
Tiny Battles is a tactical action auto-battler where battles take place automatically in the arena.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Пик гeйминга, вместо того чтобы играть, игра сама играет за тебя
Pretty bad. no hotkeys, strategy is just figuring out which t3 unit overpowers the other races units in a rock paper scissors type fashion. Lategame you can get 5% health and damage upgrades for a hefty amount of gold and the price increases each time, this seems rather redundant as it seems the enemy team gets these upgrades as well. So if I get 5% health then enemy has 5% boost in damage... you see the problem? it effectively just cancels itself out, the illusion of strategic choices. Game can take almost an hour if it's a stalemate type of match, almost lagging out your computer. not much player choice, honestly resembles a game you would play on a flash website, you have literally seen all the game has to offer within two hours (of course riiiiight after that refund window...) Should be like 2 bucks tops, 1 dollar on sale. Pass.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b][i]Тактический автобаттлер /симулятор битв. Покупайте юнитов и расставляйте на поле, чтобы защитить свою крепость и уничтожить вражескую. В игре 15 миссий и 6 разблокируемых рас.[/i][/b] Геймплей: https://youtu.be/tHzcSJ2vWAg Ваши и вражеские войска выходят из соответствующей крепости бесконечными волнами по таймеру атаки (он в левом нижнем углу экрана). Количество, состав и расстановка юнитов в волне зависит от того, каких солдат вы купили и как вы их расставили на стартовом поле. Для покупки используем золото, которое выдается по времени. Чтобы повысить скорость выдачи монет, надо побыстрее захватит разделительную линию. Это даст вам весомое преимущество. За победу в миссиях получаем звезды и разблокируем новые расы, которые отличаются не только внешним видом, но и разнообразием, характеристиками и магическими навыками юнитов. Чтобы победить в сложных миссиях вам нужно выяснить сильные/слабые стороны врага и подобрать подходящую для нападения расу. [u] Вы можете почитать другие отзывы и подписаться на наших кураторов. Добро пожаловать! [/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]
5 Bucks lads, game doesn't pull it's punches either. You unlock 6 different races by slowly beating different difficulties, If you let them win early or let them stack enough into the late game you'll lose. Even if the match goes on for 30 minutes, the A.I will always adjust to new match ups on the fly. My only problem with the game is the A.I detection ranges. Even if you spread out all your melee units, they just funnel into a straight line in the middle, pair this with artillery and ranged units, you just get stuck in a loop of your melee doing nothing but funnel to their deaths. This literally kills any chance of getting to the back line, meaning you stalemate. Another problem I have is the units that are supposed to deal with the back line, often teleport or rush them, only to die when they reach said funnel. Or they teleport in the back and get insta killed. Melee units also knock each other back when they attack, pause and slam each other. It's a useful mechanic in the early to mid game, but by late game it just makes them useless at tanking. Overall, good game for 5$
will piss you off until you find the one specific way to win No replayability after 100% clear - unless you are a masochist
Tiny Battles delivers tactical mayhem in an automatic arena brawl! Master the art of strategy, from early-game blitz to late-game dominance. Mix and match units wisely for victory – whether through sheer force, artillery precision, or summoning creatures. Dive into the battlefield, analyze rival commanders, and exploit their strengths and weaknesses. Tiny Battles: where battles are small, but victories are colossal! 🚀🤖🔥
not as much fun as it looks
Милая игрушка которая заставит немного поломать голову на высоком уровне сложности. В стратегическом и тактическом плане вы особо не развернетесь, но игра однозначно рекомендуется к ознакомлению, особенно любителям доты и майнкрафта (давайте разомните немного мозги а то совсем деградируете) По графике ниче не скажу итак все видите, музыку тут тоже сочиняли не именитые композиторы, донаты и длс отсутствуют, хотя я бы прикупил парочку других рас и кстати, если знаете похожие игры, пожалуйста напишите в комменты, буду благодарен))) Мне лично очень зашло. 10 одновременно потеряных дорогущих шаманов из 10)))
This game is quite fun while it lasts. There are 15 battles that you can play, and I enjoyed figuring out how to beat each of them because there is no perfect strategy. I'd love to see a bit more complexity or replayability, but for the current price it's pretty neat and worth a shot.
배치하고 소환하고 싸우자 (매일 업데이트되지는 않으며, 작성자가 원할 때마다 업데이트됩니다.) [1일차] 병사들을 배치하여 싸우는 게임입니다. 골드는 자동으로 생산이 되며 이를 소모하여 병사들을 후방에 배치할 수 있죠. 일정한 간격으로 배치된 병사들이 소환되며 이들은 적의 성을 파괴하기 위해 전진합니다. 전진하던 도중에 적을 인식하면 근거리는 상대에게 달려들어서 공격하고 원거리는 원리서 뿅뿅 쏘며 공격하죠. 앞을 막는 적이 없으면 계속 전진을 하며 1차 화살 타워를 파괴하고 전진 요새, 적의 본성까지 파괴하면 승리하게 됩니다. 중간에 광산이 존재하며 광산 선을 넘어서는 쪽이 점령하여 골드 생산량을 늘릴 수 있죠. 종족은 인간, 언데드, 엘프 등이 존재하며 전투 시작 전에 선택할 수 있습니다. 단, 적에게 승리하여 획득한 별에 따라서 언락이 되기에 원하는 종족 선택을 위해서는 일정 수의 승리가 필요하죠. 적도 동일하게 각 종족별로 존재하며 일정 별을 수집할때마다 다음 난이도의 적들이 언락됩니다. [아쉬운 점] -병사를 배치하는 것 외에 전투에 영향을 주는 요소가 없음 (흔한 마법도 없고 업그레이드는 후반에 공,방 업그레이드말곤 없고 / 그 업그레이드도 필요 골드가 공유되어서 하나를 올리면 같이 가격이 올라감) -전투가 교착상태에 빠지면 금방 루즈해짐 (위의 언급처럼 영향을 줄만한 것이 없기에 그냥 업그레이드 반복이나 조합 변화정도말곤 없음) (플레이 2시간 중 80%의 시간이 언데드 vs 언데드로 인한 지루한 공방전) -단축키 없음 (배치소로 즉시 이동하기, 병사 단축키 등 없음) -후반에 전투를 빠르게 끝내게하려는건지 아니면 방어에 유리하게 하려는건지 모르겠지만 소환에 필요한 시간이 확 줄어들고 이로 인해서 교착상태에 빠지는 경우가 많음
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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