
Broken Arrow is a large-scale real-time modern warfare tactics game that combines the complexity of joint-forces wargaming with action-packed real-time tactics gameplay.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 55.43/day in the week to Sep 1 → 39.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Broken Arrow is a large-scale real-time modern warfare tactics game that combines the complexity of joint-forces wargaming with action-packed real-time tactics gameplay.
Featuring over 300 realistic military units and technologies, each battle offers an immersive experience with endless replayability.
Experience a gripping narrative-driven campaign featuring 19 handcrafted missions set in the Baltic region, played from both the United States and Russian perspectives.
The campaign features a thrilling plot of escalating global tensions, where each mission presents new tactical challenges and story developments. Whether defending key positions with elite units or launching bold combined arms offensives, every mission is designed to test your command skills in dynamic, realistic warfare scenarios.
On top of the single-player campaign, engage against AI in the Skirmish mode on 19 maps based on real life locations, choosing your favourite specializations and difficulty levels. Team up with your friends and learn the game at your own pace against various AI presets that represent Battlegroups you will face on the battlefield. At release, Skirmish doesn’t currently allow playing co-operatively with AI as team allies, but it is planned for a future update.
But if you’d rather face human opponents, hop online and engage in thrilling Multiplayer matches up to 5vs5. Track your progress as you rise through the leaderboard and you gain experience as a general while you level up and gain new medals.
Unleash your creativity with the powerful Scenario Editor, the same tool used to craft the game's missions. Design custom scenarios complete with cutscenes and dialogue using a visual scripting system—no coding required.
Share your creations with the community via the Steam Workshop or download them to experience endless user-generated content.
Craft your unique army deck by selecting from a vast array of units, each customizable to suit your strategy.
With over 300 units and more than 1,500 possible combinations, you can tailor your forces to match your playstyle. Modify vehicles and aircraft with different weapons, armor packages, and support systems to gain the upper hand on the battlefield.
Victory begins with meticulous planning. Broken Arrow offers a diverse range of units categorized into six key roles:
Recon Units – Specialized in spotting and marking enemy positions.
Infantry – Versatile ground troops equipped with various weapons.
Fighting Vehicles – Includes tanks, ATGM carriers, and fire support vehicles.
Support – Artillery and anti-aircraft units providing long-range support.
Helicopters – Ideal for rapid deployment and hit-and-run tactics.
Airplanes – Control the skies with interceptors and ground attack aircraft.
Deploy to the battlefield via land, sea and air. Use paratroopers and helicopters to rapidly seize key locations, reinforce them with heavy tanks and break enemy counter attacks with artillery and tactical missile strikes.
Infiltrate special forces behind enemy lines to disrupt enemy logistics and provide laser designation for your planes. Use the terrain to your advantage to ambush, out flank and outsmart your enemy.
Engage in combat across expansive battlefields inspired by real-world locations. From industrial harbors to sprawling urban centers, each environment offers strategic opportunities and challenges.
Utilize terrain features to ambush enemies, secure key positions, and execute flanking maneuvers.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2624 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Надеюсь Сереге дадут больше свободы во внесении изменений и они наконец услышат игроков
Ich weiß inzwischen gar nicht, was ich für positive Punkte über dieses Spiel finden kann. Am Anfang war es ganz lustig als man das Spiel noch gelernt hat. Man hat gedacht man ist einfach noch nicht so im Spiel drin und braucht Übung, wie bei jedem anderen Spiel. Doch nach einigen Stunden Spielzeit zeigt sich, dass man auf der Amerikanischen Seite, im Gegensatz zur Russischen Seite so viel weniger Mittel hat, ein Spiel klar und einfach zu gewinnen. Die Russische Seite hat seit Anfang an, bessere Short und Long Range Anti Air, sowohl als auch unglaublich viele BTRs und Panzer zum spammen. Ich bin mir hier zu 100% sicher dass ich nicht der einzige bin der sieht, dass dies der aktuelle Way-To-Go ist. Russisches Deck auswählen->Match suchen->Match finden->Spamen->Gewinnen. Mit einem Amerikanischen Deck ist es jedes Match ein Gamble, ob man eine Chance hat. Wobei die Wahrscheinlichkeit auf "schlechte" Russen zu treffen relativ gering ist, da man nicht viel Skill benötigt um die Russischen Einheiten effektiv einzusetzen. Wäre das aber nicht genug, bringt man mit dem "großen Anniversary Update" noch mehr Verbesserungen für die Russische Seite, und stellt die Amerikanische Seite als die "bessere Faction" dar, was komplett an der Realität vorbei geht. 💀 Tage bzw Wochen später, entschuldigt sich dann als Developer öffentlich für das miserable Update und verspricht ein Update bis Ende Juli, welches das Spiel wieder genießbarer machen soll. Und, was bringt man als ersten Teaser? Wer hätte es gedacht, natürlich ein DLC für die Russische Seite. Supa🤡 Ich will nicht zu früh urteilen, aber ich bin gespannt was die weiteren, nicht angeteaserten Updates mit sich bringen. Eine weitere Overpowerte Close Range Anti-Air (Pantsir auf einem TRUCK???) ist aufjedenfall einer der Indikatoren dafür, was hier versucht wird. Ebenso die Aussage: "Überrenne den Feind, in dem du unzählige T-62- und T-72A-Panzer wieder in den Dienst stellst" zeigt, wie die Publisher mit dem Russian-Spam werben. Wir bleiben gespannt. Aktuell nicht zu empfehlen. LG 🤘🏻
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Latest in each market: best FR #32, worst US #100 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
First review I ever write. best RTS game ive played in years. amazing. However, the game is going in a very weird direction where micro isnt reward and its about sitting back and farming kills. we had a PTE which had some amazing changes where micro was really important. devs scrapped it and stuck to the slow gameplay. cant recommend anymore.
I cant recommend this game for a good many reasons. While I like it, its faults outweigh its pros. At least if you are looking to get this for the multiplayer aspect. The game has a massive cheater problem. I'm not exactly high ELO, but even I see a good many script kiddies pretty consistently. And because of the way the game is built, despite the invasive Anti Cheat that it has, even some of the simplest to check stuff can me modified. From the fire rate of cannons (Ending up in fully automatic artillery), all the way to something like stopping the match timer if the match isnt in the script kiddies favour (This doesnt make it impossible to win, but it makes it just so much harder and). And while I havent been able to verify this, its quite possible that script kiddies can also kick people (without a way to rejoin) if say, they end up being able to hold a zone or push them back even. And of course, the higher in ELO you get, the more script kiddies you face. There are consistent netcode issues, which again, due to the way the game has been built, means that some things such as AA can be somewhat down to luck with your own internet, and making lag switches viable. Due to lacking a Replay system, it makes point 1 about script kiddies much much worse, because its not possible to check the replay after and see if someone actually was cheating or not. Exiting the game normally appears to be functionally impossible, as every time one might try that, it stops responding and requires use of Task Manager to close.
4 залпа солнцепека НЕ убивают 1 отряд птрк ♥♥♥♥♥♥♥♥♥ амерских, это все, что нужно знать о НЕ ИМБОВОСТИ сша.
Здравствуйте, меня зовут Ревальшенко Валерий Алексеевич, родом из Дружковки, я бывший военнослужащий народной милиции ДНР, я сам лично принимал участие в СВО, а так же был не последним человеком в боях за Славянск на стороне Игоря Стрелкова. Я управлял той самой Гвоздикой, был наводчиком. После 14го года переехал в Ростов (Яр. Обл.), в 2015 году, в составе ЧВК Вагнер я принял участие в командировке в Сирии, там попробовал много оружия, как и в целом за свои 54 года, и я могу вам сказать, что игра полностью идёт против реальных фактов! Я в Сирии жёг этих пендосов как дрова, что их танки, эти абрамсы, что их бредли, что апачи, всё это залупа конская, мой Т-72б3 ♥♥♥ кто мог пробить, пока мы хуярили эти картонка арабские хамви с мрапами и абрамсами, которые они спиздили. пока в этой игре тот же самый абрамс мало того что переживает встречу 1 на 1 с моим Т-72б3 , так к этому ещё и полный залп касетами с града или даже с торнадо, я поговорил с детьми знакомых, мне они объяснили, что тут виноват лягушатник какой-то, Феликс его звать, если не ошибаюсь, в общем, будем надеяться на лучшее, наши ребята разберутся с ним и всё будет хорошо, всё таки сама игра хороша, в целом, игра достойная и красочная, не считая брони и мастерства пехоты америкосов, которая даже близко не похожа на реальную, в остальном всё достойно
Broken Arrow задумывалась как масштабный тактический наследник серии Wargame, однако на практике игра превратилась в аркадный аттракцион с чрезмерно заниженным порогом вхождения. Искусственно ограниченный доход и жесткий лимит доступных юнитов вынуждают действовать в формате «тактикала» буквально горсткой отрядов, а заниженная летальность, обилие дымов и комплексов активной защиты прощают игрокам любые грубые позиционные просчеты. Из-за отсутствия высокой цены ошибки и внятных механик наказания за глупые действия игра стремительно теряет тактическую глубину и приедается уже через несколько десятков матчей. Ситуацию усугубляет и текущая политика развития проекта: вместо фундаментальной полировки баланса и устранения системных багов игрокам предлагают сырые платные дополнения. Новые специализации страдают от явных ошибок в характеристиках техники и сильного перекоса дек, из-за чего юниты неизбежно придется перебалансировать и перераспределять в будущем. В итоге проект оставляет ощущение полусырого продукта, где за красивой картинкой скрываются поспешный релиз и игнорирование базовых законов серьезных военных стратегий.
Пытались-пытались сбалансировать игру, запустили ПТЕ, чтобы получить фидбек от игроков, в ПТЕ представили действительно классные обновления и-и-и... После трех месяцев тестирования внесли в игру от силу 10-15% идей, и те исковеркали так, что сделали игру только хуже. В текущем состоянии абсолютно неиграбельно.
会做游戏吗?不会解散得了,什么服务器啊,我今天匹配3点到4点匹配了八次,次次十几分钟进去有一个掉线重开了,是退出还是掉线不能做一个系统吗?掉线重连,什么错误代码000,退出狠狠封不行吗?打个游戏一个多小时匹配不进去
Hello developers, you released a paid for dlc that is OBJECTIVELY BETTER THAN EVERYTHING ELSE and wonder why your russian little methhouse project is failing. Please reconsider being a dev, and sell to ubisoft or something, because I am sure that they somehow would make the game better. I want a refund even after 260 hours, paid in full, with an apology in my mailbox. THEN I would consider touching this game with a 4 foot pole. I'm not sure why I trusted this game after playing warthunder, but I will never trust a russian dev to make a good game again. You have ruined the genre of indie game developers for me. Kiss my ass, and kiss it goodbye.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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