
Bundle up and get cozy with this warm winter tale about one snowman's journey to the North Pole. Can he make it there before spring arrives?
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]写给冬日的儿童绘本[/h2] 整个故事偏向轻松,甚至过于儿童向了,它以一个雪人的旅途为线索,串联起一系列关于雪人的小故事,流程过半时难免感到无趣。 游戏在叙事中穿插了难度不低的谜题,跳过或使用提示都没法获得成就。在很容易误触的情况下,只能重开不能返回上一步的设定无疑拉长了解密时间。不过在通关后可以自由返回,不在意成就的以及想保证故事连续性的可以将解谜放到最后。 [hr][/hr]虽然很儿童向,但通关后却意外让我想了很多。 雪人从被制造的那一刻起,便注定要毁灭。想要逃离这样的命运,似乎是理所应当的事。故事中所谓的使命,是顺从主人对他们的愿望,这使他们在出走后也充满懊悔与悲伤,仿佛一旦离开主人生活便失去了意义。 让我不禁想问,为什么他们的情感只能寄托在他人身上呢。 没有谁离了谁活不了,雪人们显然不明白这个道理,赴死只为完成所谓的使命,何尝不是一种悲哀。 在这些故事里,一个小故事中对于亲子关系的描写也让我印象深刻,它意外地解答了我一部分关于“生孩子的意义”的疑惑。 人的童年是没有完整的记忆的。我想,拥有一个孩子,也许能弥补我们缺失的那一段空白;也能通过如何对待他们,去治愈自己的童年,与曾经那个小小的自己和解。 扯远了,其实一开始只是想写写“雪人”这个话题。 小时候还愿意堆雪人,也会掰下屋檐的冰柱和朋友打闹。可长大后,对雪的印象只剩下冻手和麻烦。虽然我是南方人,却对雪没有了任何滤镜。 也许这正是童心不再的一种表现。 [hr][/hr] [b]至于推荐与否,其实并不太推荐这款游戏。节奏缓慢,容易感到乏味。 但它或许很适合和小孩一起,像看一个绘本一样,慢慢地读完这个小故事。[/b]
表面上是说雪人的故事,实际讨论的是人与人之间相处的哲学,以及人们对与生与死的看法。可以肯定的是,其中的笑点与泪点可以带给成年人不小的触动,同时让小孩子接触也不会有突兀的感觉。售价也合理。这样的童话故事,可以说很了不起。 https://steamcommunity.com/sharedfiles/filedetails/?id=3690461830
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Languages: English, French, Italian, Indonesian, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Turkish, Vietnamese +1 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
临近尾声的BGM真的把坏情绪全都赶跑啦
也算过了圣诞节
12月頃に遊ぶのがぴったりのアドベンチャーゲーム。若干のパズル要素あり。クリアまで2~3時間くらい。 エンディング後のオマケが充実していて嬉しい。パズルでノーヒントクリアのときなどに手に入る写真を見返す方法も欲しかったな。 オートセーブ&ロード不可なので、選択肢を全部選ぶ民はあきらめるか周回するしかないです。 ストーリーは王道ですが、ドット絵が可愛く作りも丁寧で、クリスマス時期には特におすすめの絵本のような作品です。
Another touching Odencat experience. I never knew Santa was into heavy metal LOL... Merry Christmas!
Snowman Story is a gentle, emotionally driven adventure developed and published by Odencat that places storytelling and atmosphere far above mechanical complexity. It presents itself as a small, intimate journey, one that unfolds quietly and patiently, inviting players to slow down and reflect rather than chase objectives or master systems. From the outset, the game establishes a contemplative tone, using its winter setting and minimalist structure to frame a story about impermanence, fear of loss, and the quiet courage it takes to keep moving forward even when the ending feels inevitable. The story follows Chris, a snowman brought to life after being built by a lonely child. At first, his existence is simple and joyful, rooted in small discoveries and fleeting moments of companionship. This fragile happiness is shattered when a crow reveals the truth of his fate: when spring arrives, he will melt and cease to exist. Faced with the certainty of his own end, Chris sets out on a journey north in search of a legendary land where snow never melts. What could have been a whimsical premise becomes something far more introspective, as the game uses Chris’s journey to explore how individuals cope with mortality and whether meaning can still be found in a life that is undeniably temporary. Gameplay in Snowman Story is intentionally restrained, serving primarily as a vessel for the narrative rather than a challenge to overcome. Players guide Chris through snowy paths, frozen lakes, and quiet forests, interacting with animals and other characters through simple dialogue choices. The most involved mechanics come in the form of sliding ice puzzles, where Chris glides across frozen surfaces until he collides with an obstacle. These puzzles are modest in scope and difficulty, functioning more as pacing tools than mental roadblocks. Importantly, the game allows players to skip or receive help with these puzzles, reinforcing its commitment to accessibility and narrative flow over skill-based progression. One of the most affecting elements of the experience is the way it handles memory and shared struggle. Along Chris’s path, players encounter remnants of other snowmen who attempted the same journey and failed. Interacting with these frozen remains unlocks fragments of their stories—small, bittersweet recollections that hint at hopes, regrets, and moments of kindness left behind. These memories quietly deepen the emotional weight of the journey, reminding players that Chris is not alone in his fear or determination, and that even unfinished journeys can leave behind something meaningful. Visually, the game employs a clean, expressive pixel art style that feels both nostalgic and purposeful. The snowy landscapes are simple but evocative, using color and composition to convey mood rather than detail. Soft blues, whites, and muted pastels dominate the palette, reinforcing the sense of cold stillness while allowing moments of warmth to stand out. Character animations are subtle, but carefully timed, giving Chris and the world around him a quiet sense of life. This visual restraint pairs beautifully with the game’s soundtrack, which leans toward soft, melancholic melodies that gently underscore the emotional beats without overwhelming them. The pacing of Snowman Story is slow and deliberate, which may not appeal to players looking for constant engagement or mechanical depth. Much of the experience consists of walking, reading dialogue, and absorbing the environment. However, this measured rhythm is essential to the game’s impact. It allows moments to breathe and gives players space to reflect on the themes being presented. Rather than pushing emotional highs through dramatic twists, the game builds resonance through repetition, silence, and gradual understanding. While the experience is relatively brief and mechanically simple, it is clear that Snowman Story is not trying to be expansive or replay-driven. Its strength lies in focus and sincerity. The writing avoids excessive exposition, trusting players to connect the dots and draw meaning from what is shown rather than explicitly explained. This subtlety helps the story linger, encouraging players to think about its themes long after the final scene concludes. Ultimately, Snowman Story is best understood as an interactive winter fable—one that uses the language of games to tell a quiet, human story through a non-human protagonist. It does not rely on spectacle, difficulty, or novelty to leave an impression. Instead, it offers a reflective journey that asks players to consider how they face endings, how they remember others, and how even a short existence can still be filled with purpose. For those who appreciate narrative-driven experiences and emotionally grounded storytelling, Snowman Story delivers a tender, memorable adventure that resonates precisely because of its simplicity. Rating: 8/10
Game: Snowman Story Genre: Interactive Adventure Developer: Odencat Publisher: Odencat System: Steam (PC) Year of Release: 2023 Date of Completion: December 21st 2025 Length of Playthrough: 2 Hours --- PC Specs GPU: NVIDIA GeForce RTX 4070 SUPER 12 GB CPU: AMD Ryzen 7 7800X3D RAM: 32 GB DDR5 SDRAM STORAGE: 2 TB SSD OS: Windows 11 Home --- • Story: 7/10 • Characters: 7/10 • GamePlay: 7/10 • Graphics: 9/10 • Sound: 7/10 • Music: 7/10 • Length: 4/10 • Replay Value: 5/10 • Player Value: 7/10 Total Score: 70/100 Value Score: 7/10 Pros +Great pixel style visuals +Ability to skip puzzles for those who want to enjoy the story +Multiple language support Cons -Short, can be done in 2 hours
played just in time before christmas... for the second time!! and cried (again) at this point i just cry to every odencat's game............
I liked the game. The way it all comes together at the end was great. I hated the puzzles so being able to skip them was cool. It was a cute Christmas story. The Good Cute story. Good pixel art. The game was short. Took 2 hours to beat. I fell asleep during some of the dialogue. During postgame, you can look at concept art and do other things like complete a postgame story. That’s good design, I think. The game was easy and it allowed you to skip puzzle sections of the game. The music was very good! The Bad I didn’t like that the text had to be animated before you could read the whole thing. I prefer all the text to just be there. It annoyed me. Honestly, I thought the dialogue was boring to read. I started to glance at the text and ended up skipping a lot of it at some points of the game. Conclusion I’m glad that I played it. I thought it was a cozy Christmas tale. I have good memories of the game.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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