能,没有加强武器,甚至没有在店铺里面有装饰。最起码的,你们应该在冒险的时候提供一定的帮助吧,不然你人物好感度对于整个主线来说并没有什么太大的帮助。然后故事本身也不是太完整。你们并没有解释黑雾(或者是那个黑球)是是什么,我看你们地图右边还有点东西,不知道你们是有没有想法继续做下去。游戏是好游戏,但是仍然值得打磨 [/spoiler]
還不錯 劇情滿好的 美術方面也很棒 整體難度也不算高 角色成長起來後就可以輕鬆遊玩了 雖然提供了三種武器各種流派 但是說真的玩習慣了根本懶得換阿 另外後面要搞全成就有點太農了 多花了十小時才搞定 加上後期變化沒有很無聊 也許可以推出一個全隨機的地城 豐富一下內容跟緩解後期肝的無聊
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.13/day in the week to Aug 3 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, Japanese, Korean, Simplified Chinese
Hours played at review time, across 122 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
剧情十分弱智,感觉不如童话故事有逻辑,纯真不是犯唐。 反派欺骗主角去拿一个重要道具,然后反派让主角用邮递送过来。 不是哥们,这不是你计划的关键部分吗?反正主角都被你骗了,你直接上门拿不就得了。 还有个配角的个人故事,说是他们一族有预言未来的本领,然后被人们认为是他们导致了灾难。然后他们一族就emo的躲进深山老林了。 不是,你都有预言未来的能力了,你们怎么预言不到人们对你们的态度呢,而且你用预言不是可以直接找到那些会感谢你们警告的人吗。想去塑造配角的悲惨身世,结果搞得跟小打小闹一样。 玩法就是刷刷材料,但还就那个真随机。按游戏自己的说法,困难加100%,buff加75%,一共175%的加成,一把能出现只给你3个稀有材料的情况,然后一天的料理就要三个稀有材料。 流程也很短,大概十二个小时主线就能打完了。 评价为完全不值这个价。
Disclaimer: This game is a casual game to just boot up and have fun. It's not like a lot of other platformer/beat em up where they are designed to be challenging. This game is a fantastic platforming adventure. The combo system is great, weapons are fun, and there are fun various breaks in the game with the bakery. You get about 20 hours of gameplay going for 100%. I love this game and I look forward to seeing from FromDawn does next. I wish there were more games like this with this gameplay loop so much.
不错的类银游戏,画风清爽如同马卡龙配色像梦幻一般让人一眼相中 刺剑yyds(问就说是只狼死亡细胞玩多了) 剧情有点像小孩子写的,很简单无厘头的一个故事,童话一样 打斗完美格挡和完美闪避反馈感还行,不足之处是数字特效太过于激烈,让人容易看不清楚敌人的攻击前摇,设置里面把能关掉的都关掉了还有点看不清楚,这点非常非常扣分! 打boss前没有存档吗(每次输了直接altf4刷掉这一天的记录从新开打 可可莉画的真可爱!
NPCの性格が終わってるキャラが多い。話を読むとムカついてくる ボス戦がゴミ。ステージギミックがゴミ。ダメージ配分がゴミ。パン売りがゴミ。 経営したいのか、アクションしたいのか謎。バランスもゴミ
美術風格可愛、動畫用心順暢、格鬥內容不錯、經營內容不錯、主線遊戲難度不高。 後期有點農,但還是好玩!推薦! BUG回報: 當戴倫在使用扇子攻擊時被打到進到2階段, 玩家會被強制停止動作,但扇子仍舊會朝玩家射來。 導致玩家強制受到傷害。請修正。
就……勉强给个好评吧,剧情挺无聊的也不能跳过,人设挺不讨喜的主角和店主都挺烦人的,反正我是一点儿也看不下去。打怪嘛手感还行,怪比较单一,也就是欺负欺负我们手残。我觉得五十多块倒也不是很值,如果打折到二三十来块可以一玩。
美术和玩法都很不错,就已经值回票价了
画风很喜欢 好玩 期待DLC
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9K | 17 | 88% | $5.99 | |
| $1.2K | 2 | 100% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $135.4K | 172 | 99% | $19.99 | |
| $64.4K | 166 | 70% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 5.9K | 76% | $9.99 | |
| $1.1M | 2.3K | 85% | $19.99 | |
| $1.1M |
| 1.5K |
| 85% |
| $19.99 |
| $1.1M | 8.1K | 96% | $4.99 |
| $1.1M | 4.1K | 55% | $14.99 |
| $1.1M | 648 | 61% | $59.99 |