
Play as one of six factions to confront the Abyssloa Empire. Command your troops, develop your bases, and take control of the continent of Meltitea in this tactical strategy RPG!
Modeled estimate, not a reported figure. How we estimate →
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Once upon a time, the world was saved by the Brigandine.
This arcane armor, forged by the great sorcerer Lunadea, brought an end to the ambitions of the Abyssloa Empire.
200 years have since passed, and the continent’s current greatest superpower, the Kingdom of Solginat, has grown into a disquieting presence. In response, the rulers of various nations, spearheaded by the queen of Mysteine—a realm that carries on Lunadea’s will—gather together to issue a formal denunciation…

Story Mode
Experience the unique stories of six distinct nations, each set in motion by the rebirth of the Abyssloa Empire.

Mission Mode
Select from 24 nations to play as, each with its own win condition.

During Organization Phases, allied troops can be strengthened in preparation for the upcoming battles.
Efficient task management will prove key in maximizing your forces’ improvements.

During Attack Phases, other countries can be invaded to obtain resources or strengthen personnel.
Whether to invade or not is for you to decide.

Battles are turn-based and take place on a hexagonal grid.
Focus down enemy leaders to force a retreat or defeat each unit one by one. Strategy is in your hands.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 252reviews | 36% | — | $550.1K |
| $49.99 | 177ratings | 59% | — | not modelled | |
Engagement
Reviews
Themes across 228 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love the Brigandine series. The first game is a core memory from my childhood, and Runersia was really great. But this is a step back for the series, in so many ways. I can't recommend it until the devs fix a few things. For one, you can't see the location a faction occupies when you're starting story mode, something that I always loved in the previous two games. You can't attack any faction you want in any order you want in story mode, which is a change that feels like it takes away player freedom without adding anything meaningful to the experience. The map is quite a bit smaller than in Runersia, as well. Down from 41 bases to capture to only 28. The enemy units level up very quickly, so if you don't plan out your moves, you get overleveled very quickly. There's also a lot of QoL features from Runersia that are not present here, like leadership bonus aura. Having units near their squad leader gave a bonus, and it make strategizing a little more important. I can say one thing this game is really good at is making me want to go back and play Runersia, so I think I will. I really hope the devs take these reviews to heart.
Media

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Latest in each market: best JP #33, worst DE #87 · 8 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, French, German, Simplified Chinese, Traditional Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 228 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this no brigandine, big dissappointed
ルーナジア戦記が大好きで、続編きたーーーと思ってやったらこれだったので残念です。 とりあえずストーリーのハードモードをサムラ国でクリアして、2周目の序盤でやめました。 ブリガンダインの戦闘や育成システム自体はなんとか残ってるのでその部分は相変わらず楽しかったです。 開発元やイラストレーターなどが違うので、ほぼ別物ですね・・・まぁこの失敗を次に活かしてほしいです。 キャラに愛着わくようにしてほしいのと、フリーモードをしっかり充実させるのと、SEをもっと迫力あるものにしてほしい、ストーリーは手を抜かない、装備をソートする機能など細かいところでストレスを感じさせないようにする、敵のAIなどもっと賢くして戦闘を楽しくする とかですかね。。。難易度にかんしてはどこの国を選ぶのかとか前作やってたかで正しい判断できないですが、別にそんなに気にならなかったですね。ノーマルそんな難しかったのかな? ちょっとめんどくさいですが、ノーマルももう少しやってっ見ようかと思います。。。 正直初心者にこのゲームをすすめるぐらいならルーナジアすすめるので、もし検討してる方はまずルーナジア買ってください
The developers need to patch the AI in the game. They are getting buffs per turn and it seems unfair to the human player. Also, some nations cannot be invaded as you will always lose the right of attack. I have a soft spot for Forsena and Runersia, so this is a massive disappointment to both of those.
其實在好評與差評之間我猶豫很久 畢竟沒有不好不壞的中立評價 缺點是真的很多 但看在這23小時有給我樂趣的份上 我最終還是給了好評 -- 本系列作共有 Brigandine ps1無印版 Brigandine ps1 Grand Edition版(以下簡稱GE版) Brigandine : The Legend of Runersia (前作,以下簡稱盧納版) 以下對深淵版的評論會圍繞在GE版跟盧納版的比較 - 先說第一個缺點 根本是大學生作業等級的建模 而且某些地圖關卡還會出現地上物嚴重卡視角的問題 我只能說Unreal Engine不會用 就乖乖沿用前兩作的風格就好 第二個缺點是職業成長非常線性 GE版跟盧納版可以把等級低的角色 培育成擁有多種職業技能的超級角色 深淵版就是只有一條線的轉職 Lv10跟Lv20共兩階的轉職(少數幻獸沒有二階) 本來盧納版刪除三階轉職的可能性 已經讓老玩家有些微詞了 深淵版不僅只有單純一階跟二階 而且還強迫二階除了Lv20外還一定要轉職道具 根本是想搞死玩家 第三個缺點 Brigandine基本上就是個中世紀歐陸加上奇幻魔法風格的遊戲 但深淵版的UI設計卻是像機戰那樣的現代風格 看起來就是非常的突兀 地圖除了地上物可能會擋視角外本作還引入高低差設計 但因為建模很差很難有效判斷各單位實際走到地圖的哪一格 然後UI給的地圖簡圖又不能放大因此也不能拿來做為走位判斷 玩起來非常地惱人 第四個缺點 這遊戲充斥著太多廉價感的元素 首先是ppt等級的過場動畫基本是一坨 完全不如20幾年的GE版 再來是編列階段的大陸地圖 放一張圖擺幾個點牽幾條線就當作了事 我以為我在玩90年代的Hgame 第五個缺點 戰鬥改成單純的回合制 但以前幾作並不是這樣 決定每回合將領的行動序是依據將領的等級 如果改成敵人動完玩家動 就很容易發生玩家集體圍毆落單敵人 -- 缺點講完開始講優點 第一個優點 深淵版在屬性相剋上作出了簡化與調整 首先是不再有多格的屬性傷害加成或減免 也取消了無屬性戰鬥單位 再來是紅剋綠剋藍剋紅、白黑互剋的關係上 改成了黑剋「紅綠藍」剋白剋黑 然後紅剋綠剋藍剋紅 這樣子改的意義在於除了同屬性互打外 幾乎不會出現1倍的傷害 我覺得這個改動能增加戰術深度 但我想可能有很多老玩家不買帳 第二個優點 深淵版有獨特的支援系統 將領可以在戰鬥階段將幻獸進行裝備以獲得不同能力 但支援中的幻獸會暫時消失無法出戰 直到將領執行展開指令後就會從將領身上分離重新參戰 這個設計讓低cost的幻獸有很高的剩餘價值 也可以有很多戰術趕路與夾擊的可能性 所以支援系統是本作最大亮點 第三個優點 深淵版幻獸死亡是可以復活的 避免你養了半天的幻獸不小心死了還有重練一隻 另外本作可以花錢買免洗將領 可以有效撐過前期戰力吃緊分不出人去探索的問題 - 總之就是 深淵不是一個一無是處的作品 儘管我作為Brigandine的老粉 但要把這個低完成度的作品推薦給別人 也實在是讓我有點為難 我只能說 如果你要1490元買這遊戲那肯定是不值的 或許等他降價再回頭考慮也不遲
[h1][b]4/10[/b][/h1] This review mainly focuses on this game and not previous Brigandine entries or nostalgia. I was really excited for this one because I'm in the mood for some good fantasy tactical combat... but almost everything about the game is a severe letdown. After an hour, I had a hard time thinking of anything to put under "Pros". Can't believe that Cross Tails was much more enjoyable than this... TL;DR: Shockingly soulless & mediocre for the price. Wait for the new Fire Emblem game instead. [h2]Pros:[/h2] - Good variety of factions in terms of human units, monsters, and strategy - There are some standard quality of life features you'd expect to see in a turn based tactical game [h2]Mehs:[/h2] - Art is... ok. Humans are far too "anime trope-y" but the mythological units somewhat make up for that - Music is somewhat unpleasant. There are no recognizable or memorable melodies. A game like this desperately needs music that's more than just repetitive background noise. Almost seems like it was made by AI [h2]Cons:[/h2] - Biggest issue: fights are very straightforward, basic, slow, and boring - Second biggest issue: I don't feel like I have anything to look forward to in terms of spells or classes or abilities. According to the thumbs down reviews, one big complaint in Abyss vs previous Brigandine games is the lack of customization for monster units and the lack of "multiclassing" for human units. I think I'm feeling it already after 1 hour of play - Massive lack of useful information. The tutorial tells you stupid things like "click move to move" but nothing anywhere seems to give any information you'd actually want or need - Units blend into the boring, murky backgrounds too much. Yes, units do get highlighted when selected, but the "sameyness" and murkiness makes it difficult to tell what's going on in larger fights - Can't use a skill after moving? Why? - Rather overpriced for what it is. Should be more like $25 - Zooming the combat map in or out is *extremely* slow. Very carpal tunnel inducing - No text or UI options. Some text on world map is extraordinarily small - Cannot change difficulty level once you've started a game. But the game tells you NOTHING about what difficulty levels actually do - No English voice acting. Had to turn voices off completely - Keyboard/mouse controls are horrendous
先不說這一陀的遊戲平衡 都2026年了 這價格也不能說貴或便宜 ,稱他中規中矩 結果畫質爛的一陀,角色 立繪弄那麼多 結果除了主角團以外全部都是用路人NPC的模組,製作組真的是🐴沒了 沒打個半折真的別買這陀遊戲
ブリガンダインといえば分岐CCによる自由度や、5レベル上げることで他職をマスターして渡り歩くことで、たたき上げの騎士でしかできないスキル構成を楽しめるゲームだったが今作はどれも撤廃されているうえ、各拠点におけるモンスターの種類も非常に限られており、自由度のまったくないクソゲーと化している。 おそらくいろいろな国で遊んでねといいたいのであろうが、周回プレイをさせるために過去作に劣る水で薄めた味のしないゲームを出されても楽しいと思うわけがない、これが体験版と言われたほうがしっくりするぐらいの未完成ゲームです。 開発にはブリガンダインが好きなスタッフはもう居ないんですかね・・・ 有料DLCでもいいのでちゃんとブリガンダインにしてから開発を終えてください。 PS版、GE版、ルーナジアはSteamSwitch両版購入してきましたが、この作品がこのまま改善することがなければ次回作を買うことはもう無いでしょう
有夠爛的遊戲,完全毀滅當年PS1的幻想大陸戰記,還賣1490,根本劫匪!
I have played Brigandine The Legend of Forsena, more recently Brigandine The Legend of Runersia on Steam (35 out of 35 achievements) but this, this is not Brigandine and whatever it is, it's not fun, is not good and even a shame to have the Brigandine title on it. For the real fans, you just ruined a niche franchise, very likely you just killed any future development.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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