
Isometric insurgent simulator. Fight on foot and in vehicles, build and steal a private arsenal and bring the war home to the businessmen who started it all in this continuation of the Brigador saga.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Same day: best CA #31, worst PL #99 · 9 markets collected
About
Isometric insurgent simulator. Fight on foot and in vehicles, build and steal a private arsenal and bring the war home to the businessmen who started it all in this continuation of the Brigador saga.
You are a member of Team Anchor, deployed to the SNC homeworld to make them pay for what they did.
Get around Mar Nosso on foot, or go loud against local forces with your own armor.
Acquire and fire 30+ firearms, from Nossian Corvid zipguns to the latest in man-portable Spacer tech.
Upgrade your arsenal by finding different combat rigs.
Salvage vehicles for parts to fabricate new tools of destruction in your base.
Mount weapons to your new creations and deploy with them.
Drive around rich detailed sprite environments in vehicles like clapped-out sedans, tanks or bipedal mechs.
Listen to an original soundtrack scored by acclaimed musician Makeup And Vanity Set.
Disrupt the corporate control of Mar Nosso by killing Brigadors.
Brigador Killers is in active development and coming to a Steam store near you.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 661reviews | 72% | — | $460.8K |
| $24.99 | 10ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 427 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's about everything I thought it'd be. It's still early access so the content is a bit bare bones and rough around the edges, but that's to be expected from an early launch like this and Stellar Jockeys have a fantastic foundation to build off of. It seems like they're super receptive to feedback as well going by the most recent patch notes. Where as in the first Brigador is a war crime simulator, the second is a terrorism simulator with a lot more focus on ground pounding infantry combat than in giant mechs and tanks (If you read this PLEASE add the Leviathan and Treehouse. I don't care if I get my ♥♥♥♥ stomped in every time I see one, they're just too cool to leave in the first one.) It's definitely a change of pace but one that I really like, as it allows for much more tactical combat than you'd think. You can also steal almost every variety of vehicle you can find and upgrade them with additional armor plating, weapon mounts and the like which is pretty cool. Something else to mention as well is that if you die in a mission you lose everything you carry, so be careful. Only downside is the inventory management kinda sucks but I'm sure that'll get ironed out. To add to this sundae, the soundtrack is done by Makeup And Vanity Set, and it is incredible. Not many other games have a soundtrack that goes as hard as both Brigador games. The story is pretty straightforward as well; Mar Nosso bears witness. The story shifts from morally dubious mercenary work in the first Brigador to a group of Solo Nobreans who are hellbent on getting revenge for what happened. They do mention some things that happened in the novels which I think is pretty cool but if you're new it may throw you for a loop. I dig it personally. All in all I've enjoyed my time with Brigador Killers quite a lot, it was well worth the wait.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 428 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've spent 28 hours in the Steam demo version, had lots of fun and consider the demo was worth the money spent on the early access version. I think the game now needs some tweaking and balancing, which surely will arrive in the future. Now the game is in a bit weird state regarding balance. But I am really excited about the strong parts of the game, such as whole world building and story, weapons, vehicles, other objects in the world, strange characters, explanations for vehicles and ammunition, and music of course.
Play the demo first. If you like that, and are happy with less vehicle (well, mech/powersuit) based combat until EA progresses, the game is absolutely worth it. Its of course rough around the edges, but its still a very enjoyable experience if its your type of game, and presents some actual challenges compared to the demo. Do note it only took about 7 hours (could be less if your good) to pretty much complete all content in the current build, so don't expect a TON to do right now. The demo is also arguably better to sandbox play in after beating the missions as you have the mog/fork available. just give it a shot you probably wont regret it. MAR NOSSO BEARS WITNESS
It's disappointing to see so many negative reviews for a game where the main criticism is 'loved the demo, there's less content in early access'. That shows that you fundamentally enjoyed the game and mechanics, you enjoyed the world that had been built and want to play more. The solution for such an early access title is not to tank reviews, that won't help the company to bring the game you want to life, it will limit the audience, lessen investment and lead to an unfinished game. For me, Brigador is the closest game yet to scratch the itch of playing one my favourite titles - syndicate. I've really enjoyed what's available in early access and can't wait for more.
Look. I played the demo, And I loved it, and I honestly love the release of this game into EA, but there are some things missing from this game that I thought they would have added to the game prior to it launching, and the demo was just an old build. Some icons for things like boxes, cars, inventory items are literally just JPEG MS paint drawings that look like a child did them back in 1995. It pulls me right out of the game. I think I will really love this game once they fix some of the QOL and overall game mechanics. I'll 100% be back, and I do recommend this game regardless, It has a great gameplay loop, potential for big things and I hope they invest some time into this title.
Less content than the demo, worse balance, and an absurd difficulty spike that seems intentionally insurmountable. If you get past it, it quickly becomes clear that you aren't even supposed to be there, as all of the items that are supposed to help you power scale to the levels are missing the vehicles and gear that they're supposed to mounted on. Maybe it will be good eventually, but this build isn't it.
I like this game, but I cannot currently recommend it in its unfinished state. If you want whatever the trailer has currently, play the demo instead.
This game really disappointed me. 这个游戏让我很失望
i hate kaneko lumi so much it's unreal
Despite being very undercooked, I had fun playing this. And I did play demo too for 9.1 hours. Soundtrack is a banger. The only real complaint I have about release is that difficulty was VERY greatly dumbed down. There's way too few enemies on maps now. Cinderblock exosuit enemies went from being a fast-moving menace to a complete joke that can be quickly staggered with a trashy handgun. There's now no incentive to take down APC to get its frame because it's no longer a guaranteed drop and you can get it faster by loading maps that spawn a destroyed one that might have it.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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