
Get ready for a new adventure in the world of NATEM! Explore beautiful worlds, solve puzzles with new tools and meet wonderful people in this journey through a digital universe full of secrets in search of someone special.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Broken Reality 2000 is a single player adventure game set in an ethereal metaverse called NATEM, that is full of quests, puzzles and light platforming. Explore diferent sites, make new friends and collect Likes to raise your popularity and earn access to new areas. Discover a wide set of tools, like a virus-slaying Katana, a net-surfing Hoverboard, a Camera to take beautiful pictures, and more, that will help you explore this colorful world!

We can't wait to tell you more about the game, but first...
Welcome back, user.
We're ecstatic to have you here for the next chapter of the Internet.
NATEM is a metaverse company founded under one sole premise: You are special, more so than anyone else. This is why we, in NATEM, have created a beautiful, expansive world, full of business opportunities, communities, and freedom. Within our guidelines and terms of service.
NATEM's also a place for you to make friends, empower one another, and find your voice to feel validated.
With our upcoming Y2K Update, we're about to welcome the new millennium with style, and take the world by storm while also making it a better place.
Log in now to experience preview features and secure your spot in this new beginning!
Featuring:
Interconnected worlds to gradually explore!
New hats to express your true self
50% less problematic memes
State of the art camera control invertion system
99.99% Softlock free!
All bugs have been turned into features
Achievement
Somewhat cohesive narrative
Don't sleep on this unique opportunity! There is no better time to jump into NATEM and be part of a new, better world. Come join us as we create the best possible version of the future where you can find your voice and connect with likeminded Users.
The future is now, what are you doing about it?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 385reviews | 77% | — | $106.5K |
| $14.99 | 16ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 316 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really want to like this game, but it keeps randomly freezing on dialogue boxes. The first time it happened, I the game was freezing on a questgiver's dialogue, and I had to reinstall to fix it. I'll probably return to this after an update or bug patch, and give it a positive review... Right now, I'm not fond of the fact that I keep losing gametime to reloading saves.
Lo espere con años y lo compre en cuanto salio y no he dejado de jugarlo. Si jugaste la primera parte este es obligado, es mas a e s t h e t i c h, mas v a p o r w a v e y con un monton de guiños al juego anterior y cultura popular latina. Un abrazo a los desarrolladores que estan tan atentos a los comentarios. Recomendado 100% si eres fan del VAPORWAVE.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 316 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Could use better signposting or at least an in-game hint system. Otherwise, a really enjoyable game that's far more expansive than I expected.
Old enough to know what Playstation Home was? Then yeah you'll get a kick out of this. It's a bit of a puzzle-y explore-y secret hunt-y type game - not the hardest or most complex, certainly not the longest, but it kept me engaged long enough to 100% it and it was a good time. I played the original back when it first released, and then heard that they were making this one... the day before it came out, so I fired up the original again to do another playthrough since I'd forgotten pretty much everything. With the first one fresh in my memory I can say that if you enjoyed Broken Reality then you will almost certainly enjoy Broken Reality 2000. Alright was THIS the right one??
Its very fitting for the followup to Broken Reality to not live up to the first iteration. The movement is painfully slow, the level design is sprawling but uninteresting, and the vibe comes off as the shift from forum culture to socmed flattening everything out into the same empty feeling. I'd rather just replay the original again.
Week one release hiccups aside, I enjoyed my experience, I went in with the expectations of exploring an evolved world based on the original game, and I believe this game delivered that well. I really enjoy how the mechanics have changed since the first, taking photos felt more streamlined and less awkward in comparison to the first game, I also appreciate how the katana mechanics have been more thought out than just mindlessly hacking away at obstacles. Without spoiling too much in regards to the story, I felt it was a little light in comparison to the first, I would almost go as far as to say it felt more like an afterthought, it made things feel like the primary focus of the game was more about the exploration aspect rather than why you were even there to begin with. Overall, I've finished the game satisfied.
liked the first game. did not like this one.
Thoughts on Broken Reality 2000, largely relative to the original. I think both are absolutely good games in their own right and strongly recommend both. -It feels a lot angrier at the state of the internet than Broken Reality, and rightly so. BR's focus was on the vapourwave "melancholy nostalgia" feeling of the old net, whereas 2000 is focussing more on both the early 2000s and the modern internet landscape, with likes becoming secondary to cold hard cash in some areas, multiple cargo cults, a few returning characters being largely bit players, or lost to conspiracy and grift, and much less of a hopeful atmosphere overall -This more angry approach and clear dislike for the internet as it exists, versus OG Broken Reality being sort of inherently hopeful for the internet because of the chosen visual theme (vapourwave nostalgia largely being a lamentation for what the internet could have been/was being more pro internet by default) does create a strange feeling of not knowing which aspects of the game that I didn't entirely gel with were intentional. One area (♥♥♥♥ the Crypts) is just genuinely pretty bad, but otherwise many issues feel thematically appropriate in the ways they create friction and frustration, emulating the modern net. -The gameplay is quite jank, maybe give it a week or two to pick it up so the major issues get fixed. I never got softlocked or had to reset, but from what I've read I'm relatively lucky in that regard -While I think the games artstyle is very appropriate given the subject matter, I'd be lying if I said I didn't prefer Broken Reality's look overall. There's definitely still a few "wow" moments, but I don't think anything's taken my breath away quite like AQUANET or the city from the original, except maybe the first look at NEXUS -The moment to moment story is largely a bit farcical, with some interesting things going on under the surface. I'm very much playing for the feelings I get from it though. -I think the ending is weaker, which is a shame as Broken Reality has one of my favorite endings ever. Overall, I have a lot to chew on thematically, and while I prefer OG Broken Reality, I think 2000 is a very worthy sequel.
Me diverti bastante com o jogo e valeu a espera do lançamento. 10/10
[h1]奇ゲーの名作、その続編[/h1] 前作『Broken Reality』の世界観にハマり、新作の発表から楽しみに待っていました! 日本語非対応かつ、ネイティブな英語表現が頻出するので 翻訳ツールやGoogle翻訳のカメラ機能を使うとストレスフリーです。 [spoiler](前作からテキストめちゃめちゃ増えてます)[/spoiler] 新作ではストーリーが充実し、前作で「?」だった部分も少しずつ明かされていきます。 ゲームの進め方は前作を踏襲しており、15時間弱で全エンディング回収できました。 前作に引き続き、 [h3]「オブジェクトの当たり判定がおかしい」[/h3] [h3]「マップやアイテム配置、ギミックが分かりづらい」[/h3] [h3]「頻繁にスタックしてロードし直す羽目になる」[/h3] など、[b]嬉しい[/b]要素が満載です。 ぱっと聞きクソゲーですが、[b]開発陣は意図的に作り込みを甘くすることで世界観を演出しています。[/b] 2000年頃の3Dゲームだと思って不親切さを楽しみましょう。 ただし、致命的なものとしてスイッチ扉系のギミックでアイテム「[spoiler]Bookmarker[/spoiler]」をうまく(?)使うと、おそらく詰む箇所がいくつかあります。 セーブのタイミング次第では進行不可になるので気を付けましょう。 [spoiler]マップのロード時に、シリーズのキーパーソンである"Onee-Chan"のイラストが表示されるのですが、マップごとに違うイラストが用意されていて、これがとてもかわいい!![/spoiler]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4K | 48 | 81% | $2.99 | |
| $720 | 9 | 89% | $4.99 | |
| $546.7K | 2.3K | 92% | $14.99 | |
| $31.2K | 44 | 93% | $19.99 | |
| $9.5K | 184 | 95% | $2.99 | |
| $2.7K | 14 | 100% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $106.6K | 853 | 83% | $4.99 | |
| $106.6K | 666 | 93% | $4.99 | |
| $106.6K | 1.1K | 76% | $4.99 | |
| $106.4K | 918 | 32% | $5.99 | |
| $106.6K | 674 | 85% | $9.99 | |
| $106.4K | 1.5K | 78% | $2.39 |