
Like a dead man reanimated by dark sorcery, the necromancer simulator is back! Give the undead the ability to fly over mountains and swim across rivers, explore a fully generated world at night and fend off enemy hordes during the day. Start a new, uhm, life.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About





Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.39−70% | 1.5Kreviews | 78% | — | $106.2K |
| $2.39−70% | 21ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Doesn't matter how neat the game is. You cannot release a game with this kind of sound design, where you have units CONSTANTLY spam casting their abilities with INSANE sound effects. If you have two Pharaos, you literally have to play the game on mute. It feels like they've not even played their own game or play tested it, cause it's impossible that anyone who have would find this acceptable.
unplayable. once you reach mid part of the game it takes up all of the memory and dies.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Korean, Polish, Russian, Japanese
| $2.39−70% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is being developed by russians; be careful and don't buy it
It seemed good on paper but it's actually very linear in its development. There is also no save mechanic, so you can forget about casually playing this. There's just the grind.
game is really poorly done, fps drops to single digits beyond the first level through normal gameplay YET SOMEHOW doesnt use more than 40% of cpu, memory or gpu (so its not an issue where running out of resorces is the fault) oh and bug reporting doesnt work either, so no refunds cause you wont see this issue until after the first level. huge disappointment, which sucks cause the game is genuinely fun, it's just unplayable after the halfway point
⣿⣿⡿⠋⠠⠄⢣⡼⢫⡶⣹⣿⡿⣟⢿⣿⣿⢿⣿⣿⣽⣿⡗⣾⡝⢷⣌⠁⠆⣼ ⣿⠟⠀⡌⢑⢨⡟⣱⡟⣰⣿⠏⡽⢊⢿⣻⣯⢻⣟⣿⣻⣿⢧⢿⣾⣍⢿⣎⠰⣹ ⣯⡀⠘⠀⢂⣾⢱⣿⢡⢇⡧⣟⢲⡍⣞⡽⣣⠿⣌⡷⣸⣹⢧⢺⣿⣿⣆⢻⡄⣻ ⣿⣿⠗⠠⣑⡎⣿⡯⣼⣾⢿⣿⣿⣿⣿⣿⣿⣿⣷⣿⣧⣷⢮⣹⣿⣿⡗⡸⣧⢻ ⣿⡟⠠⢁⡜⣣⢿⠃⠟⠙⠚⠘⢻⣷⣿⣳⣿⣟⠞⠢⠛⠿⢻⢶⡿⣿⣧⠑⣯⢻ ⣿⠀⢢⠡⢸⡍⡟⣤⣖⡶⣞⣿⡻⢿⣷⡿⣟⢿⣞⡶⣤⣄⡀⣬⣛⡿⢧⡋⣾⣹ ⡇⢈⠄⠢⢑⡞⡧⣛⢾⣽⣿⣽⣿⣿⣾⣷⣿⣿⣯⣿⣳⣯⡻⢣⣾⡟⢤⡛⠆⣽ ⣷⡀⠈⠁⠂⠙⢲⡹⢧⠉⡉⢋⠛⡙⠟⢋⠟⠳⠟⠿⠛⠀⣹⢣⣿⡍⣶⡙⢄⣻ ⣿⠷⠀⡀⠆⡡⠂⢽⡘⢇⠰⢁⠢⡐⢈⠔⡈⠆⢌⠰⢠⢰⢣⠟⡼⠘⠁⢒⠠⣻ [h1] 8/10 [/h1]
ehhhhh its fun but it gets pretty repetitive after completing the first world, not enough progression for me.
[b][u] Recenzja po osiągnięciu 100% [/u] [/b] Druga cześć nietypowego rogalika w którym wznosimy naszą nieumarłą armie która ma za zadanie poszerzać nasze tereny, bronić naszej wieży i przetrwać aż do końca gry i podbijać 3 dyski {mapy} aby pokonać twórcę. [u] Na potrzebny recenzji będę porównywał z 1 częścią gry bo nie grałem w żadną inną podobną grę jest dość unikalna seria. [/u] [b]Lepsze elementy względem 1 części [/b] - Znacznie lepszy Pixelart i ogólny wygląd sługusów - Dłuższa. - Tytani, potężne jednostki wymagające dużych zasobów, danych elementów ciał potworów bardzo wartościowe jak na koszt który trzeba zapłacić. - Znacznie szybsze kończenie map od razu gra ma większą dynamiczność po 5 minutach gry. -Więcej komend jakimi sterujemy potworami {szkoda że AI jest durne}. [b] Gorsze elementy względem 1 części [/b] - Optymalizacja ostatnio był błąd który powodował ze mając maksymalną ilość jednostek na mapie gra potrafiła mieć do 20 fps max. - Gorsze AI no głupie jak but ale nie na tyle żeby nie umiało popychać gry do przodu. - Podział gry na 3 osobne mapy to według mnie słaby zabieg 1 mapa była o wiele lepsza jak w 1 części. - Przez to że są 3 rodzaje map tak naprawdę na ostatniej tworzysz głównie 3 rodzaje potworów przez całą grę przez co 70% kombinacji jest do niczego. [b] Polecajka? [/b] Definitywnie gry od tego developera są dość tanie, więc każdy znajdzie coś dla siebie chodź głównie królują tam rogaliki wszelakiej maści.
Much more challenging than the first game, where the first game was more relaxed (but just as much fun!). Should consider the first Necrosmith before playing this one.
Fun towner defense game were you play the bad guy and send out undead to take over the land.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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