
Shoot Trip Die is a psychedelic, arcade, rogue-like romp! Finger blast your way through dozens of levels mowing down strange monsters and collecting even weirder items, all to get back to your pissed stained mattress! It's got Kick! It's got Bite! And It'll Mess. You. Up! You got what it takes?...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've had the pleasure to watch this game be developed and boi do I ducking love it. This is a Binding of Issac inspired roguelike where the catch is that you can only shoot left and right. It is challenging, fun and the game manages to make you feel like an actual heroin addict. 10/10 would press Q on the pause menu again P.S Levi if you're reading this you smell :)
Gives a decent first impression as being a simpler top-down shooter in the style of The Binding of Isaac, but the holes in its game design show up quite quickly. Pros: +It's easy to pick up and play. Very simple, arcade-styled gameplay. +Some fun art and items that give it a unique, somewhat vulgar and DIY style (shoutouts to Newgrounds) +It cuts out the parts of Isaac I don't like, such as backtracking and looking for secret rooms. +A good song in the first level. Cons: -It gets frustrating from zone 3 on and the charm wears thin. -Runs feel far too samey, very quickly. Not enough unique items. -With only one playable character and not a lot of decision-making, you feel limited and at the mercy of RNG. - Only being able to shoot left/right is a hindrance, and while the enemies are designed to take advantage of this, the rooms often aren't. Also, the ability to see the exact same room + enemy combinations within the same world makes them a bit tiring. I think $10 is a bit much to ask for how small a game this is. $5 would be a much fairer price. I don't see myself picking this game up again in the future, but it's a neat little project and I hope the creator does more in the future! 5/10.
I want to like this game, but I really can't. Many others have said it but this isn't a game that should be able to be bought with money, this is a simple newgrounds game that can be praised for being at least playable at best. First two areas are piss easy, then the last two are nothing but titty twisters. Some items are okay and others are actually just straight up nothing. Some unique items that can enhance a run instead become a hindrance later on, like how certain rooms are straight up impossible with something like kerosene or the scythe. Not only that but if you even dare pick too many items that help you in getting through the game alive, you just will not have anything to defend yourself in the later portions of the game. The game has secret rooms that have a chance of showing up after special rooms like the casino or the boss room. Despite the secret rooms being a chance based occurrence that only can appear after certain rooms, indicating that they are a reward for the player, they can still ♥♥♥♥ you over with stat downs, traps, and a special slot machine that can just straight up kill you. The final boss has some of the most ♥♥♥♥♥♥♥♥ attacks ever that come out so fast the only way to avoid them is to hope he just doesn't teleport near you, which is again, ♥♥♥♥♥♥♥♥ and not fun to deal with. Ironically despite the gamefaqs page stating that the game is "like isaac, but not entirely" it still has the same ♥♥♥♥♥♥ gameplay mechanic of just getting lucky with your items. You can only get 7 items per run every single time so you have no choice BUT to get lucky. The soundtrack is okay. Playable yeah, but enjoyable no.
i shoot, i trip, i die. 10/10
This game is super unfriendly to the player. Not capricious like Noita and such, not challenging like Enter the Gungeon, just unfair. It doesn't reward skill, just punishes you for having bad luck. The way a lot of rooms just spawn enemies on you, it's like you're expected to get ♥♥♥♥ on by RNG, and I got a run where I grabed the scythe which turns your shot into a boomerang, then had to reset because a room in the sweats had a big divide I couldn't shoot across. It feels like some dude whipped this out in two months for ♥♥♥♥♥ and giggles, playtested it for [i]maybe[/i] two hours, then said "♥♥♥♥ it." And normally, that'd be fine. Post it on NG, get some love for a faceted, functioning game. But where this feels really cheap is that despite the lack of effort or care, Levi wants you to pay $5 for the game. It's fun enough for a few runs, but it really isn't enough of a game design or content-wise to prompt anything more than a buck. Next time, please just put it on itch.io as a name-your-price.
Bought this game on launch when it was 20$cad and regretted it. probably a good buy to play for 30 minutes when its on sale for a dollar or 2, but the same could be said about the game's demo which i ended up playing more than the final game funny enough. Very unfriendly to the player to an extent that inst fun like some other games like Isaac gungeon etc. Could have used more time in the oven and play testing, but at least its not 20$ regularly anymore. 10/10 music, Retrojection is peak video games.
Quick Score: 3/5 Notes: Pretty polished binding of isaac type game. The biggest issues with the game are the severe lack of variety and content, as well as the pretty unbalanced RNG and difficulty curve. The 1st 2 (out of 4) worlds are extremely easy and once you have went through them a couple times are very tedious to get through, and then suddenly starting form world 3 onwards the games difficulty ramps up to a stupid degree. And unless you got extremely lucky with your build or stacking health from the coin machine, you will not survive. The only video on youtube of someone clearing the brutal mode of this game has him getting almost 20 extra lives from the coin slot machines and getting so lucky with upgrades that he is shooting like 20x the base rate of fire before they even make it to the final bosses lmao. https://www.youtube.com/watch?v=_55TA2q4G1s In terms of RNG, the main way you win or lose this game basically entirely revolves around whether you get get a couple key damage items and/or get lucky with the coin slot machine. The coin slot machine is especially bizzare because of how insanely impactful it can be. You have pretty high odds of either the machine instantly jamming and giving you nothing, or you go on a streak and end up getting 10+ health out of it instantly quadrupling your total health pool. I really like the style of the game and I overall enjoyed the first couple hours, but that's about all I would recommend it for. If you are are looking for an Isaac roguelike type game to sink a bunch of hours into, this isn't it.
if you like binding of isaac, but want something a bit more arcade and highscore focused - you should def pick this up!!
Very fun game, really interesting theme it goes with, and god it's frustrating to win a game. ♥♥♥♥ the sloth machine, ♥♥♥♥ the blood donation machine and ♥♥♥♥ everyone. Your luck will turn negative when playing this game, so when you have an actually good run, you will get so hyped that you will just be one with the game. Still, I believe this need one small adition: A debug console, like TBOI. Whit this tool, a player could give himself items, and this could lead to challenges, like, beat the game with bouncy rockets, or beat the game with the lowest damage but highest ROF. This would be the best addittion, since my stupid ass brain wants to do the ost stupid combination possible while not ♥♥♥♥♥♥♥ up an important run.
this game is BALLS HARD i LOVE IT
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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