
Play cards to cast spells that control enemy hordes and use your deck to build deadly mazes of towers with funky attack patterns.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Hand of Hexes is a no-text deckbuilder and tower defense game where you control the enemies' paths by constructing deadly mazes – using towers with crazy attack patterns. Create a perfect deck of exotic towers and magical spells that boost your defenses or slay your enemies!

Each run is unique with different decks, encounters, and levels
There is no text and no descriptions - find out what each tower and spell does through trial and error
Make your way across a variety of procedural maps - and do it again, but harder

In Hand of Hexes towers have unique attack patterns: they might only shoot in one direction, circle projectiles or launch fierce bees
Position your towers to guide the enemies through deadly mazes
Buff your towers via spell cards

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +91 more
Engagement
Reviews
8/10 – I played the demo, so I knew what I was signing up for: zero text, maximum chaos. Hand of Hexes teaches exclusively through betrayal and bees. I draft towers, bend paths, misplace one card, and watch my maze become a crime scene. Smart, mean, addictive. 🐝🃏😵💫 Follow my curator page for cursed decks, chaotic mazes, and games that teach exclusively through bees. 🐝😈 [b]https://store.steampowered.com/curator/42602807-Osiris-Reviews/[/b]
Don't let the cute graphics fool you. This is a game about building a meat grinder to pulverize your enemies. You need to strategize where to put your towers/animals for two reasons: it affects your enemies' path, and each tower/animal shoots in a unique pattern/direction which makes every decision meaningful. It's not about only having the best cards and upgrades but the way you play is the real deciding factor if you will win or not. If you like to use your brain and like to optimize, this game will satisfy you. It's also super cute and has a great vibe and music
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 23 reviews with recorded playtime.
fun game. Played the Demo and it has come a long way. There are multiple unique characters now, rare stronger Versions of towers and a lot more cards in general. I haven't gotten to the higher ascensions yet but deckbuilding and tower location seem more important now. Overal the cards and events feel nicely balanced.
[h1]サポートされた全103言語を表示[/h1] そう・・・猫の言葉は万国共通・・・ KAWAIIが待っている!
Cute, fun and just the right amount of challenge as you climb the difficulty levels. Just leaving a quick review for now to show my support for the developer. I've probably played 20 hours+ from other versions of this game, so take the numbers at the time of review with a grain of salt. This 1.0 release comes packed with new content I never got to try before and it's EPIC!!!
絵が好き!w タワーディフェンスとして普通に面白いし、全体的に色々ツッコミどころあって好き!w 最初のうちはあるていど適当に配置しててもクリアできるけど後半のステージになると戦略ゲー感増すのかな? しばらく遊べそう!
Update 2025/2/26: I also cleared all stages with the Golden Cat! 🐈 (日本語レビューは英語レビューの下に記載しています!) I cleared all stages with the starting cat! 🐈⬛ Here are my thoughts: 👍 What I Liked ・The art style is super cute! ・The game allows for a lot of freedom in builds and playstyles, at least through the mid-game. 👎 What I Didn’t Like (Spoilers) ・In the late game, certain builds feel almost mandatory, which really limits flexibility. → In my case, Shark (or Snail) + Freeze (or Slow) was basically required. → For a stable clear, Meteor also felt almost necessary. ・The UI sometimes leads to misclicks. → In the late game, a single mistake can instantly end your run, so I’d love to see this improved. Overall, I enjoyed it, but I hope the late-game balance and UI get some adjustments! ↓In Japanese 追記 2025/2/26:黄金の猫ちゃんでも全ステージクリアしました!🐈 初期の猫ちゃんで全ステージクリアしました!🐈⬛ 所感を述べます。 👍よかった点 ・絵柄が可愛い! ・中盤まで自由度が高いプレイが可能。 👎よくなかった点(ネタバレ注意) ・終盤、特定のビルドがほぼ必須。自由度低。 →私の場合、🦈さん(🐌さん)、氷 or 遅延がほぼ必須。 安定攻略なら隕石も欲しかったです。 ・UIが誤操作を誘発 →終盤は一度のプレミで即ゲームオーバーなので改善希望。
可愛い絵柄の動物を配置するタワーディフェンスです。 全く説明がないため、雰囲気でプレイする必要があります。 キャラはそこそこ多く、難易度は割と緩めな印象です。 個人的に1stageが3mapだけでなく4,5mapもあると面白いかと感じる。追加マップ等も含めてアプデに期待します。 不満点は、キャラ配置の際にclick&clickで配置したいのに、drag&dropの操作でも置けるため、誤って最下段に配置されてしまうことがよくあること。キャラカードとマップ最下段が被らないようにしてくれたらこの誤操作はなくなると思う。ここもアプデに期待します。 追記 2キャラを最終15ステージボスラッシュまでクリアしたので追記します。 初手札が同キャラ4枚のため、合成を序盤に行う必要があると感じた。その上で、未強化キャラと強化キャラにかなり差があるので、カードをもらわないためになるべくバトルを踏まないルートが正解になりすぎる。そのため、最終15ステージでは1Map目を厳選して行っていた。もっとバトルの価値を上げるバランス調整がされたらと感じた。とはいえ、最終15ステージはほんとにギリギリクリアできる難易度になっていて面白いです。
在2026年真的很难再找到这种机制简单(没有长篇大论介绍卡牌效果,本游甚至连文字都没有)、把传统游戏模式玩出新花样并且纯粹的好玩、纯粹的爽的游戏了。卡牌+塔防结合的特别好,策略性主要体现在调整怪物进攻路线的同时还能保证手上的卡能打到怪上,可玩性非常高。多搞点卡牌,多搞点有特殊能力的小怪和boss,这游戏应该火的!!!
At first not having any text can be a bit confusing, but you get the hang of it really fast. After that it´s intentional but pure chaos and a lot of fun. Nice design and very cute cats. It´s amazing to see how far the game has come since earlier versions and I´m looking forward to playing it some more.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Merchant 64 | $8.8K | 129 | 69% | $3.99 |
| Axel & Pixel | $8.8K | 99 | 73% | $4.99 |
| Sugar Lust Harem | $8.8K | 51 | 90% | $9.99 |
| TEMPUS | $8.8K | 81 | 75% | $6.99 |
| The Walking Evil | $8.8K | 131 | 54% | $3.99 |
| Edgar Poe: Hidden Objects | $8.8K | 63 | 71% | $8.99 |