
Play as one of six factions to confront the Abyssloa Empire. Command your troops, develop your bases, and take control of the continent of Meltitea in this tactical strategy RPG!
Modeled estimate, not a reported figure. How we estimate →
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Once upon a time, the world was saved by the Brigandine.
This arcane armor, forged by the great sorcerer Lunadea, brought an end to the ambitions of the Abyssloa Empire.
200 years have since passed, and the continent’s current greatest superpower, the Kingdom of Solginat, has grown into a disquieting presence. In response, the rulers of various nations, spearheaded by the queen of Mysteine—a realm that carries on Lunadea’s will—gather together to issue a formal denunciation…

Story Mode
Experience the unique stories of six distinct nations, each set in motion by the rebirth of the Abyssloa Empire.

Mission Mode
Select from 24 nations to play as, each with its own win condition.

During Organization Phases, allied troops can be strengthened in preparation for the upcoming battles.
Efficient task management will prove key in maximizing your forces’ improvements.

During Attack Phases, other countries can be invaded to obtain resources or strengthen personnel.
Whether to invade or not is for you to decide.

Battles are turn-based and take place on a hexagonal grid.
Focus down enemy leaders to force a retreat or defeat each unit one by one. Strategy is in your hands.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 265reviews | 37% | — | $573.6K |
| $49.99 | 177ratings | 59% | — | not modelled | |
Engagement
Reviews
Themes across 228 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
第一时间就入手游戏了,可惜玩下来是失望远远大于好感。其他的不论,至少这个是一个难度系数很高的游戏,可惜这个系数不是来自于战术或者其他什么,而是敌方硬生生的数值碾压,如果按照游戏你正常的发展,你是不可能超过敌方,敌方说转职就转职,而你升级是一个试炼,转职的道具又是另一个试炼,城市发展又是另一个试炼,还有敌人随时随刻的进攻,你很难能安下心来发展。当然这些也就算了,最后的皇帝,那就是一个bug,先不说他的部队普遍比我方等级高三级以上,正常打根本打不中,只能站位锁定,结果帝王的招数全部都是范围技,你离他越近,就越吃,最能抗的也挨不了两下,好不容易将他磨死了,嘿,人变身了,魔法值全满,你都残血了,那还经得起一下?还自带回魔模式,连磨都磨不动了,这个难度压根不是那种让人愿意琢磨怎么站位怎么用战术将其打死,而是直接放弃了,不想玩了,没这么设计的,这都26年,居然还有这种设计思路,也是服了。另外一堆道具,没有一个有回血、回魔、或者提高领导值的,就算你把所有魔兽都装备了也没有感觉和不装有啥区别,完全不懂道具的作用何在?真的是不想多说了,一个烂到家的游戏。
最终幻想大陆战记深渊游戏评测: 失望,无聊,我很少给出如此的评价,但这个游戏真是太让人失望了! 地形方面的设计有可圈可点之处,兵种的特色及平衡设计得不错,支援系统有点意思,搭配强大的领袖后期可一骑当千。 其他方面相比前作,可以说是全方面的倒退,简单得幼稚的剧情,无聊的战役模式,连前作自由设置的统一模式都没有,没有隐藏结局,没有哪怕有一点可取之处的要素。 很可惜了,深渊这个词。 如果价格打一折,我是推荐的,仅为情怀买单也可以。 最后个人建议:想要挽救这个游戏其实也很简单,出个DLC,名为深渊。主题是探索人、神、魔物三者之间的关系和大陆千年战乱不断的真正原因,99层地狱副本,人物和魔物等级开放到99级,数值相应调整,其他都不变。时间无限制,进入地狱副本战斗中途不能存档,战败的人物和魔物永久死亡不能复活。把最终BOSS和之前提到的剧情用心做下,卖个几十块钱,还可以拯救下,如果还是这样不知所谓的消费情怀,只能说此IP已死!!!
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Latest in each market: best JP #33, worst DE #87 · 8 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, French, German, Simplified Chinese, Traditional Chinese*languages with full audio support
| $49.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 228 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was a huge fan of the original Brigandine on PS1. I pumped a ton of hours into it. So far, this feels like a solid successor to that game. I've read a lot of the negative reviews, and I can see where they are coming from, but I personally do not agree. I love this sequel so far. Does it lack a high quality modern polish? Yeah. But its artistic direction feels a lot like the original, and I'm into that. The game controls feel better optimized to a controller, so if you have one, use it, but I have played entirely with mouse and keyboard, and while a touch clunky, its not bad. The battle maps are an upgrade, and while some of the 3D hex terrain can make seeing the tiles tough from some angles, I just rotate the map and it works fine, and the height difference gives the maps a more tactile feel. 21ish hours in, and close to completing my first campaign, I can say I will very likely pump over 100 hours into the game. I can understand modern gamers expecting a AAA experience, but for capturing the spirit of Brigandine, and scratching that nostalgia itch that no other game really does, I have really enjoyed this successor. If you loved the first game (I didn't play any of the spinoffs/mods), I think you will enjoy this game for what it is. With some good fortune, the devs will continue to improve and add to the game. But I know I will get my money's worth out of this title exactly as it is. Try the demo, I suppose. I didn't, I just bought it outright on day one, and have loved it ever since. I hope you do too.
В этой игре запорот один из главных аспектов Бригандины - AI не прокачивает своих монстров. Он просто каждый ход штампует бесконечные отряды, соответствующие некому среднему уровню развития. Бесполезно выбивать у него монстров третьего грейда. Уже на следующий ход они все вернутся. Игроку нужно добывать специальные предметы для последнего уровня прокачки - AI ничего не нужно, он штампует что угодно без ограничений. Полная лажа.
Игра вышла достойная. Есть как минусы (долгий разогрев в начале, дорогой ценник для игр данной категории, ИИ интеллект не блещет, но зубодробительные битвы присутствуют), а в остальном - рекомендую. С удовольствием погрузился в ностальгию Бригандин (PS1) без заморочек. Баланс приятный, нет заспама армиями. Механики не раздражают. Сюжет (визуальная новелла) присутствует. Пофиксить интеллект лидеров оппонента, чтобы он их не кидал иногда на убой и можно сказать, что игра удалась.
イージーから始めているが、普通に面白いと思う。アニメーションは今のご時世、9000円台でこれは考えたほうが今後続けるなら考えたほうが良いと思う。フリーソフトで作られたものより低いのはなぜ。まあ、ファンなら買ってもよいと思う。評価が低いため買おうか悩んだが、昔からのファンのため今後もだしてほしい、もうすこしアニメーションのレベルやストーリーを考えて作ってほしい。初期のブリガンダインのストーリーがよかったため、それには正直劣っている。
Overall worse changes. Some are good. But its a passable game. Doesn't deserve that overwhelming negativity, but the previous enteries were better. I understand. Worse AI in gaming history. But it eventually becomes a decent Brigandine game with horribe AI. That part doesn't change.
Don't bother unless you get great deal on this game, too expensive for what it is. There is nothing new from previous game except some monster changes. The campaign even has a ridiculous ending fight.
ich habe lange auf einen neuen Brigandine Teil gewartet aber würde leider entäuscht , hier mal ne kurze Übersicht: Was gut gemacht würde: - neu Monsterarten - bessere Maps - neuer Modus wo man alle Fraktionsführer spielen kann - bessere Kampf Animationen als davor Was schlecht gemacht würde: - Es gibt jetzt nur noch player phase und enemy phase , sprich der Player bewegt seine Character danach der Feind. Davor waren die Gruppenwerte relevant in den letzten games wan eine Einheit dran ist , was Taktisch mehr Spielraum gibt und sich nicht so fest gefahren anfühlt. - Nur die 6-7 main Character wo man auch im Story Modus spielen kann haben eigene Modele und Fähigkeiten. Die anderen sind nur generic Klassen Model Matsch , was ziemlich Faul ist in meinen Augen dann brauch ich kein Portrait wen die character eh anders aussehen und einfach nur soldat, Magier etc sind. Hätte mir hier mal mehr erhofft zb. individuelle Klassen für die besonderen Characters also glaube jeder hatte 2 besondere. - weniger Monster als in den Vorgängern Fazit : Runersia war um einiges besser , sehe keinen Grund diesen teil zu spielen war für mich ne 5/10 würde ich für den Preis nicht empfehlen. Wartet bis es im Angebot ist dann könnt ihr es selbst ausprobieren ob es bockt oder nicht. Der Style vom Game muss einem zusagen fande den style von ps1 Zeiten persönlich besser.
我怎麼感覺把PS上的做個移植,立繪作成整身,遊戲畫面比例做個現代化改進,連過場動畫都不用改就贏這部了
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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