
Bright Memory: Infinite is an all-new lightning-fast fusion of the FPS and action genres, created by FYQD-Studio. Combine a wide variety of skills and abilities to unleash dazzling combo attacks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 9 → 1.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 36.2Kreviews | 92% | — | $6.4M |
| $4.99 | 1.9Kratings | 78% | — | $209.2K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Extremely short game. Beat it in 1h 33m on medium. The game is very jank & has many bugs. Got oob, was able to edit the hint ui text when pressing tab, game settings not changable on first launch. Gameplay is very basic and there's really no reason to use anything other than forced deflect to remove armor.
i have no idea what is happening
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 24 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Spanish - Latin America, Portuguese - Brazil, Russian, Korean, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $19.99 |
| 2Kratings |
| 84% |
| — |
| not modelled |
| $19.99 | 95ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
probably the least satisfying shooter i've played in years
Impossível terminar, o jogo bugou de uma maneira em que por algum motivo ele não reconhecia os upgrades que eu fiz, ou até mesmo armas novas que eu pegava ficavam bloqueadas. Pode traduzir-se literalmente como se o personagem estivesse preso no nível 1 eternamente. Não encontrei nenhuma forma de reverter, nem mesmo recomeçando do 0.
[h1] «Что бы ты не делал, всегда найдется азиат, который сделает это лучше тебя» [/h1] Для всех, кому лень читать, это отличная игра, ровно на один вечер. Которую сделал один разработчик из Китая (по крайней мере ее основу, а дальше эксперты в сети расходятся во мнении). Bright Memory: Infinite то это отличный шутер, с хорошим импактом от стрельбы и пачкой сверхспособностей сверху. И очень запоминающимся визуальным стилем. Местами он просто шикарен. И я говорю не столько о технической составляющей, сколько о дизайне окружения. Конечно, не обошлось в игре и без недостатков. Из-за того, что она очень короткая (если не торопиться, то проходиться за 2,5 часа на нормальном уровне сложности), геймплей ощущается скомканным. Ты не успел еще толком опробовать оружие, механику, или способность, а тебе уже успели накинуть новых. А потом еще и еще…) И вся игра ощущается как блюдо, в котором переборщили со специями, которые перебивают его вкус. Теперь не много о целесообразности покупки. Много споров поэтому поводу. Бытует мнение, что 10$ (или 5$ по скидке) на момент 2026 год, это слишком много за 2,5 часа игры. С одной стороны – согласен. А с другой, многие покупают очередную Call of Duty за 70$ ради одиночной компании на 5-6 часов. Так что, все относительно.
It throws me off that this was made by one person, and for the fact that it gives me alot of reminance and a sudden nodge to over the Top Graphical and cinematic games that were around the time of something like the games around the Xbox 360 Era. Graphic wise, it puts alot of what is seen as what we get today, as a curbstomp to the head. The graphic and cinematic action is something FYQD Studio should be proud of. It feels over the top, but it blends perfect for that Action sequence, even at times where I can't complain but it feels like I'm actually experiencing something for that setting. The game does one thing nicely and just fades quickly, movement and combat. It feels pretty straight forward, easy to master but at sometimes a bit lack luster. The game doesn't offer too much on learning to master, it's very simple and easy on paper which makes the combat pretty short lived and a bit forgettable. this is really fell through with the weapons as they are more built as Versatile, Short Range, Burst Damage and Long Range which were given very early, but regardless, I had a blast using them. Upgrades felt a bit given as you can just get one abiility that carries you throughout the whole game. But when I started to get more into the game, for whatever reason, it kind of reminded me more of the inspiration between Craziness of Goldeneye Rogue Agent, The graphical and atmosphere of Crysis 2 and even the movie like Cinematic of Modern Warfare 2007. It's a very short lived game, but as it's made by one person, It throws me off how well they done this. And I'm taken back by it.
While I enjoyed the original bright memory and got this for free, this unintentionally comes across as a parody of AAA games. Its got a short run time of 2 hours, which I would be fine with if I enjoyed the gameplay more. Its got forced stealth segments, costume dlc that totals to cost more than the game itself, constant cutscene interuptions, poor generic voice overs (large grapple icon and "I should be able to get there with the grapple" for nearly all grapple areas), unnecessary upgrades tied to pickups. The best bit about this game is its combat, but thats constantly interupted and slowed down, whilst the first game took you straight to the interesting points. While its an ambitious project to be made by one person, it definitely shows its flaws. I enjoyed what I played, but that was because I got this game for free. Don't spend £15 on this but maybe get it on a sale for £10.
Классная игра на пару часов , кроме баланса на самой последней сложности на последнем Боссе =) Так же если захотите закрыть на платину игру - то нажимайте "Продолжить" после прохождения (это НГ плюс) . Иначе , если нажать "Новая Игра" - то не все накопительные будут выполняться (например достижение "Cтать ещё богаче" . В целом на платину можно закрыть игру за 2 , 3 прохождения (вместо 5 как у меня лол)
Definitivamente son de esos juegos que resultan mejor ver que jugar. Los enemigos y jefes tienen algo de variedad pero son muy básico en reacciones, es un juego parecido a los [b]Shadow Warrior[/b] más modernos, un poco menos tosco, sí, pero también carente de contenido y encima no está del todo pulido, ya que hay bugs como que algunos enemigos se quedan atrapados detrás de las paredes, aunque por suerte los podemos agarrar como en [b]Bulletstorm[/b], la historia es aburrida también. Las dos secciones de sigilo y la de manejar el coche son bastantes simplonas. No hay casi nada rescatable del juego. Es una pena porque tenía buena pinta. Para ser desarrollado por una sola persona esta bien hecho, ya me gustaría hacer juegos así, pero al mismo tiempo, no vale los cinco dólares que cuesta en oferta, y no es tanto por el hecho de que dure dos horas nada más, sino porque no es tan divertido de jugar. Tal vez suena de mala leche, pero si no hubiera pasaron 14 días desde que lo compre lo hubiera podido rembolsar.
- Оптимизация отвратительная. - Стрельба, импакт посредственная. - Продолжительность смехотворная, полное прохождение полтора часа. - Всё ощущается максимально бездушно и пресно. Зато разработчик запихал всего и побольше: двойной прыжок, подкаты, катану быстрого доступа, блок той же катаной, два режима стрельбы, прокачка, способности электрической клешни, отталкивание, притягивание и прочее. Думая при этом, что количество заменит качество продукта, смысл этого всего, если буквально не успеешь моргнуть, как игра и закончится, реиграбельность идет лесом из-за сомнительного удовольствия того же Геймплея.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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