
Play as one of six factions to confront the Abyssloa Empire. Command your troops, develop your bases, and take control of the continent of Meltitea in this tactical strategy RPG!
Modeled estimate, not a reported figure. How we estimate →
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Once upon a time, the world was saved by the Brigandine.
This arcane armor, forged by the great sorcerer Lunadea, brought an end to the ambitions of the Abyssloa Empire.
200 years have since passed, and the continent’s current greatest superpower, the Kingdom of Solginat, has grown into a disquieting presence. In response, the rulers of various nations, spearheaded by the queen of Mysteine—a realm that carries on Lunadea’s will—gather together to issue a formal denunciation…

Story Mode
Experience the unique stories of six distinct nations, each set in motion by the rebirth of the Abyssloa Empire.

Mission Mode
Select from 24 nations to play as, each with its own win condition.

During Organization Phases, allied troops can be strengthened in preparation for the upcoming battles.
Efficient task management will prove key in maximizing your forces’ improvements.

During Attack Phases, other countries can be invaded to obtain resources or strengthen personnel.
Whether to invade or not is for you to decide.

Battles are turn-based and take place on a hexagonal grid.
Focus down enemy leaders to force a retreat or defeat each unit one by one. Strategy is in your hands.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 252reviews | 36% | — | $550.1K |
| $49.99 | 177ratings | 59% | — | not modelled | |
Engagement
Reviews
Themes across 228 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
開了幾輪遊戲實在是忍不住要說一下了,2026的戰旗遊戲還做得這麼差,建模除了主角幾個其他角色都是重複使用跟NPC一樣,平衡做得一坨屎,我5級的時候NPC已經8級我方攻擊命中率0%,我16級的時候對面已經21級了完成兩段進化了,而且NPC的怪打死後無條件復活,來騷擾你打完一波又一波,最重要的是連前作捕捉魔物的樂趣都刪掉了
I have played Brigandine The Legend of Forsena, more recently Brigandine The Legend of Runersia on Steam (35 out of 35 achievements) but this, this is not Brigandine and whatever it is, it's not fun, is not good and even a shame to have the Brigandine title on it. For the real fans, you just ruined a niche franchise, very likely you just killed any future development.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best JP #33, worst DE #87 · 8 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, French, German, Simplified Chinese, Traditional Chinese*languages with full audio support
| $49.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 228 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Trash game. 30 turn story mode. i cant even enjoy any of the game. Where the capture monster things? where the retreat button for enemies? All the enemies just fight to the death. no retreat.
这个和之前玩的那个大陆的感觉,相似的地方也是大地图,也是交战的时候进入一个城战地图然后开战。 好的点是:1、交战地图有城墙,也有箭塔啥的,相较之前那个大陆来讲,更有攻城战的感觉了。 2、每个据点都可以通过资源给它升级,升级之后有专属技能解锁,另外也可以解锁可以契约的兵员(可以招不一样的兵种)。 感觉不足的点:1、游戏设计的情节有很多,任务模式可扮演的多达24个,但每个都有相对应的限制,而缺少了自由模式(不知道是我没玩到还是什么的,界面就一个剧情模式和一个任务模式,没了)。 2、角色的养成方面没有原来那个丰富,原来那个大陆只要属性够,物理可以转法师职业,技能可以学到更多,这款的职业基本上已经给你锁定了,除了斗士都只有一条成长路线,意味着你刚招募的角色未来是什么样都是定型的,阵容搭配就变得没有那么丰富了。 3、NPC势力的对战不能观战,一场战斗结束后也没有战报。 4、虽然战斗更有城战的感觉,但不管从哪个方向进攻,在战场上都只有一种的部署,这个和原来那款大陆会根据不同进攻方向,起始部署区域不同相比较,趣味性就少了很多。 另外,行动顺序变成两方阵营轮换行动了,这个设定可能是为了迎合剧情模式,和之前那个大陆的顺序不同(之前那个按等级先后)演变为传统战棋模式的轮换机制,这个就不予评价了,毕竟不同的战斗规则,各有各的特色吧。 如果说没玩过之前那款大陆,单玩这款,可能感觉上也只会像低配版火焰纹章的感觉。
I think the early negative reviews were a bit premature as the game came out with a good many QoL items and graphical updates than the demo/early release versions of the game. So much content to explore with each faction and the rally mechanic allows you to explore so many more combinations to fit each battle. Play the game more than an hour before you bomb a game, please. This one has its flaws, like many games do, but is a good game overall. If you are familiar with the genre, I would recommend.
Man I really tried with this game because of how much I loved Runersia but come on man its all beyond boring past like 4 hours in cause its the same thing every time, the class branching in Runersia was fun but in this the leaders are boring the NPCs are boring... every map amounted to bait out the unit leader and wreck em so the rest of the of em disband .. and that city upgrade system is a joke.. waited all this time only to be disappointed. Dont even know how they can even improve on this now without breaking the core systems and overhauling everything, take my money in the hopes that something better comes along for Brigandine but nah I aint playing this. For all the soul Runersia had this has none.
it feels like a cash grab, im a huge fan of Brigandine as a whole, they missed a great opportunity to make something special, ill still play it because i bought it, but i dont recommend it.
幻想大陸戦記、GE、ルーナジア戦記としゃぶりつくしてきたいちファンです。 IPが死んでほしくないのでおすすめしていますがかなり微妙。 特にUI/UXが壊滅的です。以下列挙 ・バトルステージでのカーソル移動が十字キー左スティック共に操作しにくい。ユニットにカーソル合わない。ヘックスへの吸着もやや強めでいらいらする。 ・高低差ヤバすぎ・・・橋の上とか気が狂う。 ・フィールド画面で拠点へカーソル合わせるとイーズインせずその拠点にいきなりパンする。一瞬注視がはずされるためかなりストレス。 他の方が書かれているモブ騎士やシステムについては賛否。 資金に物言わせ騎士とモンスター揃えて物量で攻めるのは古き良き戦争物シミュレーションを彷彿とさせる個人的にはアリ。だが、ブリガンダインではない。 維持コスト撤廃で過去作で言うところのマナもかなり潤沢のため騎士とモンスター雇いまくって修行させてください。
This would be a great game if it came out 25 years ago for the PS 1. There is a good core gameplay here but the game lacks depth and polish.
So sad to see all the negative reviews for this game since I grew up playing Brigandine and really wants it to continue and succeed. But I do agree with them that the game feels half-assed as is, and I want the devs to improve that. I'm just hoping the devs wouldn't be discouraged by the negative reviews and instead build off of it. Some suggestions are amazing suggestions. One thing tho, having more exclusing sprites and better accessibilites to units would definitely make the game more fun. I can't wait to play modded version of this game. Anyway, you should try the game if you're new into Brigandine cause some will love it, and some will hate it, you'll never know until you try.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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