
Isometric insurgent simulator. Fight on foot and in vehicles, build and steal a private arsenal and bring the war home to the businessmen who started it all in this continuation of the Brigador saga.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Isometric insurgent simulator. Fight on foot and in vehicles, build and steal a private arsenal and bring the war home to the businessmen who started it all in this continuation of the Brigador saga.
You are a member of Team Anchor, deployed to the SNC homeworld to make them pay for what they did.
Get around Mar Nosso on foot, or go loud against local forces with your own armor.
Acquire and fire 30+ firearms, from Nossian Corvid zipguns to the latest in man-portable Spacer tech.
Upgrade your arsenal by finding different combat rigs.
Salvage vehicles for parts to fabricate new tools of destruction in your base.
Mount weapons to your new creations and deploy with them.
Drive around rich detailed sprite environments in vehicles like clapped-out sedans, tanks or bipedal mechs.
Listen to an original soundtrack scored by acclaimed musician Makeup And Vanity Set.
Disrupt the corporate control of Mar Nosso by killing Brigadors.
Brigador Killers is in active development and coming to a Steam store near you.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 667reviews | 73% | — | $460.8K |
| $24.99 | 10ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 433 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm here for the vibes and worldbuilding and to support the developer, the game itself is super rough and will probably take years to complete. Hopefully they will get there. Right now what we have here is pre-alpha quality. If you've played the Itch versions and miss the freeform gameplay, that will open up after the few story missions are over. If you can't progress, keep replaying the missions until you've picked up all the required items, even if the missions themselves show up as completed in the menu. Don't sleep on the audiobooks included with the first game and this one, they are a big part of the Brigador transmedia experience. But chances are you already knew that if you are keeping an eye on this game.
I love what's here but you might want to wait a little bit until more content comes out, it a little bare bones
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 434 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра определённо слишком рано вышло из демо. Куча багов старых и новых (особенно бесило в прологе, когда персонаж убивался об углы), больше половины оружия, предметов и транспорта не имеют описания и нормальных моделей. Про пеинтовские заглушки я вообще молчу, это позор. Будто это тестовая альфа мобильной игры. Также противники стали как будто бы тупее, но гораздо жирнее. А стрельба теперь какая то кривая, косая и неэффективная, даже на технике... Так что надеюсь, что мои деньги уйдут не зря и разработчики поскорее допилят игру, а не будут делать очередной долгострой, как с прошлой частью.
The game had me hooked right from the start. The gritty cyberpunk atmosphere, cool pixel art, and “Brigador” also was exactly my kind of thing. The only problem—and also the reason why the reviews are generally so bad—is that the demo offers more content than the Early Access release. Still, I firmly believe this will turn out to be a real gem.
This game has a tons of potential, and the art style is right up my alley. But those underground levels? Bro that's just like freaking Fallout 3's metro sh1t— dark as hell, super off-putting for new players. It's hard to believe that: ten minutes ago you're driving a giant death ball through a city, smashing everything to pieces, using bomb cars and Anti-Aircraft gun to turn brigadors into bloody mist. then the next corner you're in some pitch-black tunnel, fighting shielded fabers with Luigi and Yamagami Tetsuya's signature weapon, or even rock and stone! Despite all that, the story and background are still super compelling! Keep it up! I'm really looking forward to see Exit's wild adventures on Mar Nosso, and more vehicles and weapons updated!
I'm having a good time FKN nevermind
its a fun game it still needs time
Its got the sauce but it needs a bit longer in the proverbial oven, try the demo and if you like it wait a bit and keep tabs on the updates.
I'm curious to see where this journey leads. The placeholders are really brilliantly done :D
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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