
As Anling’s zombie infection sets in, her days are numbered. The struggle to survive is made ever more paramount as she must ensure her son Cody stays alive. She must teach him how to survive in this new world at any cost…
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese, French, German, Korean, Russian, Traditional Chinese, Spanish - Spain, Portuguese - Brazil, Italian, Turkish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
First- I like this game. I could play it endlessly. BUT. It's a broken mess. There is no way to report bugs, because that feature is broken too. It makes me sad that the developers are letting Undying ROT on the vine. You have this separate Kingdom Mode, when really all you needed to do was enable Kingdom mode on beating Story mode. Some features present in Kingdom mode are annoying as hell. Water feels broken, because despite lakes and rivers and springs, nothing gives you water. Once the starting spring is empty, even a full day's rain does nadda to fill it up again. Also, the sole survivor I have on the camp, is obnoxious. Constantly complains about wanting to die/ should have died/ ran away from home/left behind their daughter. Even when she's well fed and well housed, she still moans and groans. Awful. The reason we go to Lynberry is lame too. What do you mean fountain street is overrun? We're still visiting literally all the old map locations and reclaiming them, and now you say we can retake all except our own house??? And PINK???? Ugh. In Story mode, you can grow Potatoes, Herbs, Tomatoes, and Purple Herbs. In Kingdom mode, you can grow berries, tomatoes, herbs, onions, potatoes, and more. GIVE US THIS IN STORY MODE, THE BOY MUST EAT GOOD FOOD. Genuinely, with all my love- Dev team, please just mash Story and Kingdom together. You guys are making more work for yourselves at this current rate, and balancing the supplies to survivors in Kingdom is going to nuke your rationalities. These community boxes and this and that, would all work fine in story mode Expand on and PERFECT Story mode FIRST. You can't make progress for the future on a flawed foundation. I have bugs after cutscenes where I get double Codys, I have bugs where I get stuck in explorable spaces, bugs where it's all japanese text, bugs in fishing, bugs in translations!!!! FIX the translations, POLISH story mode, THEN DO KINGDOM. ALSO That foot ball gun is HORRID. Nobody would store a gun inside a football, and then give that to their 8 year old child. MUCH LESS A LOADED ONE. That is the biggest plot hole in the universe to me. You really wanna tell me Jacob gave Cody a secret gun in his football, AND NOBODY NOTICED THE VERY HEAVY FOOTBALL? Why bother with that scene, entirely? We don't even get a gun in our inventory? Was this supposed to lead up to teaching Cody to use guns, but it got cut from the game? PLEASE. You released this game two or three years ago. When was the last time you played your own game? Did you have fun? Are you satisfied with what's made? What was the point of all these endings, choices, facts, files, if none of it makes a difference in the end? Why bother fleshing out Kingdom so much if you're going to let Story die? Please fix the translations. The core mechanics of this game are deeply valuable to me, I see so much potential. I wish I had an option for "Sorta" when it comes to recommending games.
its a decent idea, but they structured it all wrong. a video game where you are a mother in a zombie apocalypse who got bitten and is spending her last moments looking after and preparing her son to go on without her COULD be a really good idea for a story driven game, like a choices matter telltale game or something like that. unfortunately though, its just a regular zombie survival game with almost no story whatsoever. what a waste of potential. the game has its fair share of issues, like how it never clearly explains how to do anything (like read books, let cody stay home, ECT) and finding food and water can be extremely hard in the early game if you havent figured out how to unlock enough areas. its a good idea, but they took it in the completely wrong direction
女子本弱,为母则刚
Rough English translation and needs polish but the art and story are good and the gameplay is engaging
Terrible game play, there are thousands of games you could be playing...
Сырой продукт,все криво и косо, перевод машинный,баги и многое другое... не знаю игра в релизе или это альфа,но на момент моего прохождения супер тяжело играть в это... Покупал ко скидке, даже так жалко денег по итогу.
sb游戏 动不动妈妈我害怕 搞笑来的, 还有那个12点之后病毒发作,我是在大叔的仓库那边触发提示的,我怎么就近睡觉呢
내 라이브러리에서 꺼져 씨발. 한글 언제 정상화 해주나 했는데 끝까지 그대로. 그냥 라이브러리에서 없애버리고 평화 찾을련다. 씨발아 꺼져라.
不多说 就那个傻逼小丑 走两步抱一下头 就可以给个差评
I like this game, BUT I CANNOT recommend it in its current state. One of my biggest frustrations is the symptom selection system. After receiving 3 symptoms, I am supposed to choose which 2 to keep. However, the game frequently refuses to confirm my selections, regardless of which symptoms I pick. The only way to progress is to completely close and restart the game, then replay that section and try again. At first, I thought the game was forcing me to choose the more difficult symptoms. That seemed to work for a while, but then the issue returned around Day 25 during the third phone-call event. I tried multiple symptom combinations, including the difficult ones and the alternatives. Nothing worked. The game simply refused to let me continue. Another issue involves crafting with rotten food. I have multiple rotten items, including rotten meat, rotten potatoes, and rotten berries. Some recipes require rotten ingredients, yet when I go to the crafting station, the game says I have zero of the required items. I even intentionally allowed meat to spoil because a recipe required two rotten meat, but the crafting menu still claimed I had none. The question mark events are another major problem. Several times, the events failed to load correctly. In one case, I was placed inside what appeared to be a supermarket, but the screen remained fixed on the center of the map. I could barely tell what was happening. After reloading multiple times, NPCs finally appeared, but the camera was still broken. I ended up having to fight enemies while unable to properly see or navigate the area. Later, a similar issue happened in a forest event. The camera was once again stuck. While trying to figure out what was happening, a large group of zombies appeared, including a powerful bear-type enemy, and I died. This leads to another major criticism: the save system. I had no idea that saving was tied to shrines. The game never communicated this clearly enough for me to understand it. As a result, I played for roughly eight hours without realizing how important shrines were for saving progress. When I eventually died during one of the bugged events, I lost a massive amount of progress. What makes this especially frustrating is that I paid real money for this game. I paid $22.79. If I had received it for free, I would still report these bugs and ask for fixes. However, paying money for a game with progression issues, crafting problems, broken event sequences, camera glitches, and poor communication regarding the save system makes the experience much harder to excuse. There is a good game underneath these problems. The reason I played for so many hours is because I genuinely wanted to enjoy it. Unfortunately, the technical issues became too frequent and too disruptive. Until these bugs are fixed, I cannot recommend this game to others.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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