
Tiny Battles is a tactical action auto-battler where battles take place automatically in the arena.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.49−90% | 49reviews | 84% | — | $546 |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Пик гeйминга, вместо того чтобы играть, игра сама играет за тебя
Pretty bad. no hotkeys, strategy is just figuring out which t3 unit overpowers the other races units in a rock paper scissors type fashion. Lategame you can get 5% health and damage upgrades for a hefty amount of gold and the price increases each time, this seems rather redundant as it seems the enemy team gets these upgrades as well. So if I get 5% health then enemy has 5% boost in damage... you see the problem? it effectively just cancels itself out, the illusion of strategic choices. Game can take almost an hour if it's a stalemate type of match, almost lagging out your computer. not much player choice, honestly resembles a game you would play on a flash website, you have literally seen all the game has to offer within two hours (of course riiiiight after that refund window...) Should be like 2 bucks tops, 1 dollar on sale. Pass.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b][i]Тактический автобаттлер /симулятор битв. Покупайте юнитов и расставляйте на поле, чтобы защитить свою крепость и уничтожить вражескую. В игре 15 миссий и 6 разблокируемых рас.[/i][/b] Геймплей: https://youtu.be/tHzcSJ2vWAg Ваши и вражеские войска выходят из соответствующей крепости бесконечными волнами по таймеру атаки (он в левом нижнем углу экрана). Количество, состав и расстановка юнитов в волне зависит от того, каких солдат вы купили и как вы их расставили на стартовом поле. Для покупки используем золото, которое выдается по времени. Чтобы повысить скорость выдачи монет, надо побыстрее захватит разделительную линию. Это даст вам весомое преимущество. За победу в миссиях получаем звезды и разблокируем новые расы, которые отличаются не только внешним видом, но и разнообразием, характеристиками и магическими навыками юнитов. Чтобы победить в сложных миссиях вам нужно выяснить сильные/слабые стороны врага и подобрать подходящую для нападения расу. [u] Вы можете почитать другие отзывы и подписаться на наших кураторов. Добро пожаловать! [/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]
5 Bucks lads, game doesn't pull it's punches either. You unlock 6 different races by slowly beating different difficulties, If you let them win early or let them stack enough into the late game you'll lose. Even if the match goes on for 30 minutes, the A.I will always adjust to new match ups on the fly. My only problem with the game is the A.I detection ranges. Even if you spread out all your melee units, they just funnel into a straight line in the middle, pair this with artillery and ranged units, you just get stuck in a loop of your melee doing nothing but funnel to their deaths. This literally kills any chance of getting to the back line, meaning you stalemate. Another problem I have is the units that are supposed to deal with the back line, often teleport or rush them, only to die when they reach said funnel. Or they teleport in the back and get insta killed. Melee units also knock each other back when they attack, pause and slam each other. It's a useful mechanic in the early to mid game, but by late game it just makes them useless at tanking. Overall, good game for 5$
not as much fun as it looks
will piss you off until you find the one specific way to win No replayability after 100% clear - unless you are a masochist
Tiny Battles delivers tactical mayhem in an automatic arena brawl! Master the art of strategy, from early-game blitz to late-game dominance. Mix and match units wisely for victory – whether through sheer force, artillery precision, or summoning creatures. Dive into the battlefield, analyze rival commanders, and exploit their strengths and weaknesses. Tiny Battles: where battles are small, but victories are colossal! 🚀🤖🔥
The game was really difficult at the beginning until I accidentally paused at the right moment. For example, if a unit costs 80 gold and you pause the game as soon as you have exactly 80 gold, you can place an unlimited number of these units. Apart from this bug that lets you win every round directly (if you take advantage of it), it's a highly recommended game!
Милая игрушка которая заставит немного поломать голову на высоком уровне сложности. В стратегическом и тактическом плане вы особо не развернетесь, но игра однозначно рекомендуется к ознакомлению, особенно любителям доты и майнкрафта (давайте разомните немного мозги а то совсем деградируете) По графике ниче не скажу итак все видите, музыку тут тоже сочиняли не именитые композиторы, донаты и длс отсутствуют, хотя я бы прикупил парочку других рас и кстати, если знаете похожие игры, пожалуйста напишите в комменты, буду благодарен))) Мне лично очень зашло. 10 одновременно потеряных дорогущих шаманов из 10)))
No progression or upgrade system and stupid difficulty after the first clear. Just not fun at all.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 25 | 80% | Free | |
| $3.3K | 15 | 87% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $544 | 53 | 51% | $0.54 | |
| $550 | 53 | 89% | $0.99 | |
| $540 | 58 | 71% | $0.49 | |
| $555 | 56 | 30% | $0.49 | |
| $531 | 54 | 61% | $0.54 | |
| $569 | 51 | 94% | $0.99 |