
Get ready for a new adventure in the world of NATEM! Explore beautiful worlds, solve puzzles with new tools and meet wonderful people in this journey through a digital universe full of secrets in search of someone special.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Broken Reality 2000 is a single player adventure game set in an ethereal metaverse called NATEM, that is full of quests, puzzles and light platforming. Explore diferent sites, make new friends and collect Likes to raise your popularity and earn access to new areas. Discover a wide set of tools, like a virus-slaying Katana, a net-surfing Hoverboard, a Camera to take beautiful pictures, and more, that will help you explore this colorful world!

We can't wait to tell you more about the game, but first...
Welcome back, user.
We're ecstatic to have you here for the next chapter of the Internet.
NATEM is a metaverse company founded under one sole premise: You are special, more so than anyone else. This is why we, in NATEM, have created a beautiful, expansive world, full of business opportunities, communities, and freedom. Within our guidelines and terms of service.
NATEM's also a place for you to make friends, empower one another, and find your voice to feel validated.
With our upcoming Y2K Update, we're about to welcome the new millennium with style, and take the world by storm while also making it a better place.
Log in now to experience preview features and secure your spot in this new beginning!
Featuring:
Interconnected worlds to gradually explore!
New hats to express your true self
50% less problematic memes
State of the art camera control invertion system
99.99% Softlock free!
All bugs have been turned into features
Achievement
Somewhat cohesive narrative
Don't sleep on this unique opportunity! There is no better time to jump into NATEM and be part of a new, better world. Come join us as we create the best possible version of the future where you can find your voice and connect with likeminded Users.
The future is now, what are you doing about it?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 385reviews | 77% | — | $106.5K |
| $14.99 | 16ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 316 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wanted to enjoy the game but the game often freezes during npc dialogue which is necessary to progress in the game. Normally it'd be fine but since there is no autosave. Most of the time Im stuck retracing my efforts by a couple hours this has happened to me at least 4 times at this point. The feeling of each world is incredibly unique and the soundtrack is great but the game is way too rough right now to recommend
This game is more of what you loved from the first game; more vibrant vaporwave areas to explore, great music to listen to, and buying up everything in the stores. I liked it enough to create a walkthrough as i played, which i haven't done for any other game. Hope to see more and i highly recommend this game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 316 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Obsessed. Awesome graphics, fun quests, lots to explore, great puzzles. Highly highly recommend to those who like stylized games, y2k, retro, etcetera.
Don't really get the complaints. It's basically more of the first game, which is exactly what I wanted. I'm not here for the "story"...I'm here for the vibes, the atmosphere, and the chill walking-simulator experience. So far, my only complaint is that the soundtrack hasn't hit as hard as the first game's. Other than that, I've been enjoying it.
This is a tough one for me. I loved the first game and it's immaculate vibes, but this just doesn't hit the same highs that the first one did. Don't get me wrong, I had fun and I think people should play this, but it definitely has problems. First, and this is just a personal preference, I don't think that this game's vibes are as immaculate as the first one. The vibes are definitely there but nothing comes close to something like Geocity from the first game. Second, this game is very buggy (at least as of right now). Third, the walk speed is SO SLOW, especially for how big some of these areas are. The fact that there's no run button is insane to me. Getting the hoverboard was an absolute lifesaver; I personally think that the player should get access to it earlier. Finally, this whole game feels almost directionless until the end. Maybe it's just me, but I didn't really get what the player was trying to achieve the whole time. There were some threads here and there but most of them were loose and some of them didn't lead anywhere at all. In conclusion, it's a good game but it needs some serious fine tuning.
A quite good game, bit of a weaker ending than the prior Broken Reality but not dissatisfying. A nice and wonderful time in a new variant of the world.
It's finally here, great vaporwave walking sim, perfect continuation of the first. I appreciate the variety of aesthetics added, including Utopian Scholastic in the museum section. If you liked the first, you'll like this.
beautiful game and beautiful ending
I loved Broken Reality. I backed that game on kickstarter because I loved vaporwave, and it honestly came away from it feeling like it succeeded. I really do love that game, so I've been waiting for this sequel with excitement and man, this just kind of sucks. Its the same basic gameplay of slow walking, exploring areas, using your tools; but there is like nothing to it. It just feels like a sequel to make because you can I guess. You are just back in MMO land for no real reason explained when it feels like when there was a conclusion before. It doesn't really tell you whats going on at all, and i thought I saw some reviews talking about it being subtle but all I could think is its enviromental storytelling in few places, like just nothing at all. It just feels hollow and dead to me, and maybe thats intentional? Like it is about going to an online social space years afterwards, but I'm not sure if its supposed to be dead? You do see a bunch of characters from the first game who are Power Users who would never leave this place, but there isn't much to them. If the point is the game itself feels hollow because the in-game experience is hollow too, then thats cool I guess; just wish there was more explicit narrative for this. Idk I wish I liked it more, but compared to the first game, the lightning in the bottle was not made again.
Overall I'd recommend this game if you're someone who has played Broken Reality or want more of the aesthetics that the game is trying to offer. Overall the game is a chill experience but is not without it's flaws. > Bugs are an issue but are being diligently worked on by the devs and patched as needed. > Some puzzles & progression can be rather un-intuitive, the discussion page will be your friend. > The plot does not hold your hand. Even with the context of the first game it's hard to understand why things are happening or what they mean and alot is up for interpretation, it can feel unsatisfying at the end compared to Broken Reality Despite these flaws I recommend the game because it operates in a niche of it's own and for people who enjoy an exploration style game with great aesthetics and don't want to stress out, it really is a solid game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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