
Kingdom of EXPLORERS is an adventure RPG game for up to 2 players. Each player needs to explore, collect, manage shared resources to unlock new terrains, upgrade weapons to defeat the enemies, Bosses and save the Dwarves Hidden Island!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game started off pretty well then became more boring and repetitive than fun. There just never seems to be much of point in playing. You keep chopping trees and mining rocks to add more land tiles with more resources to keep chopping more trees and mining more rocks. You can upgrade weapons and tools. However, combat is pretty dull for the regular enemies but insanely difficult for the bosses. The bosses kill you in just one strike and then you lose everything in your inventory. You can get it back if you are quick enough. Otherwise, that same boss will just kill you again. And if you can't get past the boss enemies then you won't be able to add the necessary land tiles to further the game. It just seemed like a never ending loop of resource gathering and adding land tiles to me and I flat out lost interest. I cannot recommend this game and would rather play better games with my time.
Esse com certeza é um dos melhores games do gênero, já joguei alguns outros e não me prenderam o tanto que esse me deixou colado no PC kkk O esquema de upar as armas e abrir o mapa é viciante. Se você curte passar o tempo e ouvir uma boa música, jogue esse jogo!
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Unfortunately, I cannot recommend this game to others. I really want to like this game. The core game play is engaging. I like gathering resources, unlocking areas, and upgrading my gear. And the combat is alright. BUT The hitboxes are really bad. Sometimes you get hit when you shouldn't and you don't get hit when you should - the visuals on it are confusing. The day/night cycle is not balanced. It's night time way too long. The grind for gold and magma is rougher than the other materials. The volcano area's geysers can one shot you. Additionally, the ashen verdict enemy is a little unfair - he can combo you to death and there's no counter play, can't roll out of the way or engage block so he just beats you to death. I am also currently soft locked - can't progress forward to gain a resource with no boss in sight. Some things I would love to see are a map, objectives, and options button in the pause screen.
Curti bastante e estou ansioso pelas próximas atualizações.
Bom, o jogo e incrível lotado de coisas para fazer, tem das mais variadas mecânicas que dificulta e o deixa muito divertido, a cada caminho aberto o jogo vai ficando mais difícil, no momento parei minha gameplayer na área do Vulcão, além do chefe ser difícil o terreno ainda não ajuda e pode te matar caso esteja no lugar errado. No inicio do jogo você e jogado em um mundo sem conhecimento de nada e tem que se virar para sobreviver, ao por do sol o jogo fica mais interessante e difícil, pois na noite vem com muitos desafios e você tem que se virar com o que tem. Kingdom Of Explorers é bom e divertido tanto para se jogar sozinho como para se jogar com um amigo, o jogo possui um Coop-local divertido e interessante, eu recomendo jogar com um amigo por que tudo fica melhor jogando com outra pessoa e também ajuda bastante para conseguir recursos. Para quem gosta de jogos de sobrevivência, exploração e construção e está disposto a gastar horas aprendendo sobre o mundo e os inimigos, eu recomendo muito.
Apaixonei com o jogo;
Kingdom Of Explorers, developed by S.E.R.A. GAMES STUDIO and published by GoGo Games Interactive, is a modest adventure RPG that leans into cooperative exploration, light survival elements, and steady progression rather than complexity or spectacle. It presents a straightforward premise—venture across a mysterious island, gather resources, upgrade your capabilities, and gradually unlock new areas—but builds its experience around how these systems interconnect, particularly when played with another person. While it doesn’t aim to redefine the genre, it offers a relaxed, accessible loop that can be engaging in the right context. The core gameplay revolves around exploration and resource gathering. Players traverse a series of interconnected regions, collecting materials that are used to craft tools, upgrade equipment, and unlock access to new parts of the island. This creates a clear sense of progression, as each outing contributes directly to expanding what you can do next. There’s a satisfying rhythm to this loop: explore, gather, return, upgrade, and push further. It’s a structure that is easy to understand and keeps players moving forward without overwhelming them with too many systems at once. One of the game’s defining features is its shared progression system. Resources are pooled rather than individually owned, meaning that all players contribute to a single progression path. In cooperative play, this encourages coordination and efficiency, as players can divide tasks and work toward common goals. One player might focus on gathering materials while the other prepares upgrades or explores ahead. This dynamic gives the game a stronger identity when played with a partner, as the experience becomes less about individual advancement and more about collaboration. In solo play, however, this same system can feel slower, as the player must handle every aspect of progression alone. Combat exists as a supporting mechanic rather than a central focus. Encounters are straightforward, with enemies following relatively simple patterns that are more about endurance than intricate skill. Equipment upgrades play a larger role in success than mastery of combat systems, which keeps the game accessible but also limits its depth. Boss encounters introduce some variation, offering more structured challenges, but they can feel inconsistent in terms of difficulty. At times, combat lacks responsiveness, which can make certain encounters feel less refined than they could be. Exploration is where the game finds its strongest footing. The island is designed to encourage gradual discovery, with new areas becoming accessible as players meet certain requirements or gather specific resources. This creates a steady sense of curiosity, as there is always another region just out of reach. While the environments are functional and easy to navigate, they lack the visual variety or detail that might make them particularly memorable over long sessions. Still, the act of uncovering new spaces and progressing deeper into the map remains consistently engaging. Progression is closely tied to crafting and upgrading, which gives resource gathering a clear purpose. Improving your gear directly impacts your ability to survive and explore further, reinforcing the loop that drives the game forward. However, this also leads to a more repetitive rhythm in later stages, where advancement requires increasingly larger amounts of materials. For players who enjoy incremental growth and steady accumulation, this can be satisfying, but others may find it begins to feel like a grind over time. Visually, the game adopts a simple and clean style that prioritizes readability. The presentation is functional, ensuring that players can easily understand their surroundings and interact with the world without confusion. While it lacks the polish and detail of more prominent titles in the genre, it remains consistent and accessible. Performance is generally stable, and the modest visual approach helps keep the experience smooth across a range of systems. Where Kingdom Of Explorers struggles is in its overall refinement. Certain mechanics feel underdeveloped, and small issues—particularly in combat and pacing—can accumulate over time. The balance between progression and repetition is not always well maintained, and the lack of deeper systems or variety may limit long-term engagement. These shortcomings don’t necessarily undermine the experience, but they do highlight the gap between the game’s solid foundation and its execution. Ultimately, Kingdom Of Explorers is a straightforward and approachable adventure that works best as a cooperative experience. It offers a steady, easy-to-follow gameplay loop built around exploration and shared progression, making it well-suited for players looking for something casual and collaborative. While it lacks the depth, variety, and polish of more ambitious RPGs, it still provides a satisfying journey for those willing to engage with its systems on their own terms. Rating: 7/10
Tem uma pequena porcentagem tipo eu e minha filha que conseguiu jogar o jogo completo e platinar, porem tem que ter muita vontade e espirito de lenhador !
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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