
Lumencraft is a unique combination of a top-down, rogue-like shooter and base building with tower defense elements. Dig and light up dark halls of a fully destructible environment on procedurally generated maps and campaign levels to find precious Lumen - humanity's only chance for survival.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Right. I need to tell you about this game. And I need you to stop what you’re doing, because what I’m about to describe should not work. On paper, it is the gaming equivalent of a man walking into a Michelin-starred restaurant in tracksuit bottoms and ordering a full English. And yet. You are a person with a drill. That’s it. That is the entire pitch. You have a drill, there’s dirt everywhere, and somewhere underneath all that dirt is probably something worth having. It’s essentially what happens if you gave my mate Johan a very powerful mining implement and said “off you go then” - except this game, unlike my mate, has actual purpose and structure. Here’s the mad bit. You drill down, right? You’re carving out these gorgeous little tunnel networks like some kind of subterranean architect who’s had a few too many Red Bulls and suddenly discovered geometry. You’re gathering resources. You’re building a base. You’re feeling extremely pleased with yourself. And then - and this is the bit nobody warns you about - the bugs arrive. Not a bug. Not an inconvenience. A wave. Of giant insects. With the collective intent to absolutely destroy everything you’ve spent the last hour carefully constructing. So you pivot. Suddenly you’re not a miner anymore. You’re a military strategist. You’re placing turrets, laying explosives, building walls - you’ve essentially become the world’s most panicked civil engineer. The game shifts from “cozy exploration experience” to “why are there so many of them, THERE ARE SO MANY OF THEM” without so much as a loading screen. Brilliant. Completely mental. Brilliant. Now, here’s what the developers have actually built underneath all the jank: a full campaign, pre-made scenarios with hand-crafted challenges, random map generation, co-op support and a Steam Workshop map editor. For the price of this game, that is - and I’m not being hyperbolic - genuinely embarrassing for most triple-A studios. You’ve charged sixty euros for games with less content than this. You know who you are. You should be ashamed of yourselves. The criticisms are real, mind. The UI needs to go on a serious diet - 70% scale is still too big, which suggests whoever set that minimum has never actually looked at a screen during co-op. The zoom system behaves like it’s had a few and can’t quite decide where to stand. And everyone building their own separate upgrade station feels like being in a share house where nobody agrees to buy communal milk. Fixable things. Things that should be fixed. But not things that ruin what is, fundamentally, a game that gives you a drill, some giant bugs, and enough creative freedom to lose an entire weekend. Is it perfect? No. Is it a diamond? Yes - specifically the kind that’s still got a bit of rock stuck to it. You could probably chip that off if you tried. Buy it. Stop waiting. And keep your turrets maintained, because the bugs don’t care how tired you are.
Ignore all reviews that say the demo is better than the full game, its complete nonsense. The campaign gameplay is different to the demo gameplay, that is true. Just dont play the campaign, theres a very good random map generator that lets you play exactly what the demo showed off. You drop into a randomly generated map and instantly get to mining and progressing by advancing your base and research. It even lets you choose between different win conditions, with the default being surviving waves of enemies. You can choose the length, the difficulty and even pick win conditions like "killing a monster" and others. Endless mode is also a thing. Honestly i made the same mistake, i was put off by the campaign, which has a weird progression completely seperated from your mining. Play Random maps, you upgrade and research with the stuff you mine, the way this game was meant to be played, just like the demo. And a hint for controller players: Choose "relative WASD" movement in the options and activate the aim assist, you'll love it.
内容很少,大部分时间一直在挖矿挖矿挖矿,玩法很枯燥单一
Бур делает бр бр бр
This game is abandoned and the dev doesn't care to fix the issues and holes the game has. DO NOT recommend this unfinished "game". Hopefully I can get a refund because this is insulting and literally false advertising in the trailer.
dont buy, dead game, fun, but no updates/fixes/balances incoming.
It's almost good, but it's not; it's so drawn out and then has such steep difficulty spikes. It's worth the huge sale price but I bought it at launch and thought it was boring, then I gave it another chance and thought it was decent for a while, but then I played more and it's definitely mid even though it has a nice idea.
操作太复杂了,无聊没啥意思。
банан
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, Polish, Simplified Chinese, Korean, Japanese, German, French, Spanish - Latin America, Russian, Ukrainian, Italian, Danish +14 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Pro Cycling Manager 2023 | $748.3K | 641 | 77% | $39.99 |
| Monument Valley 2 | $747.7K | 4.1K | 94% | $7.99 |
| inKONBINI: One Store. Many Stories | $748.8K | 973 | 86% | $19.99 |
| The Midnight Walk | $749.1K | 2.8K | 93% | $14.99 |
| Model Builder: Complete Edition | $746.9K | 1.3K | 74% | $19.99 |
| GOD FORSAKEN | $749.7K | 1.8K | 68% | $6.99 |
Related
| Core Keeper | $23.9M | 65.6K | 93% | $13.99 |
| The Riftbreaker | $16.9M | 24.4K | 90% | $29.99 |
| Saleblazers | $868.9K | 2.2K | 80% | $29.99 |
| The Riftbreaker: Prologue | $0 | 4.1K | 95% | Free |
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Space Engineers | $58.4M | 134.1K | 89% | $19.99 |