
The roguelike block-breaker that the gaming world needed! Choose your hero and destroy bricks to make him fight. Skillfully maneuver the ball, optimize your upgrades wisely, and maybe you will reach the end of this Odyssey!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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A fun but challenging game with nice artwork and really good music!
Brick breaking goodness.
RPG roguelike, dónde el combate se realiza en tiempo real a través de una suerte de Arkanoid. Debemos romper los bloques e iremos construyendo nuestro "mazo" de bloques con habilidades especiales, tanto para el apartado de Arkanoid como al apartado de combate de nuestro personaje. En Español. https://youtu.be/sqA65ejkqqI
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Italian
Hours played at review time, across 33 reviews with recorded playtime.
This deserves many more downloads. Want to play Breakout but with a little more depth? This is it. The classes are all interesting and unique providing different play-styles which make different fights more or less difficult. Don't hesitate, just buy it.
Great mix of roguelike and arcade, truly a unique experience. +++ for responsive dev considering all feedback, as well as being committed to further growing the game with improvements and free content, the upcoming graphics update is looking awesome.
벽돌부수고 검기 날리거나 개틀링건 쏘기 (매일 업데이트되지는 않으며, 작성자가 원할 때마다 업데이트됩니다.) [1일차] 게임을 시작하기 전에 우선 플레이할 캐릭터를 선택합니다. 초기에는 검기를 날리고 트로피를 모아 체력 회복 스킬을 발동하는 팔라딘을 플레이할 수 있고, 이후 특정 조건을 만족하면 새로운 캐릭터를 언락해 플레이할 수 있죠. 화살을 날리는 궁수로도 플레이할 수 있고, 푸시바에 총구가 배치되어 벽돌들을 직접 공격하고 업그레이드할 수 있는 엔지니어로도 플레이할 수 있습니다. 엔니지어가 꽤나 재미난. 캐릭터를 고르면 지도로 이동하며 루트를 파악한 뒤 원하는 행성지를 골라 이동할 수 있습니다 일반 또는 엘리트 적과 전투를 진행할 수도 있고 이벤트 지역에서 선택에 따른 긍정적 또는 부정적 결과를 확인할 수도 있죠. 또한, 상점에서 보유한 골드를 소모해 벽돌이나 유물 구매, 필드 리셋 조건 감소, 체력 회복 등도 가능합니다. 최종적으로 지도의 끝에 위치한 보스를 처치하면 다음 지역으로 이동하며, 총 3개의 지역을 완료하면 게임을 클리어할 수 있죠. 필드에는 벽돌이 존재하며 하단에는 푸시바와 공이 존재합니다. 푸시바는 좌우로 이동이 가능하며, 공을 발사하고 튕기면서 벽돌에 대미지를 주고 박살낼 수 있죠. 벽돌이 박살나면 플레이하는 캐릭터에 따라서 원거리 공격을 실행하여 전방의 적들에게 대미지를 줄 수 있습니다. 검을 휘둘러 검기를 날리거나 화살을 쏘거나 개틀링건을 작동시켜 총탄을 와다다다다 쏠 수 있죠. 또한, 벽돌의 종류에 따라서 추가 효과가 존재하는대, 체력을 회복한다거나 방어 획득, 대미지 증가, 공격을 받으면 반격, 범위 폭발 등 다양하게 존재합니다. 적들은 크게 근접형과 원거리 형으로 구분됩니다. 근접형은 보통 체력이 높으며, 플레이어를 향해 다가와 범위 내에 위치하면 무기를 휘둘러 직접적으로 체력을 감소킵니다. 원거리는 화살을 쏘거나 투석기로 돌을 던지는 등의 멀리서 공격을 하며 이 공격이 플레이어를 지나쳐 필드에 등장합니다. 이를 요리조리 움직이면서 회피를 할 수 있는대, 보통 다수가 등장을 하기에 회피하기가 그리 쉽지는 않죠. 일부는 필드 내에 레이저를 쏘거나 좌우 반전 또는 슬로우 마법을 실행하는 등 꽤나 귀찮은 능력을 발동하기도 합니다. 모든 적을 처치하면 보상으로 골드를 획득하며, 벽돌이나 체력 회복 중 하나를 고를 수 있습니다. 엘리트의 경우에는 추가로 유물을 획득할 수 있으며, 지역 보스를 처치하면 캐릭터의 능력을 강화하는 유물을 획득할 수 있죠. 3번의 보스전에 승리하거나 체력이 0이 되면 모험이 종료되며, 경험치를 정산받아 레벨이 오르고 새로운 유물이나 벽돌이 언락되어 사용할 수 있게 됩니다. 또한, 조건을 만족하여 새로운 캐릭터가 언락되거나 클리어를 했다면 다음 단계를 언락하여 플레이할 수 있죠. [아쉬운 점] -필드의 벽돌이 많지 않다보니 깨는 재미가 좀 적음 -체력이 많은 적을 만나면 지루함 -지도에서 WS로는 상하 이동이 가능한대 방향키로는 안됨 -대미지가 공에 나타나서 파악이 어려움
Video Review: https://youtu.be/PZ2Q7a3JOo4 Short version: I highly recommend it. Great use of roguelike elements that make this block breaker one that really stands out from its peers. I really liked Brick Odyssey. Block-Breaking games are a genre that rarely see something innovative and new, and I think the introduction to roguelike elements is a fantastic addition that makes this stand out. I played with the new visual update, and while I did enjoy the original art the new artwork is really an excellent upgrade. Most of my focus was spent on the playable area, but it was cool to look to the top of the screen to see the various enemies walking towards their usually certain death. Gameplay is about what you'd expect. You are a paddle. You hit a ball. You break blocks. That's the primary loop. At the end of each level you have the option of buying block types, healing, etc. These add in an extra layer of strategy to the game with shields, poison, explosives, rockets, and a variety of other blocks that will unlock as you go. Damaging blocks = damaging enemies. You can also recall your ball to the paddle. I never had an issue where I went long without hitting a block, which was great. It's basically non-stop action without too much thought required. The roguelike nature is in the way you choose your levels, the blocks you may have, and relics you pick up. These elements really make the game feel unique each run. Each run typically lasted me about 30 minutes, but I could always quit and continue where I left off if I needed to. My only complaint in the game is how you unlock the additional characters. I wish they'd be unlockable through earning a certain amount of gold, or reaching a certain level/stage - but instead they are locked behind specific requirements that aren't necessarily easy to reach. I get that might be the point, but I do wish it was a bit different. I played as the Paladin and Ranger, but certainly preferred the paladin more.
Very fun and unique for a rogue-like great job
Pretty much exactly what you'd expect from a roguelike breakout game. Which isn't a bad thing! I don't see any other breakout roguelikes out there, and this one does a pretty swell job.
runs are too short, only complaint
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Players by region
Where this game's players are, estimated from review languages.
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