
This is an Visual Novel game. It's a story about time leap.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有点高开低走了,在我以为宏大的世界观即将展开时,游戏突然结束,而且还给了我一个摸不着头脑的结局。男主做这一切的目的究竟是为了什么,希望续作能给我一个解答吧。
一上来就没绷住,国立大学,与西方大国在领海有摩擦,拥有靠“微创新”发家的世界第一游戏企业,党国,市议长,这些元素融合到了一个国家身上,我都不知道这是中华人民共和国还是中华民国了
故事总体来说挺不错,有一点石头门的味道了。 就是想吐槽的一点是,男主这么折腾是为了啥啊......合着只是在一开始就能改变结局了?这给的理由不太好啊。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
剧情60分,人物情感和剧情有很明显的生硬过度,特别是重要桥段时角色存在感稀薄,全是一笔带过。控制时间的能力主角硬要玩成《明日边缘》,硬要塑造伦太郎救真由理有点大无语,整体效果和科学ADV系列至少差了个原神。但女主好看所以我给满分
游戏做的挺好,为啥不一开始就回去把身份证给她呜呜呜呜,老子肝了这么久才发现,一开始的路子就错了啊呜呜呜呜 另外夏利好帅,没想到是这个身份。但是普通话稍微有点尖音哈哈哈 何玲真好看,让我想起了文芷,里面居然还有彩蛋,感谢制作组,谢谢你们,谢谢
结局让主角的行为失去了意义,而游戏95%的行为对最后的结局提供了哪些帮助呢?剧情里三句空话带过...... 这样摆烂的结局,让整个剧情陷入了虚无;还不如整点什么宿命论来掰扯掰扯
邪教害人不浅。。。
Old Watch is a story-focused visual novel developed and published by 灰烬天国 that builds its entire experience around a mysterious artifact capable of altering the past. The adventure begins when the protagonist, TaiLin, discovers an old pocket watch with extraordinary powers after receiving an unexpected phone call. Like many people suddenly presented with the opportunity to rewrite history, his first instinct is to exploit the gift for financial gain by using future knowledge to win the lottery. However, what initially feels like a lighthearted tale about striking it rich soon evolves into a much deeper narrative about fate, personal responsibility, and the emotional consequences that accompany every decision made across different points in time. Instead of remaining a simple fantasy about changing one's fortune, the story gradually transforms into an introspective journey that asks whether the past should be altered at all. The game's greatest strength lies in how it treats time travel as a vehicle for emotional storytelling rather than spectacle. Every trip into the past uncovers new information, revealing hidden connections between characters and slowly exposing the truth behind the mysterious watch. The narrative unfolds at a measured pace, encouraging players to absorb conversations and pay attention to subtle details that later become meaningful. Rather than relying on dramatic twists every few minutes, Old Watch steadily builds tension through carefully layered storytelling, allowing curiosity to drive the experience. The gradual unraveling of its mysteries gives the game a satisfying rhythm, rewarding patience with increasingly impactful revelations. Character development is another highlight. TaiLin begins as someone motivated by understandable self-interest, but his encounters with the past gradually reshape his perspective. As additional personalities enter the story, each brings their own motivations, struggles, and emotional baggage, making the narrative feel richer with every chapter. Relationships evolve naturally, and many scenes emphasize human emotions over grand science fiction concepts. The game succeeds in making players care about the people affected by altered timelines instead of focusing solely on the mechanics of time manipulation. This grounded approach gives the emotional moments greater authenticity and makes the story's more dramatic developments feel earned. Presentation is appropriately understated, embracing the traditional strengths of the visual novel genre. Character illustrations feature expressive artwork that effectively conveys emotion during conversations, while the background art creates a comfortable setting for the unfolding mystery. The soundtrack complements the overall atmosphere with music that shifts between reflective, suspenseful, and heartfelt moments without becoming intrusive. Since the gameplay consists primarily of reading dialogue and making occasional narrative choices, the visual and audio design plays a significant role in maintaining immersion. Players looking for action-heavy gameplay or intricate mechanics may find the experience too passive, but those who appreciate narrative-driven adventures will likely enjoy the emphasis on storytelling above everything else. One limitation worth noting is the game's language support. Because the story is the central attraction, the lack of broader localization can prevent many players from fully experiencing its strengths. Those who understand the supported language will discover a carefully written narrative filled with mystery, emotional growth, and thought-provoking themes about destiny and regret. The branching structure and multiple story outcomes also provide additional incentive to revisit the game and explore different choices, making it more rewarding than a single playthrough might initially suggest. Old Watch delivers an engaging blend of mystery, emotion, and speculative fiction by placing its characters at the center of an intriguing time-travel premise. It avoids unnecessary complexity while still presenting meaningful questions about changing the past and living with the consequences of those decisions. Although its gameplay remains intentionally simple, the quality of the writing and the emotional progression give the experience lasting appeal for fans of visual novels. Players seeking a thoughtful narrative filled with mystery and heartfelt character moments will find plenty to appreciate, even if the game's limited accessibility prevents it from reaching a wider audience. Rating: 8/10
没文化的我只能说两个字:牛逼!
《旧手表 - Old Watch》是一款国产的galgame游戏,由灰烬天国制作并发行,在继《神明的一天世界》之后的新作,讲述着与穿越时间有关的故事,游戏故事开篇讲述着主角获得了一个旧手表,能拥有穿越时空的能力,不过只能局限于自己一个人,还有条件限制和五条注意事项,在一个陌生女人的拜托下,主角回到了过去拯救少女何玲,但渐渐的开始被卷入了一场有去无回的冒险中。 《旧手表》的剧情节奏可以说比较紧凑的,游戏剧本整体看似没有什么问题,但这故事情节冲突已经无力吐槽了,以及包括日常繁琐的对话非常的流水账,而且非常喜欢用对话的方式一直给玩家补充设定是最羸弱的选择,许多的无意义分支选项虽然看似丰富了故事剧情的走向,但实则单纯只是为了滥竽充数,故事的收尾简直是拍脑门决定的,剧本是否打磨都有存疑。 比起上一部的《神明的一天世界》而言,本作在游戏体验方面进步了不少,虽说还有些小游戏,至少是可以跳过,但为什么五个成就都是和小游戏有关的?作为视觉小说游戏能不能不要惦记你这个小游戏,而且还是不能避免的喜欢加入些无意义的现实梗元素,再加上游戏中部分地方文字和配音不同步,音乐像是兼用卡,让游戏的故事产生非常大的割裂感。 《旧手表》在这部作品中明显看到有了进步,但游戏中有瑕疵的地方都很难不让人吐槽,剧本是好剧本,但还欠缺打磨,不过本作在美术方面明显的符合玩家的审美,尤其是OP做的非常棒,如果是对时间穿越题材感兴趣的玩家那么可以尝试尝试。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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