
Broken Arrow is a large-scale real-time modern warfare tactics game that combines the complexity of joint-forces wargaming with action-packed real-time tactics gameplay.
Modeled estimate, not a reported figure. How we estimate →
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About
Broken Arrow is a large-scale real-time modern warfare tactics game that combines the complexity of joint-forces wargaming with action-packed real-time tactics gameplay.
Featuring over 300 realistic military units and technologies, each battle offers an immersive experience with endless replayability.
Experience a gripping narrative-driven campaign featuring 19 handcrafted missions set in the Baltic region, played from both the United States and Russian perspectives.
The campaign features a thrilling plot of escalating global tensions, where each mission presents new tactical challenges and story developments. Whether defending key positions with elite units or launching bold combined arms offensives, every mission is designed to test your command skills in dynamic, realistic warfare scenarios.
On top of the single-player campaign, engage against AI in the Skirmish mode on 19 maps based on real life locations, choosing your favourite specializations and difficulty levels. Team up with your friends and learn the game at your own pace against various AI presets that represent Battlegroups you will face on the battlefield. At release, Skirmish doesn’t currently allow playing co-operatively with AI as team allies, but it is planned for a future update.
But if you’d rather face human opponents, hop online and engage in thrilling Multiplayer matches up to 5vs5. Track your progress as you rise through the leaderboard and you gain experience as a general while you level up and gain new medals.
Unleash your creativity with the powerful Scenario Editor, the same tool used to craft the game's missions. Design custom scenarios complete with cutscenes and dialogue using a visual scripting system—no coding required.
Share your creations with the community via the Steam Workshop or download them to experience endless user-generated content.
Craft your unique army deck by selecting from a vast array of units, each customizable to suit your strategy.
With over 300 units and more than 1,500 possible combinations, you can tailor your forces to match your playstyle. Modify vehicles and aircraft with different weapons, armor packages, and support systems to gain the upper hand on the battlefield.
Victory begins with meticulous planning. Broken Arrow offers a diverse range of units categorized into six key roles:
Recon Units – Specialized in spotting and marking enemy positions.
Infantry – Versatile ground troops equipped with various weapons.
Fighting Vehicles – Includes tanks, ATGM carriers, and fire support vehicles.
Support – Artillery and anti-aircraft units providing long-range support.
Helicopters – Ideal for rapid deployment and hit-and-run tactics.
Airplanes – Control the skies with interceptors and ground attack aircraft.
Deploy to the battlefield via land, sea and air. Use paratroopers and helicopters to rapidly seize key locations, reinforce them with heavy tanks and break enemy counter attacks with artillery and tactical missile strikes.
Infiltrate special forces behind enemy lines to disrupt enemy logistics and provide laser designation for your planes. Use the terrain to your advantage to ambush, out flank and outsmart your enemy.
Engage in combat across expansive battlefields inspired by real-world locations. From industrial harbors to sprawling urban centers, each environment offers strategic opportunities and challenges.
Utilize terrain features to ambush enemies, secure key positions, and execute flanking maneuvers.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 672 reviews with recorded playtime.
Reviews
Themes across 671 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Steel Balalaika sold my cat for fentanyl.
This game's balancing is complete trash; they have absolutely no idea what they’re doing, I think they’re just smoking too much. Edmon is the worst community manager in the world. The game is infested with hackers, what more could you ask for? Every match ends way too fast, they don't care about the community and just do whatever they want. The Russians are too strong because the developers have no clue what they're doing. Patches take forever, and the game crashes all the time for no reason. Felix and Edmon shouldn't even be working there anymore. I’ve played for so many hours, but what’s happening right now is unacceptable. They’ve destroyed the game. Please don't buy it, it's a total waste of money.
斯拉夫人再一次演示了苏联是如何解体的
so apparently 1 russian tank can destroy 2 guardians, 1 v3, and 2 ranger javelins. keep in mind all were engaging said russian tank at the same time. you will not win unless you play as russia and just spam cheap units
Хуита
Позор. Терпели, пока не будет длс. Длс ничего не поменяло. Ждали патча. Ничего. Ждали ПТЕ, ура, поменяли. Только из пте что перешло в игру? Ничего. Как итог ждали ждали, терпели терпели. А в итоге стало только хуже.
Редактор сценария примерно из 2015. "Все очень удобно и продумано" Уровень сложность в сценарии просто "прекрасен" когда у тебя 1000 поинтов такое чувство что у ии их 10000. 4 самолета и еше наземные войска так еще и ядерку на точку кидает. "Играть одно удовольствие"
pte测试了几个月,就这么背叛玩家?
更新慢的要死,PTE好不容易更了点合理的,然后更新啥也不采纳?出点新东西要命一样。砍单位倒是勤快。
Seriously, what idiot claims the Russian (RU) faction is overpowered? The US faction is already incredibly strong—not to mention that 90% of the hackers play as the US.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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