
Defend your kingdom from evil monsters in this combination of Tower Defense and Auto Battle. Place your defenses and stop the forces of evil from reaching your kingdom.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A fun, thought provoking game. While it is undeniably a tower Defense game, it feels different in a lot of ways, mostly the pacing. It is certainly one of those game where, once a wave starts, you have almost nothing to do. There is a wide variety of towers, but the way the game is played, it will take a long time before you learn what all of them do, if ever. They each only upgrade twice, with no options to had as they do so, but leveling them is tricky, difficult, and frustratingly luck based, as you need to eventually get nine of any one tower, over time, to get one of them to max level. Not always going to happen. The look is very good, the enemy units having a lot of personality, however I do wish the artist director would have gone with four images per rather than two, for when they are moving directly forward or back. In fact, in a lot of ways the game does feels a bit unfinished. What is there is fun, and I enjoy playing it, but it feels like there should be a bit more too it. For example there is no fluff, something odd given the amount of effort that went into atmosphere. It would really benefit from such basics as a glossary, a monster index and a list of the towers. It also feels like a game that should have strategic upgrades between the level, as is earning stars only allows access to new levels. For those who care, there is no pathing. The maps are kind of small, but it seems unlikely you will ever get to the point where you have more than around a dozen towers anyway, so that's no big deal. All in all, a well above average TD offering, a genre I love, but one which is sadly full of sub-par offerings. This one reminds me what I love about the style of play, two thumbs up.
몬스터를 막아라 타워카드를 구매하고 이를 배치하면서 몬스터들을 막는 게임입니다. 골드는 기본으로 지급되는 골드가 있고 보유한 골드에 따른 이자, 아이템 등을 통한 추가금이 존재하여 웨이브를 클리어할 때마다 보상으로 획득할 수 있습니다. 획득한 골드는 랜덤하게 주어지는 3장의 타워 카드들을 구매하는데 사용됩니다. 모든 카드를 구매할 수도 있고 원하는 카드만 구매할 수도 있으며 필요한 카드가 없다면 상점을 리셋하는 것도 가능합니다. 또한, 골드를 소모하여 경험치를 획득할 수 있고 레벨이 오르면 최대로 배치할 수 있는 타워의 수가 증가합니다. 구매한 타워는 하단에 보유 슬롯으로 이동되며 이 슬롯에 있는 타워를 필드로 이동하여 배치할 수 있죠. 타워는 종족과 역할이 존재하며 이 특성이 일정 수 모일때마다 효과가 활성화됩니다. 자신의 특성에 속한 이들에게만 효과가 적용되거나 모든 아군에게 적용되는 효과, 이자 최대 증가 등 다양하게 존재하여 이들을 적절하게 조합할 수 있는 타워의 구매가 필요하죠. 카드마다도 패시브 효과를 보유한 경우가 있으며 동일한 카드 3장을 모아서 등급을 상승시킬 수 있습니다. 등급 상승에 따라서 기본 능력치가 상승하며 패시브 효과가 상승하기도 합니다. 불필요한 카드는 판매 가능. 웨이브에 따라서 강력한 소수 정예가 등장하기도 하고 약하지만 다수의 물량으로 돌격해오기도 하여 뛰어난 보스가 홀로 등장하기도 합니다. 어쨌든, 이들의 공격을 막아내면서 마지막 웨이브까지 생존하는 것이 목표! 아쉬운 점 -상점과 보유 슬롯에서 배치된 타워/ 보유 타워 등의 체크가 어려움 -배치된 타워의 이동과 회수 불가 (판매만 가능) -배치된 타워간의 합성 불가 (고등급을 만들려면 강제로 보유 슬롯에 들고있어야함) -몬스터가 감소시키는 하트 수가 이상함 (웨이브가 대미지인듯한대.... 20이상에서는 2놈만 놓쳐도 그대로 게임 오버되어버림) -외부 강화 없음 (특성찍기 등)
I would give this a neutral if possible. But, I am leaning more towards negative. Nearly everything about this game is standard tower defense except the random card based aspect. There are no advanced features in this tower defense game. Maps are not dynamic in any way. Enemies won't loop through the maps. There's regular enemies, boss enemies, armored enemies, flying enemies, etc. Towers, as such, follow the same type of rules. So, let's talk about what is different in this game, and what makes it a nightmare to play. Each wave, you are given three random tower cards that you can purchase. Completely random and if you don't buy them, they go away and you get another 3 random cards you can purchase next wave. If you place a tower on the map and want to upgrade that tower, you are going to need two more of the same card to get that tower to 2 star. In order to get that tower to 3 star (which you are going to need to do for all towers you place in order to finish all waves on a map), you need to pull and purchase the same card an additional 6 times. Meaning you need to pull the same tower card 9 times. Now, you can also pay gold to re-roll three new cards if you don't get what you want. But, the randomness is such that it is entirely possible, and will happen, that you don't get to pull the cards that you need which means you will fail the level through no fault of your own. On top of this, you can run out of inventory space so you can also get a card you need but be in a position where you can't buy it. When things go your way and you're destroying mobs, the game is fun. The 2.0 patch that was released also balanced the game taking it from Super-Hard to just Hard. BUT, and a huge BUT, the thing that really topples this to a negative review, is that if the randomness was removed from this game, it would be easy. The only thing the random card aspect adds is difficulty.
It would have been a pretty good TD game. Towers offered to you are luck of the draw and it costs money to reroll. What I can't stand about this TD game is that there no carry over rewards between levels, no perks, no upgrades, no rare items, nothing. What's the point of having more levels if you might as well just stay on the first forever because there are no rewards to be had to transfer over? Most TD games you'll find certain levels are too hard to win, but you'll upgrade your perks and get more powerful towers etc and come back and try it again. Not this game, can't do that and it's its fatal flaw. Each level is increasingly harder than the last but with the same level cap, the same limited number of towers and no perks/items/carry over rewards to help you with the harder levels. The definition of insanity...
Beaucoup de points forts pour ce jeu. Malgré le poids du tirage aléatoire du magasin et des babioles qui feront de votre tentative d'arriver au bout des 40 vagues par cartes une réussite ou une descente aux enfers. Bonne variété de tours et de stratégies possible, il faut faire des choix pour améliorer les puissants bonus de factions qu'offres les tours. Côté graphisme et audio c'est de bonne facture.
Fun little Tower Defense game that could use a little bit of more polish and variety. Pros: - Simplistic but nice graphics and sound, nothing to write home about but effective enough - Lots of towers and combinations you can use to experiment in order to get more stars on each level - Gameplay loop can be addictive, but only in short bursts - Upgrading tower is fun...if RNG favors you - Option to set towers to prioritize specific enemy type is really nice Neutral: Faction thing feels like a hit and miss for me. Same for permanent item buffs you gain every 5 turns, it adds only a bit to the replayability value, but not enough for me Cons: - There is no any kind of story or lore at all. Game doesn't have even a proper intro, it definitely fells unfinished in these aspects. It's a TD game so it's a not big deal - Runs are heavily depend on RNG - Game gets repetitive really fast (for me) since there is no any kind of meta progression, heroes, map interactivity, enemy variety (I'm on level 6 but it doesn't seem much changes, except for maps) In short, small nice game where 9.99$ seems almost like ok price for it. If you want to try out new TD game, it could keep you busy especially if you are hardcore into TD genre. Meta progression with usable spells and heroes as well as more "identity" (add some text/lore to each monster, mission, some additional sidequests etc) would really make this one more interesting. Having played for only 6-7 hours, I already have feeling I've seen everything this game has to offer, and that's not a good thing when it comes to TD games. 6/10
Broken Banners is a draft tower defence game. The draft part functions like Dota auto chess, Underlords, and TFT, with the added caveat that once a tower is placed it can no longer be moved or picked back up. The tower defence part functions like most tower defence games (build towers along a path that enemies will walk), but there is an additional strategic layer with faction bonuses like there are in many autobattlers. I have read some reviews complaining about too much RNG, but honestly it does not bother me much. The game seems quite well balanced, though i have never managed to use the warlock or reptilian factions successfully.
Its a decently fun tower defense game. I personally enjoy it quite a lot
Автобаттлер + тд. Милая быстрая игра, веселая, без духоты
ta bueno, le falta cositas pero esta bueno 7/10 es como un polvo a medias Edito Le faltan un monton de cosas, se bugea seguido y los bichos son repetitivos. las sinergias estan flojas. y en una wave te podes ir a la mierda. cuando juntas 3 fichas aveces no se upgradean se bugea y quedas como un pelotudo con 3 torres puestas o 2, sin poder subirlas y las tenes que vender por que ocupan espacio. algunas torres no tienen sentido no hacen NADA. y los bichos son durisimos entiendo que tiene dificultad pero esta mal echo jaja ojala le pongan un parche pronto. por ahora a guardarlo en la coleccion de juegos que abandonan
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