
Broken Arrow is a large-scale real-time modern warfare tactics game that combines the complexity of joint-forces wargaming with action-packed real-time tactics gameplay.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 55.43/day in the week to Sep 1 → 39.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Broken Arrow is a large-scale real-time modern warfare tactics game that combines the complexity of joint-forces wargaming with action-packed real-time tactics gameplay.
Featuring over 300 realistic military units and technologies, each battle offers an immersive experience with endless replayability.
Experience a gripping narrative-driven campaign featuring 19 handcrafted missions set in the Baltic region, played from both the United States and Russian perspectives.
The campaign features a thrilling plot of escalating global tensions, where each mission presents new tactical challenges and story developments. Whether defending key positions with elite units or launching bold combined arms offensives, every mission is designed to test your command skills in dynamic, realistic warfare scenarios.
On top of the single-player campaign, engage against AI in the Skirmish mode on 19 maps based on real life locations, choosing your favourite specializations and difficulty levels. Team up with your friends and learn the game at your own pace against various AI presets that represent Battlegroups you will face on the battlefield. At release, Skirmish doesn’t currently allow playing co-operatively with AI as team allies, but it is planned for a future update.
But if you’d rather face human opponents, hop online and engage in thrilling Multiplayer matches up to 5vs5. Track your progress as you rise through the leaderboard and you gain experience as a general while you level up and gain new medals.
Unleash your creativity with the powerful Scenario Editor, the same tool used to craft the game's missions. Design custom scenarios complete with cutscenes and dialogue using a visual scripting system—no coding required.
Share your creations with the community via the Steam Workshop or download them to experience endless user-generated content.
Craft your unique army deck by selecting from a vast array of units, each customizable to suit your strategy.
With over 300 units and more than 1,500 possible combinations, you can tailor your forces to match your playstyle. Modify vehicles and aircraft with different weapons, armor packages, and support systems to gain the upper hand on the battlefield.
Victory begins with meticulous planning. Broken Arrow offers a diverse range of units categorized into six key roles:
Recon Units – Specialized in spotting and marking enemy positions.
Infantry – Versatile ground troops equipped with various weapons.
Fighting Vehicles – Includes tanks, ATGM carriers, and fire support vehicles.
Support – Artillery and anti-aircraft units providing long-range support.
Helicopters – Ideal for rapid deployment and hit-and-run tactics.
Airplanes – Control the skies with interceptors and ground attack aircraft.
Deploy to the battlefield via land, sea and air. Use paratroopers and helicopters to rapidly seize key locations, reinforce them with heavy tanks and break enemy counter attacks with artillery and tactical missile strikes.
Infiltrate special forces behind enemy lines to disrupt enemy logistics and provide laser designation for your planes. Use the terrain to your advantage to ambush, out flank and outsmart your enemy.
Engage in combat across expansive battlefields inspired by real-world locations. From industrial harbors to sprawling urban centers, each environment offers strategic opportunities and challenges.
Utilize terrain features to ambush enemies, secure key positions, and execute flanking maneuvers.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2582 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've defended this game pretty hard since it's launch...but this last update has ruined it for myself and lots of other friends. we've all uninstalled the game. the unit balancing is way too broken now. we have RUS IFV's that do more damage and have more armor than NATO tanks. they give RUS cheaper unit values and more unit counts but dont give NATO units the capability to counter them. they make nato units worse than its RUS counterparts but 2x more expensive. if the devs would realize that they are making a game that requires balance instead of feeding russian bias, it would be better. for instance, they nerfed a underwhelming artillery peice then reduced its unit count to 2 maximum, but give russians 4 units of the same class, make them cheaper, and let you buy 4-5 each. its a never ending fight trying to get them to look at game balance. t-15 IFV's have equivalent armor to a SEPV3 AND kill them inb a 1v1, but the american AMPV of the same class has 1/3rd the armor and does half the damage and cant even face off a cheap t-72. american AA cant 1v1 air.....imagine that. a dedicated anti air unit loses to exactly what its designed to kill. but russian equivalent will 1 shot american air because GaMe BroKeN. my friends have collectivly agreed to uninstall this game because the dev cares more about feeding it's bias over making a balanced game. this game is destined to fail at its current trajectory. i love this game. but its just not fun anymore. the RTS community needed a game like this. but its over.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best FR #32, worst US #100 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игру разработчик превратил в жанр фентези. Ванильная версия стала настолько аркадной, что осталось добавить танкам в способности сферу, которая делает танк неуязвимым на 15секунд. А если без шуток, то игра стала унылой и казуальной, где нет ни намека на варгейм. Бесконечный саплай? А может быть добавим автореген для танков? Или в панель функций добавить лечебные касты. Авиация мертва, танки тоже. Бредли можно убить с трех выстрелов танка. Невидимая техника. Гранатометы это вообще шутка какая-то. Играю на бмп3 и автопушка, которая должна аннигилировать - стреляет очередью с двух-трех залпов, ну смешно. Танки прицеливаются вечность и когда техника выезжает из дыма, хотя ты по факту туда сводился уже, то нужно потратить целую вечность, чтобы свестись обратно. Никакой тактики, ничего, просто бесконечно спамь и ты победишь. Игра никак не наказывает за потерю юнита, нет никакой ценности. Проиграл фазу? Тогда держи целую кучу очков для покупки! Побеждай, ведь если ты не умеешь играть, то ничего страшного, это же АРКАДА Разработчик заявлял, что не хочет разделять комьюнити игры на несколько режимов, но плюют в лицо аркадной версией, где уже становится не смешно. Полная информационная тишина Если так и должна выглядеть НЕКСТ ГЕН РТС, то я умываю руки
Был тестовый сервер с большинством адекватных изменений несколько месяцев, на релизе мы видим их отсутствие и общее ухудшение даже. Какого ♥♥♥ 10 отрядов пехоты могу БЕСКОНЕЧНО пополняться с 1 бредли? Пока не переделают доход и баланс как было на ПТЕ не играбельно. Увольте уже FLX он всем игру портит.
Балтийское длс за США бесплатное, а российская гвардия за РФ платная. Чем думает разраб когда сует такой дизбаланс? Если выпустят новое длс платным скорее всего получат жёсткий ответ от игроков.
The foundations of the game are great and I had so much fun in the beggining. If you are a casual player or prefer to do campaign or other single player activities, then I guess it's a good game. Sadly after playing the game for few houndred hours the game got very frustrating. High level competetive multiplayer is in a bad state with ugly meta, bugs, desync, abusers, cheaters and so on. The devs refuse to unlock the potential of this title and they completely despise community. Everything takes so long to change, even simplest things that feels like could be implemented instantly. Afte 2 months of test server devs completly removed 90% of tested (and mostly very good) changes and implemented random, untested and mostly bad tweaks. Game needs changes quickly. Until that happens I do not recommend it.
Конченая ♥♥♥♥♥ с убитым ♥♥♥♥♥ балансом сторон Сосите ♥♥♥ разработчики, вы ебучие подсосы западэнские
Спустя долгие годы, впервые за 15 лет пребывания в Steam, я решил оставить отзыв. И причина тому — хищническая политика разработчиков, которая меня просто сразила наповал. Концепция игры и её реализация настолько запали мне в душу, что я задерживаюсь в ней до сих пор. Однако, если говорить начистоту, абсолютный дисбаланс между фракциями РФ и США, явно склоняющийся в пользу последних, превращает попытки балансировки в фарс. За ту же цену, что в России обеспечивает вам "Фагот" и троих автоматчиков с АК, в США вы получаете "джевелин" и пятерых "гигачадов", вооруженных подствольниками и "мухами", которые с лёгкостью разносят в щепки всё сущее. Да и технику можно попытаться обсудить, и я согласен, что отступать от реальных тактико-технических характеристик при балансировке — грех, ведь игра претендует на завидный реализм. Но когда отряд "трупперов" в лесу в легкую разбирает инженеров с "тремобаром" и мотострелков в куче — это уже просто анекдот. Отдельного упоминания заслуживают "бететные" особенности Bradley и Strider'ов с "КАЗами", чья цена в игре вызывает серьезные вопросы. Но апофеозом всего, что побудило меня взяться за клавиатуру, стало решение разработчиков, выпустив бесплатное "подразделение" в виде прибалтов, теперь мы должны покупать новые российские подразделения. На момент написания этого текста, после "замечательного" (НЕТ!) обновления, я даже не могу подключиться к серверам. Не говоря уже о том, что оптимизация игры, регистрация попаданий и прочие радости, за которые мы уже отдали 2000 рублей, оставляют желать лучшего.
devs retarded
Верните FLX, пусть он до конца убьет игру
The most recent patch has taken the game in a direction that is, bluntly, uninsteresting. It was a unique game that was a cool mix of unit customisation, moving your pieces in to position like a chess puzzle, and unit micro. But now it's clearly heading towards focusing primarily on unit micro, and that style of game already exists in better forms. While the devs seem commited to fixing all the techincal issues present since launch, the game's balance will lose its soul before they fix all the networking and cheater problems that are the main issue with the game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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