
Play as one of six factions to confront the Abyssloa Empire. Command your troops, develop your bases, and take control of the continent of Meltitea in this tactical strategy RPG!
Modeled estimate, not a reported figure. How we estimate →
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Once upon a time, the world was saved by the Brigandine.
This arcane armor, forged by the great sorcerer Lunadea, brought an end to the ambitions of the Abyssloa Empire.
200 years have since passed, and the continent’s current greatest superpower, the Kingdom of Solginat, has grown into a disquieting presence. In response, the rulers of various nations, spearheaded by the queen of Mysteine—a realm that carries on Lunadea’s will—gather together to issue a formal denunciation…

Story Mode
Experience the unique stories of six distinct nations, each set in motion by the rebirth of the Abyssloa Empire.

Mission Mode
Select from 24 nations to play as, each with its own win condition.

During Organization Phases, allied troops can be strengthened in preparation for the upcoming battles.
Efficient task management will prove key in maximizing your forces’ improvements.

During Attack Phases, other countries can be invaded to obtain resources or strengthen personnel.
Whether to invade or not is for you to decide.

Battles are turn-based and take place on a hexagonal grid.
Focus down enemy leaders to force a retreat or defeat each unit one by one. Strategy is in your hands.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 265reviews | 37% | — | $573.6K |
| $49.99 | 177ratings | 59% | — | not modelled | |
Engagement
Reviews
Themes across 228 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这游戏的数值设计我觉得脑子里就有屎,你高难不会buffai逻辑只能buffai数值我能接受,那你能不能别纯粹的暴力加数值,你给物防怪加物防就算了,tmd你的困难难度就是ai所有数值提升50%吗?正常来讲骑士是高物防低魔防的物种,然后你给困难的ai二级兵发一个150物攻220物防150魔抗的玩意谁打的动啊?nm打到后期我要钓鱼把人吊进自己阵型,然后仔细安排出手顺序,才能勉强干掉一只怪,然后ai冲过来一个220物攻的无头一斧子抡800伤害,是人吗?你可以让同兵种我的打他会吃亏,我可以动脑解决问题,你硬加数值加出一个究极生物我属性克制+包围打他都劣那玩毛呢
很遗憾吃了,退不了款了,战略部分有点反直觉,主力必须升级,又必须留人待机,探索和移动的人不能参与防御,敌人等级加的又快,攻击部队只能派3个,敌人防御部队人多还升级快,我以为剧情模式也是线性的关卡,结果就是极低配版三国志战略,战棋部分也有问题
Media

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Latest in each market: best JP #33, worst DE #87 · 8 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, French, German, Simplified Chinese, Traditional Chinese*languages with full audio support
| $49.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 228 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
为什么游戏内容这么少,就6主线24副线任务? 这么贵的价格连个自由模式都没? 地图就这么大却搞这么多特殊小势力,每个势力一个城。几回合过后就灭了一大半,一点也不合理,还有进攻模式下的ai动都不动的。什么弱智ai阿? 还得一场一场打,后面破局后说实话打的有点累。要是有个自动结算战斗的模式就好了,还有就是前作带星星的精英怪这做也没了,搞得一点收集欲也没有,草草拉几个能打的推图完了
I don't really understand the negative reception to this one, honestly. The grand strategy side of things is more contained, but it's in ways I quite like. The story mode here is a ton of fun and the mission mode is a lot closer to classic brigandine for anyone chafing against the story structure. Additionally, I think the SRPG side has had a really nice upgrade here, with map design that makes things feel a lot more tactical than in previous games. I love this series to death and while I think being part of a niche series with such a hardcore fanbase was always going to lead to older fans feeling like things are going the wrong way, I think taking each entry on their own terms shows that they're all pretty damn stellar and so so so much fun. Also I love Junko Kawano's character designs here. There's so many cool and cute characters!
IF YOU LIKE TO PLAY STRATEGY TURN BASE come join with Brigandine Abyss if you ask why i like this 1. Gameplay still same with Runersia 2. Terrain not like another just flat terrain 3. Class Skill Upgrade, for more challenge 4. just 3 lead and 5 troops this for challenge this not problem 5. at last Brigandine Abyss give you Upgrade Design new Challenge and new System (Rally) 6. This Game For People Know Tactic Not For Child Just Want Free Or Unlimited :P 7. I Enjoy Play This Thanks Dev To bring New System For Brigandine, I Hope next Patch for new monster
老是玩着玩着就报错fatal error然后闪退,玩个屁啊
HARD剧情打了两次,共43小时。只能说这游戏最多只值30块不能再多了!理由如下: 1.进攻权设计有问题 全是敌人的权利,第一次玩的时候就因为就遇到了无限抢进攻权的问题导致30周期没怎么发育死挡的情况 2.纯粹的数值粪怪 hard下弓兵打石头人永远都是0,同样是狼命中率天差地别。骑士的防御数值也是逆天 #我用绯红支援吸血鬼最终物防380站撸的最终BOSS,虽然他二阶段是魔法攻击。 #但配合自动回复和奶真的能站撸可想而知没有难度加成的玩家用的数据都这样了。崩坏至极 #而且养几只鸟围着抽魔他就变成了一个数值也不行的平a大肉盾罢了,这真的用心设计了吗 3.游戏性纯属偷鸡 当玩家有经验后为了更好的处理敌人通常会用无视ZOC,章鱼偷拉出集火等千奇百怪的方式秒杀敌人过关 那打架彻底沦为流水线工作,乏而无味。但是不打架就没城,没城就没资源,没资源就没法转职拿装备。离谱 于是困难(其他难度不知道)下玩家只能被迫马拉松绕圈速通城池。 4.拖泥带水的游戏性 第二次玩驯龙线我20周期打完全图(除了剧情锁的两座BOSS6城),接下来的10周期等待我的竟然是痛苦 当我马拉松结束后发现探索的擅长与否显示真的低智。一个个拉一个个看,这游戏方自己有玩过这个游戏吗? 一想到还有4个国家要跑马拉松天都塌了,真的无聊,无聊。。。 5.经费是腰斩了吗? 有头有脸的主要角色进图是大众脸模型,每个角色为了省CV费也不知道什么意思,能少一句台词就少说一句 再此环境下最终BOSS也不可能有什么深的塑造,以至于打完就记得是个7000血的沙包。。。。 又比如绯红线的另一个佣兵团是什么鸟情况,这是人想的剧情吗?什么时代了做事做成这样像小孩子。 又或者是偶尔插一段小动画,但动画质量和长度都不行。挺佩服这游戏能把什么都做成半成品的感觉. 我很少打差评,但凡有半点爽感可能我都不会差评,请反思下你们怎么做游戏才能做到这个水平
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I am actually enjoying this brigandine game quite a bit, I see there are a lot of negative reviews, I feel like this one so far 4 hours in is holding up fairly true to the brigandine title, I feel like I slipped right back into my old playstyle from the 1st game. Glad I picked it up. It brings back some ol nostalgia from the first one. (I played a lot of the first game on PS1, and sunk it countless hours, playing through many different countries and just grinding out and leveling up monsters till the enemy just sat there because my guys were too strong to even hit. heh, I did buy the 2nd one and enjoyed that also, but I did not finish it. I am just playing 1-2 battles per day slow rolling it, and Its a nice coffee int he morning game.) Not sure I get all the hate though, I feel like they kept the core Brigandine experience alive, I did leave the comments open so people can enlighten me as to how it is a hollow shell of the series. I am curios as to why many people feel that way.
Good game, as expected, very close to the first one, with some fixes and adjustments (thank you for the shop finally), but still a lot of "managing" of the locations/quests - on my point of view - very boring mechanic in the game. 20 hours campaign only - too small and fast. I missed some special recruits, hidden heroes with very specific skills/traits and some NG+ content for sure with open shop etc. But in overall. Very nice game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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